[Feedback] No underwater combat for Revs?

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: Kantharr.2308

Kantharr.2308

Hello fellow players and ANET gods/goddesses, here is my feedback on the HoT beta (PvE since I’m mainly a PvE player)

1. Weapons: The hammer and staff seems a bit weak (unless I’m doing it wrong) but I love the axe/mace combo, especially the #2 skill.

2. Skills: I have to learn how to use the ventari stance properly but I love the demon/dwarf stance combo. I can’t wait to see more stances.

3. Traits: I’m a bit overwhelmed by the new change (I’m an old player, not literally lol, since before launch so I’m use to the old players). It will take time for me to get use to.

4. Combat: I love being able to tank a lvl 80 Champ Risen Giant in the Cursed Shore while having 2 other players as support. I only went down twice but not did not die. When I went to the water for some relaxing underwater combat I noticed there was no underwater combat?!? I love underwater combat with a passion so it was saddening to not see it implemented yet, but I understand since it’s still in beta.

[Suggestion]
1. For underwater combat I do imagine the revenant having the spear or trident as their main underwater weapon. Not sure yet on the skills though.

2. For the underwater stances I have 3 suggestions on what stances they could be:

-A famous luxon person that we know from Factions since they lived on the Jade Sea (makes sense, right? :P).

-A legendary krait stance

- A legendary Quaggan stance (who doesn’t wanna be a quaggan? Lol)

I’m sorry that I’m not heavy on the lore or have enough time to go research but if anyone can improve these suggestions then go ahead.

Hope to see you guys in game!

(edited by Kantharr.2308)

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: Silverkey.2078

Silverkey.2078

I seriously doubt they will add underwater-specific legend. Don’t get me wrong, that would be nice, but I don’t think so.

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: Kantharr.2308

Kantharr.2308

But if they don’t add some form of underwater combat then the Revenant will not be able to explore Tyria 100%. I know for sure that they will not be able to participate in at least 2 guild missions and be able to survive underwater in WvW.

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: roman.6390

roman.6390

I doubt that they aren’t implementing it, I have a feeling it is just a work in progress. If I’m being even more hopeful, I would guess that there will be all new utility skills for each legend while underwater, hopefully being carefully balanced in an overall restructuring of every class’ underwater skills

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Underwater combat removed from game- Confirmed

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: Kantharr.2308

Kantharr.2308

I doubt that they aren’t implementing it, I have a feeling it is just a work in progress. If I’m being even more hopeful, I would guess that there will be all new utility skills for each legend while underwater, hopefully being carefully balanced in an overall restructuring of every class’ underwater skills

Yeah I hope so, but it would seem weird to me to have Jalis Ironhammer stance underwater. I didn’t know dwarves can swim lol. Or Mallyx the Unyielding.

[Feedback] No underwater combat for Revs?

in Revenant

Posted by: radioAspen.6829

radioAspen.6829

The functionality of Revenant underwater combat is one of the things I’ve been most curious about. I’m pretty sure some spear placeholder skills were datamined, so that probably answers that question.

But as for legends/utilities. Since we have no choice as to which utilities to take, every utility on every legend needs to be usable underwater or at least have some kind of alternative it automatically swaps to (like tornado → whirlpool).

The only other option would be at least two underwater-specific legends, but with how training and hero points work now, I doubt that this would be the case.