Feedback on Revenant Glint/Shield

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Posted by: Kronos.2560

Kronos.2560

-Envoy of Exuberance (skill 4 with shield)- seems to be fine, the heal is nice on occasions. I would maybe increase the protection duration a little higher maybe to 5 seconds.

-Crystal Hibernation (skill 5 with shield). This gives a bit of a heal while pulsing and lets you ignore conditions. During this process you are stuck in place and cancelling the skill early can sometimes be difficult. Its a fun idea but the break bar when using this skill is terrible. Almost every single time i tried using it i got stunned/vuln. Maybe its a bit better in pvp? But in pve it is horrid, the only time is can be used is hiding in the back to heal. I feel with a break bar either it will suck or it will be op, there is no middle ground. I say just make it like warrior skill 5. Or at least let us be mobile while using this, that way we don’t just face tank all the suns etc that break us way to fast.

-I found that almost all of glints normal skills were very useful. The only one is didnt need was stun breaker (unless i used shield skill 5). The only main problem i had is the elite, I used it a couple times and never again. 45 seconds for a meh knock back just wasn’t worth it. I would much rather swap to other legend when energy gone and comeback able to apply prot again. The passive on the elite is by far the best part, no payout on actual skill. Which is kind of sad cause the animation is amazing. (I will throw it out there as I have before, if elite gave quickness instead of a useless superspeed I would use all the time)

-Concerning the traits.
I found minor traits to be just fine.

-Bolster Fortifications- protections for 2 seconds off heals. Seems fine though another second or two wouldn’t hurt.
-Harmonize Continuity – I won’t be using this as we have 1 stunbreak on glint…. But the idea could be fun.
-Shared Empowerment – I timed the boons to apply at separate times but this would only go off once every 3 seconds. Maybe it was just me but only really kept up 2-3 might. Would be nice to contribute at least a decent amount of might, 2-3 just doesn’t do much in the way of party contribution. (I realize we aren’t meant to stack 25 might instantly like war or ele but at least give us a bit more then 2-3…)

-The grandmaster traits are good except Soothing Bastion which is really just the skill 5 on shield issue. Why would anyone bring a skill that at 25% hp stuns you and gives you 25 vuln? Are they a masochist?? Also this skill did not increase any boon duration upon use of skills.

If anyone else has any feedback feel free to post ideas/suggestions. Just trying to make the revenant with shield usable. I LOVE shields but find they kind of suck, hoping the revenant can change that.

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Posted by: Sylent.3165

Sylent.3165

I thought shield 5 would be best in pve? Haven’t got to play yet.

Doesn’t the break bar degenerate from each cc effect on you? Just one simple stun breaks it? I figured it would be able to take like 4 things to break it. In SW it would be useless then if one teragriff hits you or one stun which come out often

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Posted by: Kronos.2560

Kronos.2560

I think its meant to be 4 stuns break it but you find that almost every single mob has a lot of bar breakers on them. For example a regular earth elemental has Unsteady Ground which by itself will break shield 5 completely. I just found a lot of mobs have a lot of bar breakers, and when they don’t you have no need to use skill 5 as you have full hp etc. At least from what I found running through a couple zones and fractals.

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Posted by: warherox.7943

warherox.7943

I noticed one CC breaks shield 5’s break bar :\

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Posted by: Misguided.5139

Misguided.5139

I don’t think the break bar is terrible at all. Simply trait for condition removal on Legend swap (and you also get stun break in the Invocation line).

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Posted by: Kronos.2560

Kronos.2560

But a shield is meant to reduce the use of stuff like stunbreakers/dodge with blocks, I don’t see why you should have to un-stun yourself every time you use a block skilll. Although if they let you move while channeling this it would allow you to not facetank as much and I’d be fine with it.

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Posted by: Adamantium.3682

Adamantium.3682

Rooting in place just feels wrong. I hated it on Engi shield 4 and because of that I either rarely used it or accidentally cancelled it when I did use it.

I don’t think CH is too powerful to disallow movement, and as a defensive skill it just feels wrong to lock you in place and let the enemy queue up their best attacks for when you get out. An Ele could just cast Meteor Storm on your location and drop tons of damage on you as the shield expires. A couple CC’s to break the breakbar and suddenly you’re dead because you used CH.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: Zypher.7609

Zypher.7609

My biggest concern so far with Glint is not having a ranged 1hnd weapon. Since the radius on buffs are 600, I normally try to stand between the range and the melee. Problem is then I have to switch to the Hammer for ranged dps. I know it is far to late in development but I feel that a scepter would have been a great addition to the revenant. Even limiting it to 600 would be fine, I mostly stayed in Glint the entire time making sure that buffs are staying applied.

Maybe this was the trade off from persistent buffs, that if you want to apply them to the most people possible you will need to switch out of the mh/shield skills. Although if HoT keeps with the stacking mentality this will not be a problem at all since everyone will be on top of each other.

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Posted by: Kronos.2560

Kronos.2560

A ranged 1h weapon would be nice but its not gonna happen anytime soon. I personally didn’t mind the boon range and thought it was adequate (although I would never complain if they increased the range to say 900-1200 or even 2000.).

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Posted by: Adamantium.3682

Adamantium.3682

Has anyone reported this as a bug, or could explain to me that it isn’t a bug:

One With Nature (the active of Facet of Nature) does not seem to get the benefit of the Facet of Nature +50% boon duration. All the boons when applied are the same length as the tooltip says they will be, but they should be 50% longer. The buff should not be reflected in the tooltip, but it should be reflected on application and for me it is not.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Zypher.7609

Zypher.7609

A ranged 1h weapon would be nice but its not gonna happen anytime soon. I personally didn’t mind the boon range and thought it was adequate (although I would never complain if they increased the range to say 900-1200 or even 2000.).

Yes it would be awesome if they increased it up to 1200. Then at least if people are ranging at 1200 they still get the buffs. But as it stands I have been needing to use the Hammer and stand in the middle.

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Posted by: Misguided.5139

Misguided.5139

Has anyone reported this as a bug, or could explain to me that it isn’t a bug:

One With Nature (the active of Facet of Nature) does not seem to get the benefit of the Facet of Nature +50% boon duration. All the boons when applied are the same length as the tooltip says they will be, but they should be 50% longer. The buff should not be reflected in the tooltip, but it should be reflected on application and for me it is not.

This may be working as intended, since the +50% effect ends when One with nature is activated.

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Posted by: Luvia.3084

Luvia.3084

-Shared Empowerment – I timed the boons to apply at separate times but this would only go off once every 3 seconds. Maybe it was just me but only really kept up 2-3 might. Would be nice to contribute at least a decent amount of might, 2-3 just doesn’t do much in the way of party contribution. (I realize we aren’t meant to stack 25 might instantly like war or ele but at least give us a bit more then 2-3…)

The passive procs of glinth skills align with each other regardless of when you active them so you only get one proc every 3 sec. Use a sigil which procs often for example sigil of strength to get a better result. You yourself also count as an “ally” as per skill description :P

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Posted by: Zeroth.7046

Zeroth.7046

Has anyone reported this as a bug, or could explain to me that it isn’t a bug:

One With Nature (the active of Facet of Nature) does not seem to get the benefit of the Facet of Nature +50% boon duration. All the boons when applied are the same length as the tooltip says they will be, but they should be 50% longer. The buff should not be reflected in the tooltip, but it should be reflected on application and for me it is not.

It is working as intended. If you check your Facets whenever you have Facet of Nature On/Off, you’ll see the boon duration displayed is updated to your current one. As such, Facet of Nature will always give the boon durations listed on it.

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Posted by: Adamantium.3682

Adamantium.3682

Has anyone reported this as a bug, or could explain to me that it isn’t a bug:

One With Nature (the active of Facet of Nature) does not seem to get the benefit of the Facet of Nature +50% boon duration. All the boons when applied are the same length as the tooltip says they will be, but they should be 50% longer. The buff should not be reflected in the tooltip, but it should be reflected on application and for me it is not.

It is working as intended. If you check your Facets whenever you have Facet of Nature On/Off, you’ll see the boon duration displayed is updated to your current one. As such, Facet of Nature will always give the boon durations listed on it.

Looks like I was wrong, thank you.

[TNO] Gizmo Gigawatt (Engineer)
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