[Feedback] on Revenant Beta

[Feedback] on Revenant Beta

in Revenant

Posted by: Xerac.1542

Xerac.1542

First of, I am sorry if someone was faster than me in creating but search tool didn’t bring anything up.

Just wanted to collect some feedback on released things until now on Rev.
At this point I personally can’t talk about damage output because i haven’t tested for long but there is one thing I miss.

I would appreciate a progress bar on sword #3.
Just like Rangers Rapid Fire or Elementalist Dagger #2 in fire.
At the moment we have the cast shown but after this comes, pretty awesome looking but also rather long animation which could get hard to follow in crowded fights.

Just an opinion

‘Live long and prosper’
-Gandalf, Empire strikes back

(edited by Xerac.1542)

[Feedback] on Revenant Beta

in Revenant

Posted by: Awesome.8762

Awesome.8762

Yes, I would also like to see a progress bar for that. It also seems that when it finishes you stand there with your back against the target not doing anything. It should end with you facing the target and auto attacking.

[Feedback] on Revenant Beta

in Revenant

Posted by: Azure.8670

Azure.8670

Yes we need to compile all if this into one topic.

Honestly, I was so excited to try Rev out today and I left utterly disappointed. While many are upset about Tempest, I found it to be amazing. I saw people complaining about the Rev and I figured they were just cry babies as well.

First off, I died in silverwaste.
I made a tempest, Chrono, DH, Reaper, and all of them walked onto the story mission and V.Brink no prob. However, my rev died to a troll.

I have never felt so squishy on any class in this game as I do this one. Clearing condis, imo, is annoying. I think all 4 legends should be f1-f2-f3-f4. I had the dwarf and shiro selected and it didnt feel like enough. sword/sword was nowhere near as powerful as I thought it would be. I knew it had no evade on sword 3 but I didnt expect to get crushed using it.

wrong.

All of the healing skills, imo, felt either weak or incomplete.
Staff feels horrible still, even with its increased damage I fail to see what its actual purpose is.
Offhand sword seems ok, offhand axe seems superior for the most part imo. But both have their use.
Didnt play around with mace yet.
a lot of the traits seems somewhat pointless.
Lack of utilities is the thing that I cant seem to avoid. It bothers me beyond belief, but I think thats something you just have to get used too.

I dont see the point of this class besides maybe looking cool. I dont see what role its supposed to have in either pve or pvp. Its damage is ok, its active and passive defense are pretty bad.

I like the hammer a lot though. thats about it

[Feedback] on Revenant Beta

in Revenant

Posted by: WindGodGirl.6405

WindGodGirl.6405

I felt like Sword, though incomplete, was great fun. The animations are stylish and I definitely had a blast zipping through mobs as Shiro. It desperately needs an evade, and a fix on the block, but other than that, great fun.

The healing skill needs it’s ICD removed. That’s my only gripe.

Hammer’s nice and strong, and Jalis’ utility saved my life more than once. His elite, though slow, gave me just enough of an edge in a few close fights to come out on top.

Shiro’s utilities, I love them to bits. Phase Traversal is tons of fun to spam, and Impossible Odds just helps me melt things, as well as being a useful tool for just running around and exploring. I spam his elite as much as possible in big fights, and it usually ends up turning the tables in my favor.

I didn’t play around much with Mallyx, but the time I did spend with him was not at all disappointing. Between his elite and sword’s damage, it was fun to just get in there and hit guys.

Revenant’s looking to be my favorite class, bar none.

[Feedback] on Revenant Beta

in Revenant

Posted by: Xerac.1542

Xerac.1542

It also seems that when it finishes you stand there with your back against the target not doing anything. It should end with you facing the target and auto attacking.

You are right, I forgot that

I like it taht you have to choose between the legends. It pushes you in a specific direction.
Guess it is all unfinished and surely needs more balancing and stuff. Also thought s/s would be more powerful and bursty but I guess we will have to combine several skills to get burst damage. Like #9 + sword skills. Glascanon like^^^

‘Live long and prosper’
-Gandalf, Empire strikes back

[Feedback] on Revenant Beta

in Revenant

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

phase traversal doesnt alweys works

[Feedback] on Revenant Beta

in Revenant

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

- Searing Fissure should be ground-targeted like Legendary Inspiration. It goes in the wrong place all the time, and should be where I want it not where the character is facing. The two skills are so similar it’s amazing it isn’t already.
- Energy. It is far too easy to burn all of your energy leaving you with nothing but auto-attacks. It makes very little sense to put both cooldowns and energy requirements on weapon skills. Remove energy from weapons, leave them with cooldowns. Let us focus on managing our energy for our utilities. It’s also a bit silly that weapon skills can share energy from both legend pools – nothing else does this on Rev.
- Need more source of fury to synergize well with Devastation. Fury on heal is nice, but I don’t often heal before going in to battle. This doesn’t make much sense.
- Hammer is complete garbage. Aside from skill 4, there is nothing else worth using other than the auto, and even that isn’t worth choosing over staff or anything else.

The rest is quite good. I’m not a fan of sword, or the Salvation trait line, although I can how they’d appeal to people. That’s all off the top of my head after about 7 hours of PvP.

NSP’s resident crazy-eyed sylvari

[Feedback] on Revenant Beta

in Revenant

Posted by: Egron Redmoon.5764

Egron Redmoon.5764

Some thoughts on the Revenant from playing PvE and WvW.

The new stuff
With swords, I expected some better damage, but it feels underpowered at the moment. Weird cleave and low dmg on AA, #2 and #5 are clunky in PvE and #3 needs a dmg boost and evade frames.

The Shiro stance utility skills, however, are awesome and give some much needed mobility to the Revenant. The heal skill is rather bad though. Remove the internal cooldown or up the life siphon or maybe both.

Weapons
Hammer dmg is in a good spot right now, but skill #5 is still awkward to land, a cast time reduction might be in order here.

While staff damage feels a lot better than the previous test, it could use some more (minor) tweaking. Skill #2 is still very situational and therefore I’d rather see this remade into something else. Allowing movement while using #4 and adding evade on #5 would turn this weapon into a very nice melee set.

Haven’t tried mace/axe again, but from last test, I believe this set is pretty decent.

Stances
Jalis is still my go-to stance after Shiro, mostly because of the heal. It’s the best out of the 4 heal skills available right now and even then, it’s subpar compared to heals on other professions. The elite is nice for those tough situations, but the casting time is way too long for the effect duration. Vengeful Hammers is very nice for added melee pressure, but bugs out on uneven terrain.

Ventari is, in one word, awkward. You spend too much time micromanaging the tablet, distracting you from the main battle and the return you get is rather minimal. Shield bubble is nice, but the other skills (elite too) are very lackluster.

Mallyx is not my playstyle, I don’t use it, so I can’t comment on it.

Traits
Traits look a bit thrown together, no real synergy between trait lines, and with a lot of traits being a (bad) copy from other professions too. This needs work, imo.

Energy
Energy management, for the most part, is pretty doable. But like the post above me says, I’d like an energy reduction or removal from weapon skills. Some utility skills also have a very large energy cost for a very weak effect (Forced Engagement, I’m looking at you). These could use tweaking too.

(edited by Egron Redmoon.5764)

[Feedback] on Revenant Beta

in Revenant

Posted by: Farghost.3015

Farghost.3015

I tried out Shiro and honestly wasn’t very impressed. I feel like the skills are still missing something, can’t quite place it though. Once I tried out Mallyx though I fell in love. Currently using a mace/axe + staff build with mallyx and jalis and im having a hard time going down. Tried this build down in pvp, its just stupid how much torment damage there is. Point being: why would i ever play shiro when i can kill ANYTHING faster with mallyx and still not die?

One massive complaint is the sheer and complete lack of self-support (outside of ventari). I have no skills that apply protection or retal (without being CC’d or dodge rolling) or fury. There’s a whole trait line dedicated to fury and i can only proc fury when swapping legends or when i burn my heal. I’m hoping rev is just missing some utility skills or something.

All in all: one hell of a fun class and I actually am officially excited for HoT.

PS
In the new region I have used axe skill 4 to propel myself off of cliffs so many times, can we get a fix for edge detection or something so we won’t teleport off of cliffs anymore?

[Feedback] on Revenant Beta

in Revenant

Posted by: Adrian Guardian.9480

Adrian Guardian.9480

First impressions from this beta weekend:
- Revenant was more fun before, and I think weapon swapping is to blame. Some situations kind of need it, but at least it ought to be a more rare thing to swap weapon, e.g. add a 35 energy cost to weapon swapping.
- The revenant is still weaker than other classes.
- Three of the legends have defenses (jade wind and stun break on shiro, area teleport and resistance on mallyx, spammable blind on ventari with the trait). Counterintuively, jalis is the legend that lacks defense.
- The amount of gap closers and anti-kiting skills on sword+axe+shiro is a bit much.
- Salvation still lacks useful grandmaster traits if you’re taking it for the staff.

[Feedback] on Revenant Beta

in Revenant

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

also the traits that adds dmg to foes with vuln or fury dont seem to have an effect
and the 1 that gives 3% per condi, also i dont feel it much

[Feedback] on Revenant Beta

in Revenant

Posted by: lighter.2708

lighter.2708

lol they need to remove weapon swap, buff the class properly and most important of all, reduce dash time on phase traversal

[Feedback] on Revenant Beta

in Revenant

Posted by: Pomdepin.7068

Pomdepin.7068

WEAPONS

- I played few hours yesterday, and was quite disappointed with Shiro and double swords setup. I found it really not fun to play, despite the nice animations, because some skills are pointless imo. Sword 1 is only worth using with impossible odds and still does less damage than other professions’ autoattack. I couldn’t have the impression to be harmful with it. S2 is boring and pretty useless… S3 looks greats but that’s all, couldn’t find an effective way to use it, no damage, waste of time and energy. S4 could be imo something else than a block. If S/S is supposed to be used for pure dps, then it doesn’t match the other skills of the weapon set (I can be wrong on it). S5 isn’t bad, but could attract your opponent a bit farther (900?) and apply something like cripple/chill/immob so that he can’t run away immediately. It didn’t always work either (don’t really know why, maybe I’m doing it wrong, close range).

- The thing is when I pick up S/S, I feel I have to be in the Shiro stance, otherwise it’s just very weak. I found myself running impossible odds and autoattacks, no more with this weapon set . . . So unfortunately boring for me. Also, Impossible Odds consume the energy so fast, I couldn’t use the other utilities, especially Riposting Shadows with its 35 energy cost. Loved Phase Traversal though.

- However, I really like the mace/axe combo. A lot more worth-using and diverse skills ! I was using the 5 of them.

- Hammer is better than previous beta. More damage, like the weapon more like this. Auto-attack is still a bit boring (animation, looks clunky), and Phase Smash has a little too long cast time for me.

- Didn’t use the staff yet

STANCES

- I think Shiro consumes too much energy with Impossible Odds, and Riposting Shadows. Since we don’t have any way to get more energy through skills (not like thieves’ initiative for example), it is very easy to be locked with weak auto-attack.

- I didn’t test Jalis and Mallyx enough, but from what I’ve quickly seen :
Jalis is ok, but I don’t use its elite because of too long cast-time and meh effect.
Mallyx is nice.

- Like many other, I think Ventari is weird. Tablet management is kind of too hard for its potential effects in pvp (maybe it is better in pve though). In pvp, you’ll be dead before you can do anything with it… Skills could be a bit better, like shied could be bigger or couldn’t be crossed by opponents/knock back opponents on activation.

TRAITS

One of the biggest issues. No synergy between each specialization. Plus some traits are kind of weak… Some other professions have much better effects with similar traits. The Retribution line for example has some apparently nice effects (dodgrolls give you stab and retail, retal gives you might when struck), but that takes the all specialization. I think it doesn’t bring interesting mechanics when you’re in combat. You don’t see the effect so much, you don’t exploit it so much, it’s all passive.

OTHERS

Defense is tough with Revenants. You should always keep some energy is you want to be able to react and save your butt. But this limits your burst capacity. Rev cannot inflict heavy damage and escape easily from fight like thieves and mesmers, and don’t have the survivability and blocks of guardians and warriors, nor the second like bar of necros. We have a nice double heal by swapping legend, but it implies long cast times, and healing skills are usually not enough to save you, considering damages – both direct and condis – are very high at the moment.

The only decent option I saw until now in pvp is mace/axe with celestial amulet. I thought Shiro would bring a very dynamic gameplay, with many teleports, always moving kind of style (bit like thief), but I end up turning around my opponent with Odds and Autoattack like an idiot. ^^’

Overall, I feel like Revenant lacks :
- defensive abilities
- energy renewal
- damage on sword
- synergy between traits
- interesting skills with swords (make S2 something nice ! S3 useful, and S5 better)

Of course my entire opinion is based on few hours, and I wasn’t mastering the profession at all. I’ll have another try today. Other positive aspects have not been mentioned like good gap closers to chase enemies.

I know my feedback is too long.

(edited by Pomdepin.7068)

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

lol they need to remove weapon swap

Sure, so that they can make 1 rude user happy while taking insults from 90% of the community. 1 step forward, 3 steps back, way to go.

Stop bringing this subject in every thread, please.

[Feedback] on Revenant Beta

in Revenant

Posted by: Luthic.7290

Luthic.7290

Superior Sigil of Paralyzation does not work with shiro Jade Wind, passive or active.

otherwise, even a full power ferocity build such as valkarye ( still with 50% crit) does feel week for that stats compared to other classes.

Jade wind also seems to be bugging out alot. enemies get stunned but are still able to move around. If you pair it up with the daze grandmaster of salvation line the daze seems to overwrite the stun.

(edited by Luthic.7290)

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

Only enemies that keep moving around when made of jade are the ones with stun break bar. Jade winds only removes half of it, so it’s working as intended if you were talking about them.

[Feedback] on Revenant Beta

in Revenant

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

One more suggestion:
- Make Jalis elite an invul (or endure pain-alike) while casting, then apply the 50% damage reduction. It would be a perfect disengage.

NSP’s resident crazy-eyed sylvari

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

One more suggestion:
- Make Jalis elite an invul (or endure pain-alike) while casting, then apply the 50% damage reduction. It would be a perfect disengage.

That would justify the 50 energy lol.
Also 50 energy on taunt makes no sense. I’m not using that skill until the energy cost is halved or less.

[Feedback] on Revenant Beta

in Revenant

Posted by: Luthic.7290

Luthic.7290

Only enemies that keep moving around when made of jade are the ones with stun break bar. Jade winds only removes half of it, so it’s working as intended if you were talking about them.

No this is 100% happening in pvp. Mabey its a graphical bug with the stun not disapearing if they stun break. But this happens often enough that a stuned enemy just just walks away. Granted i do belive they are still under the dazed effect and cant cast anything but they can still move sometimes.

There is also a graphical bug that seems like teh hammer 5 skill animation repeats itself

[Feedback] on Revenant Beta

in Revenant

Posted by: Pomdepin.7068

Pomdepin.7068

What if there was a passive effect on each legend ? Like Jalis increases your toughness/boon duration when equipped, Mallyx increases condi power/duration, Shiro increases precision and running speed, Ventari increases vitality/healing power ?

What if weapon skills didn’t cost energy but some of them would give you some instead, like life force for necros ? Then adapt energy costs of utilities.

[Feedback] on Revenant Beta

in Revenant

Posted by: Luthic.7290

Luthic.7290

One more suggestion:
- Make Jalis elite an invul (or endure pain-alike) while casting, then apply the 50% damage reduction. It would be a perfect disengage.

+1 totally agree. the -50% buff on yourself while casting would be apprciated

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

Only enemies that keep moving around when made of jade are the ones with stun break bar. Jade winds only removes half of it, so it’s working as intended if you were talking about them.

No this is 100% happening in pvp. Mabey its a graphical bug with the stun not disapearing if they stun break. But this happens often enough that a stuned enemy just just walks away. Granted i do belive they are still under the dazed effect and cant cast anything but they can still move sometimes.

There is also a graphical bug that seems like teh hammer 5 skill animation repeats itself

Yeah, I can confirm that. It’s working fine (it seems), however stunbreak leaves the “jade” look there, so they can still move when made of jade.

It’s probably just a graphical issue and they need to fix stunbreak so that it removes the jade skin.

[Feedback] on Revenant Beta

in Revenant

Posted by: Valfaros.6908

Valfaros.6908

Okay my thought on revenent in this beta.
First of all it really got better since the first beta you can actually do some dmg but there are still some problems.
I didn’t looked at all but i tested some things out.

Traits
Shiro
There are really some good traits you have actually sometimes a hard time to decide which one you should get. The the 2 lifeleech traits are fun but i think they could be a little bit better.
Jalis
Some traits are okay but some are like wow really why on earth would I want to pick that. Things like 2 secs of retail if you dodge. I mean rly I know there is a trait that gives rev might if he gets hit while he has retail but since rev really can’t generate a ton of might 2 secs retail and you even have to get an GM trait in order to get some might (at max 2 or 3 stacks per doge…) this is ridicullus.
Salvation
GM dace nearby foes when using an elite skill sounds somehow good but only usfull if you have malix. Since jalis elite is useless if you have an enemy hitting you and shiro stuns 3 secs anyway. So pretty much useless atm.
Minors only usefull if you have ventary and you run with healpower which just skales way to bad with anything….
Invocation
Some good traits the 20s cd on fury if you use a heal is well why you already have 30s on your heals and the heals are not that strong so you going to use them pretty soon after one an other so you won’t get fury. Empty Vessel so invoking the legend is now baseline so I think this trait should get an secondary thing again.
This gain might if you get below threshold is somehow awkward and seems week.
“While your energy is above the threshold, your outgoing healing is increased” Not sure if it’s saying only healing for others or yourself too. But if it’s just for others it’s in the wrong traitline won’t give me anything if I’m not playing with ventary.
Corruption
This beta I didn’t test it but since I didn’t face any good condi rev it’s probably not that good.

Utilitys
Shiro
Nice well done.
The stunbreaker seems to be a bit expensive since you use a lot of your energy for your weaponskill having no stunbreaker in dangerous situations is a problem.
Jalis
Road: Only usefull for others or before you fight since it just takes too long till you have stability
Chain: Too expensive
Hammers: Pretty nice but stops if you get near a wall, + it should be instant just like the upkeep on shiro that way it’s far more fluent
Elite: BAD, expensive, casts for hours, everybody is going to interupt you and then the time you cast it you probably lost more health then it is worth it.
Heal: One of the only condi cleans other then that week
Ventary:
Didn’t test because I thought it’s annoying from the first beta to run around having no real heal for yourself + you have to manage that tablet
Malix:
Utility seems to be okay

Weapon skills
Swords
1 okay if not a bit too week
2 Does enough dmg if you mange to get all 3 hits on one target otherwise too week
3 Dmg is not so strong the might is a bit short and you kill yourself sometimes if you use it. (14 Stacks burning if you dare to use it on a burn guard) It would be nice if you get evade or anything that you just don’t kill yourself when using it (Protection, condi duration reduction or condi dmg reduction) just give it anything. Some with other phase skills.
I think there is really potential in those skills since rev is squishy at the moment you could use those to give him some survivability.
4 Well you still get hit so …
5 Only does what it says in 2 of 5 cases in the other 2 it does nothing and in one case it doesn’t pull the target (no they didn’t have stability)
Staff
I think the dmg chances made this weapon very good. There is a problem with the condiremove it’s annoying that you have to stand still sometimes the animation is over and if you walk you still interupt it.
The phase skill of staff is great because you actually are ccing your target you don’t kill yourself as it happens with other phase skills. It does get interupted a lot because of so many traits that other classes have if they get cced (ele, mesmer)
Axe
Great weapon good dmg, I like the gap closer a lot and having an extra cc is pretty nice too.
Hammer
Okay the stun has a pretty huge and strong animation so it’s super easy to doge or just walk away if you see it. (Should be faster)
Phase Skill if your opponent knows what you are doing you going the have a hard time

Jup sry got a bit long but you really need to chance some stuff but all in all rev got a lot better and way more fun with shiro and the weapon swap.
+Don’t give us a cd on leg swap ooc pls roy pls not let us the fun of that.

[Feedback] on Revenant Beta

in Revenant

Posted by: Headcase.4618

Headcase.4618

Something I noticed when channeling Ventari is he is the only one without an aura around the arms. I know this is a minor issue but I feel this needs to be brought up. Maybe give him a white aura or something in the future.

[Feedback] on Revenant Beta

in Revenant

Posted by: Pomdepin.7068

Pomdepin.7068

Something I noticed when channeling Ventari is he is the only one without an aura around the arms. I know this is a minor issue but I feel this needs to be brought up. Maybe give him a white aura or something in the future.

Yes, and change this glowing green from Shiro, it hurts my eyes so hard . . . Make it more pale, less intense, or change to red, but green just doesn’t match Rev. ^^

Concerning sword #2, it could maybe be combined with sword #5, to pull them back and chill, that would synergize better. Then create a brand new amazing #2 ! Make a leap or whirl finisher that could have nice uses like gap closer, escape or something.

[Feedback] on Revenant Beta

in Revenant

Posted by: zorokai.1486

zorokai.1486

My biggest problem with Rev atm is that :

for starters its annoying that Unrelenting assault hits ambient creatures. More of a pve problem, but still annoying.

I personally think the Revenant needs a skill that can help mobility out of combat – its soo slow – no escape capabilities at all.
(you’d think having shiro the greatest assassin in Gw2, he would have lent you the power to go invisible or shadowstep away) without having to have a target.

Most of the Utilities which you use to stay alive consume tooo much energy, considering they are like your only survival skills and you cant change them out. Its a little silly to have them take up sooooo much energy.

All in all I really like the rev – i want it to be my main but atm its still pretty lame in pvp and fighting in general -maybe to overcome this would be to give us options in the utilities instead of predefined ones. (allow for more creative plays)

Also Shiro’s Healing is sooooooo BAD – it takes a total of 7 seconds to get any healing – initial heal is abismally low that within that 6 seconds to get healing from the shards you’re normally dead. Or you wont heal enough to counter getting attacked by a normal hit.

Baldur [SL]

(edited by zorokai.1486)

[Feedback] on Revenant Beta

in Revenant

Posted by: Warest.6380

Warest.6380

1. Unrelenting assault needs an evade
2. I think the weapon skills in gerneral need their energy cost reduced, because you are too often in the situation where you can’t use anything but autoattacks while waiting for something to get rdy (especially in pvp)
3. Maybe it’s a bit much to expect, but i feel like the revenant has not enough utilitys.every class in gw2 has 20 utilitys (without race-skills) and the revenant has only 12. And i think it would be awesome to have one more utility skill for every legend, that you can swap in.

[Feedback] on Revenant Beta

in Revenant

Posted by: Valfaros.6908

Valfaros.6908

Nice idea with the additional utility slot but…

I don’t think they going to develop new utilitis and UI at this point for the rev but Arenanet please prove me wrong :-)

[Feedback] on Revenant Beta

in Revenant

Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

Sword 1: it’s an AA, so…ist ok for me^^
Sword 2: definitly Needs a buff…dmg is bad, 1s of chill is’nt that great either…
Sword 3: awesome XD
Sword 4: Maybe add a swtch attack u can use, after a hit is blocked if u want
Sword 5: Nice skill

Impossible Odds: Reduce energydrain from -10 to -8.

General: Give Rev in each legend 5 utilitys to choose from….so it’s in line with other professions (20 Skills) ans theres more variability in the builds.

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

Nice idea with the additional utility slot but…

I don’t think they going to develop new utilitis and UI at this point for the rev but Arenanet please prove me wrong :-)

I agree with you, and also hoping we’re wrong, also because I’d love to use racial skills and mistfire wolf.

[Feedback] on Revenant Beta

in Revenant

Posted by: Snafoo.2869

Snafoo.2869

Energy management feels a bit off, as has been mentioned I also feel the fact it’s just a completely passive effect is a problem.
You should be able to affect the regen in some way, make it somewhat tactical instead of just a timegated hindrance.

Other than that imo most of the heals are too weak for their cooldown. I’d like to see the cooldowns be brought down to 20 sec or even 15 and the energy they cost increased to compensate.

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

You should be able to affect the regen in some way, make it somewhat tactical instead of just a timegated hindrance.

I literally NEVER wait time for energy. Just legendswap. It gives you instant 50% back for a reason, so you are able to “affect” energy.

[Feedback] on Revenant Beta

in Revenant

Posted by: zorokai.1486

zorokai.1486

Unrelenting Assault needs to give user like evade, invun, or stab. Imo otherwise skill looks nice.

I think the Displacement needs to be looked at when in downed state – By this i mean many times i’ve displaced someone who was a foot of two infront of me and the displacement puts them basically more ontop of me. I think it should be displaced away from the downed player at a random location rather than a random location ontop.

Baldur [SL]

(edited by zorokai.1486)

[Feedback] on Revenant Beta

in Revenant

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I personally think the Revenant needs a skill that can help mobility out of combat – its soo slow – no escape capabilities at all.

I’m not entirely sure it needs any more mobility. Shiro has a stun, a gap closer, and one fairly decent disengage. Add staff 5 and, yeah, it’s pretty mobile.

On the other hand, why does Phase Traversal need a target? Adjust the skill tooltip and make it like Warrior’s Bull’s Charge. Hell, it already shares the animation. Sword 4 is also a good disengage, but doesn’t help people that don’t use sword. I do think it needs an invul, but that could be solved with Glint/shield elite spec.

I’ve gotten used to self-blasting swiftness using mace and Legendary Inspiration. I actually think it’s kinda fun.

Unrelenting Assault needs to give user like evade, invun, or stab. Imo otherwise skill looks nice.

I think the Displacement needs to be looked at when in downed state – By this i mean many times i’ve displaced someone who was a foot of two infront of me and the displacement puts them basically more ontop of me. I think it should be displaced away from the downed player at a random location rather than a random location ontop.

The randomness can be a double-edged sword, and I’m warming up to it. I’ve displaced people onto terrain lower than me that makes them unable to get back up to me. I’ve also displaced them straight into their deaths on Skyhammer, and the middle of a nearby melee that doesn’t end well for them. But I’ve also displaced them right on top of me mid-stomp, which, yeah, doesn’t help.

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

[Feedback] on Revenant Beta

in Revenant

Posted by: Grazeden.2954

Grazeden.2954

1. Energy: The Revenant upkeep skills take A LOT of energy , really not maintainable for more than 10 seconds I find , I understand that these skills are supposed to take a lot of energy but honestly , the Legendary Demon Stance Elite is almost unusable as the Rev runs out of energy so quick and when the whole stance is based around spreading condis and you can’t use the skill that spreads condis it really breaks the whole build. And while on the topic of energy , the utility skills cost in my opinion a lot more than they should however the weapon skills are doing fine energy wise imo.
2. Damage: The Rev weapon skills don’t do enough damage even in full zerker gear I find , still very under powered imo

[Feedback] on Revenant Beta

in Revenant

Posted by: Grazeden.2954

Grazeden.2954

Also can we think about where Rev fits into the game atm ? In dungeon meta they are literally useless , they have no viable utilities and besides the trait that spreads ferocity , no real traits that give anything in a partywide scenario, they have no reflects , no invuln , no real speed boosts , and besides the 2 on Shiro , no mobility. I really want to like the Rev and I want to make it my main . But at this point in the game it makes no sense I don’t feel like it offers anything to the current game type and the entire game meta isn’t going to change to include Rev into it. I appreciate the Devs effort to make a different kind of class , but I think it was implemented wrong. Instead of something great , we ended up with a class that has no solo , group or pvp capabilities

[Feedback] on Revenant Beta

in Revenant

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Incorrect. I haven’t tried it in PvE, but it is a fanastic competitive class. If you don’t think so, you haven’t used it enough/found a build that fits you.

NSP’s resident crazy-eyed sylvari

[Feedback] on Revenant Beta

in Revenant

Posted by: Grazeden.2954

Grazeden.2954

Incorrect. I haven’t tried it in PvE, but it is a fanastic competitive class. If you don’t think so, you haven’t used it enough/found a build that fits you.

Its probably to late for all of these suggestions anyways as Anet is planning on a 2015 release date , but I see the Rev as needing a major profession rework once it actually releases , if it releases in this current state , compared to every other profession , the Rev is sup bar

[Feedback] on Revenant Beta

in Revenant

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I’m giving each legend a nice slow workover, so far I’ve done shiro and jalis, starting on mallyx. Despite what everone says, I love Shiro, even the heal is ok but the icd or interval or w/e we’re calling it now needs fixing but I covered that in another thread. The key to Shiro is to stay mobile, and if you pair it with Jalis you get some good defenses in the way of dmg reduction, stab, and vigor to ensure you stay on your feet. You will be swapping around a lot more with those two than others I think. Mallyx so far seems to be really nice, not too OP but you can get yourself overwhelmed with condis if you aren’t careful. It’s dps is pretty impressive I will say but I still need more time to get used to the utilities. For weapons I’ve done sw/sw and mace/axe so far and sword 3 needs work but the rest is really nice. Mace/axe is just a beastly pair even if you’re not using mallyx. I did mess with staff some but not really a fan of it. Skills seem slow and clunky. Might just need more time on it. I’ll get more down after the weekend when I try out the other legends and weapons

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

[Feedback] on Revenant Beta

in Revenant

Posted by: Agent Bon.6248

Agent Bon.6248

Unrelenting Assault’s camera is awkward, both during it and the really slow zoom to your character at the end. I can kind of understand in the middle, but the end must zoom faster, or just snap like with a normal Shadowstep.

The animation of the 6-0 skills when you swap Legends should be faster. I want to use Embrace the Darkness almost immediately upon swapping and just mash it and hope I cast it without cancelling it. That’s more awkward than it needs to be.

[Feedback] on Revenant Beta

in Revenant

Posted by: Snafoo.2869

Snafoo.2869

I literally NEVER wait time for energy. Just legendswap. It gives you instant 50% back for a reason, so you are able to “affect” energy.

I would agree if legendswap wasn’t also one of our only stunbreakers (traited).
Give me a stunbreak in Jalis (that isn’t a 50 energy suicide elite) or mallyx and I might be ok with it.

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

Shiro has a stunbreak. Stunbreak on swap is an extra one. I only use when I have no energy (that happens a lot fast with shiro)

[Feedback] on Revenant Beta

in Revenant

Posted by: Dark Saviour.9410

Dark Saviour.9410

Don’t feel like going into a lot of detail right now, so I’ll just hit on the most important issue…
Stance name(s) should be changed.

Either classify them by race or another characteristic, but be consistent.
Make Shiro “Legendary Envoy/Human Stance” or make the others “Legendary General Stance”, “Legendary Philosopher Stance”, “Legendary King Stance”, etc. (or similar, yet less terrible-sounding).

The current setup opens up more human heroes, but stands against any further Dwarves, Centaurs, or Demons down the line. If we’re going with one hero per race maximum (which I’m cool with), Shiro should be brought in line. If not, the others should be adjusted.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

[Feedback] on Revenant Beta

in Revenant

Posted by: Snafoo.2869

Snafoo.2869

Shiro has a stunbreak. Stunbreak on swap is an extra one. I only use when I have no energy (that happens a lot fast with shiro)

Exactly, Shiro has a stunbreak … the only stunbreak for the entire class outside of the jalis elite (which is a death sentence in most situations tbh).
In other words, doing any sort of pvp makes Shiro as good as indispensable.

Think of it this way: you’re in a fight, you need energy, you’re in Shiro stance, you switch to whatever your second stance is … you are now a sitting duck to anyone that has a clue about Revenant stances.

[Feedback] on Revenant Beta

in Revenant

Posted by: Valfaros.6908

Valfaros.6908

Really they are going for the important heros or enemys there was in the guildwars history not after which race they had.
Less terrible sounding: “The legendary Philosopher Stance” really instead of ventari don’t know what I should say about that.
I don’t thing names are not an important problem of the revenent.

[Feedback] on Revenant Beta

in Revenant

Posted by: kiimi.2853

kiimi.2853

Sword -Axe / Staff or Hammer with Shiro and Jalis is what i enjoy the most. Staff 4 feels way to slow for its little heal though. Sword 3 feels to weak. The rest seems more or less fine atm. I do love staff 5.

I did not manage to handle conditions on revenant yet, and i do not want to use malix :/ Seems like a huge weakness.

About the utilitys, having weapon swap is cool but i feel like every legend should have 4 utilitys !!, theres usually one i never ever use, it would be really nice to have one more to choose from.
After all, every class has 4 utilitys in a set so far

Energy: I did not really have a lot of problems with the energy, did manage it better with time. Sometimes starting with 50 energy does kinda limit the ways of opening (e.g. Opening with jalis taunt does put you into a position where you cant even chain your strong attacks after it(like staff5)). So starting with a bit more would be nice maybe.

The stability on dodge seems like a waste. I never really used it, since if I dodge, i hardly need the stability after..and i wont waste a dodge to have the stability to cast an important skill :/. Id rather have stuff like protection, vigor, or even fury.

Nothing more to say yet..

(edited by kiimi.2853)

[Feedback] on Revenant Beta

in Revenant

Posted by: Krysard.1364

Krysard.1364

I really think enery costs from weapons needs to be removed. They have already a CD-thief utilities doesnt cost iniciative-, and when using a stance it is likely you will only spam AA cause energy. Also, like this maybe we can solve the energy regen problem, cause right now half of the time you cannot use utilities due to the lack of energy, and use it twice seems impossible to me :p

EDIT: I also think we need 4 utilities, theres always one that I hardly use, for example Jalis taunt seems so weak in comparison to the energy cost… maybe if we can have more energy… :/

M I L K B O I S

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

I’m not a fan of energy cost for weapons, but I think is there to avoid sitting to regain energy when it’s over, giving 1 more reason to legendswap often.

Jalis taunt needs its cost halved, AT LEAST. I’m never using that.

[Feedback] on Revenant Beta

in Revenant

Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Instead of listing good and bad Im gonna list what i think the main issue with the whole class mechanic is. On all other classes we pick our heal utlities and elite. Now a large portion of those heals utlities and elites never get touched for a reason they aren’t that good compared to the others. On rev we have only one choice for heals utlities and elite whatever the legend has. We get to pick 2 yes but were always forced into these really sub par heals utilities and elites that we cant change. No matter how much stronger they might make them some people may like a more offense heal for example while some like a defense one so it will never please a large group of people. I like the shiro legend hate hate hate the heal as an example.

(edited by Chuck Zitto.2367)

[Feedback] on Revenant Beta

in Revenant

Posted by: Kidel.2057

Kidel.2057

Instead of listing good and bad Im gonna list what i think the main issue with the whole class mechanic is. On all other classes we pick our heal utlities and elite. Now a large portion of those heals utlities and elites never get touched for a reason they aren’t that good compared to the others. On rev we have only one choice for heals utlities and elite whatever the legend has. We get to pick 2 yes but were always forced into these really sub par heals utilities and elites that we cant change.

in other classes you pick your skills, on revenant you pick your legends, trading the lower customization with a higher number of skills.

That’s the whole point of the revenant.

If it has customizable skills for each legend what’s the point of choosing 2 legends at all? And what’s the point of having 2 sets of skills if you can customize them choosing only the useful ones?

You’re asking for something that is already in the game. It’s called warrior or thief.