For those unfamiliar
Send your blade outward damaging foes and inflicting vulnerability. When it reaches its end point the blade will return to you.
Problem with this skill, is that its damage is dealt with significant delay after swinging the sword. I know the skill is supposed to throw a projectile, and it’d be decent animation for ranged weapon, however in melee it feels very clunky and unresponsive
My suggestion is to change projectile origin in the direction of swords tip, so damage can be applied as soon as “damage bolt” is thrown out or throw projectile earlier in the animation, so it arrives near sword’s tip in more appropriate time.
Personally i’d see 1st option as more viable, because since you can’t pass through enemies animation/damage would be best synchronized and there would be no way for this projectile to start behind your enemy thus negating its damage
Thoughts?