General usage
Sometimes I hit weapon swap after Legend swapping but it doesn’t respond. I don’t know if this is on my end or because of the profession. (I played in WvW exclusively and had to pretty much piano play my Revenant.
Roy you did not wan’t to put Energy regain on traits because that would make them baseline requirement for Revenants. How about we put energy regain on the auto attack of weapons?
Example:
Hammer auto: gain 1 energy for each foe struck (max 5).
Sword auto: gain 1 energy for each foe that has a rift on them (max 3).
Mace auto: gain 1 energy for each foe struck with the poison chain.
Staff auto: gain 1 energy for each orb picked up.
Often in WvW because of the ridiculous micro managing I find myself locked out of abilities because I spent all my energy. Not because I randomly bash buttons but because I had to use everything I had to respond to the situation.
Sword
I feel the autoattack chain animation is a little weird, might need tweaking.
Precision strike is supposed to be a gap closer but I don’t understand why the name is used for something that spins out bolts of chilling.
Change proposal: Make it function like Final Thrust and increase damage on lower HP targets. Make it either slow or chill the enemy so it gives you incentive to use it for a damage boost also increase energy to 10.
Grasping Shadow suffers the same issues that Cloak and Dagger has is hard to use for the pay off also angles are a little weird.
Axe
Frigid Blitz can leave you in weird angles, might need adjustment so that it doesn’t put you behind the target. (I prefer being behind the target for the disorienting effect it has on enemy players).
Temporal Rift will sometimes not hit enemies at all! Often acts very bugged (due to height?) Might have to put a little more width on it (340/360?)
Mace
Echoing Eruption doesn’t respond well with some terrains and will put you in a different direction whilst leaping thus wasting the blasts.
Staff
Too high energy cost on Debilitating Slam. It should be 5 or Free of Energy because it get’s swapped out. Put Punishing sweep on 10 energy if you make Debilitating Slam Free of energy cost.
Legends:
Overall in a good spot.
Ventari
Has no glow over hands/arms when slotted.
Tablet needs to be the right off the bat when Ventari is summoned.
Tablet needs an option to follow around and then be able to command it to go somewhere.
Energy Expulsion is garbage imo, could not find a reason to use it. Might need complete rework.
Jalis
Inspiring Reinforcements nerfed too harsh, animation and stabo takes too long to be applied to the Revenant. Also in a big zerg situation it will not always apply stabo to the Revenant but instead is applied to someone else. (Should always be applied to the Revenant first + 4 others).
Forced Engagement the skill that will never be used unless you have 50 energy to spare and use it for giggles.
Vengeful Hammers is good but the hammers disappear on terrain/walls but this is a known issue.
RotGD: I feel it’s good don’t change. Risk vs reward is balanced.
Shiro Perfect, don’t change.
Mallyx Mallyx is perfect, don’t change. Although I can see complaints because of the Unyielding Anquish displacement.
Glint Boon distribution might be too powerful. I would put Facet of Nature on a -3 Energy cost so it evens out. Players will have to pick which other face to use carefully and release Face of Nature for energy regain. As of right now people are too static in it’s useage. i.e. set and forget and roll with boons for days.
It will also punish bad Revenants.
Gaze of Darkness might need a little radius increase, I found it difficult to use.
Burst of Strength needs more damage.
Chaotic Release needs to also grant the Revenant super speed and needs a little more launch range 360->400
I’m only going to write up some traits because I have to go now! (wow long post)
Herald
Radiant Revival needs to also apply Infuse Light on the Revenant while reviving. And needs a duration increase to justify the high recharge (4 seconds).
Bolster Fortifcations is a self nerfing trait when you use Infuse light to heal yourself. It will reduce inc damage and thus reduce inc healing by 33%. Make it so that protection is applied AFTER healing yourself.
Soothing Bastion needs adjustments along with Shield #5. Break bar is easily broken. Soothing Bastion is a kill me now trait in a WvW scenario.
There is more feedback I have but don’t have the time to write down atm.
I want you to know that you can be really proud of what you have built here. The Revenant profession is easily the most fun i’ve had playing and it’s concept is interesting. It also feels very homeage to GW1 and the Ritualist. (Ritualist was able to fulfill alot of roles in a group very efficiently and so does the Revenant, even if it doesn’t have the Spirits and Urns mechanics).
Roy’s our boy!
(edited by bettadenu.5483)