[Feedback] Brutal Blade

[Feedback] Brutal Blade

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Posted by: Dante.3780

Dante.3780

For those unfamiliar

Send your blade outward damaging foes and inflicting vulnerability. When it reaches its end point the blade will return to you.

Problem with this skill, is that its damage is dealt with significant delay after swinging the sword. I know the skill is supposed to throw a projectile, and it’d be decent animation for ranged weapon, however in melee it feels very clunky and unresponsive

My suggestion is to change projectile origin in the direction of swords tip, so damage can be applied as soon as “damage bolt” is thrown out or throw projectile earlier in the animation, so it arrives near sword’s tip in more appropriate time.

Personally i’d see 1st option as more viable, because since you can’t pass through enemies animation/damage would be best synchronized and there would be no way for this projectile to start behind your enemy thus negating its damage

Thoughts?

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Posted by: Sylent.3165

Sylent.3165

I think the whole auto chain looks funky and needs updated

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

The first hit of the chain being a thrust is really awkward

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Posted by: Dante.3780

Dante.3780

Is it a bad thing that its animation is somewhat unique? Personally I wouldn’t want to have warriors sword animation copied to Rev only with different effects on strike

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Posted by: Sylent.3165

Sylent.3165

Is it a bad thing that its animation is somewhat unique? Personally I wouldn’t want to have warriors sword animation copied to Rev only with different effects on strike

I wouldn’t mind an exact copy of the guardian or mesmer honestly. Or just not starting with a stab.

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

it really looks cluncky to me very wierd