Few Suggestions for Shiro and Sword (pvp)

Few Suggestions for Shiro and Sword (pvp)

in Revenant

Posted by: SnowCow.5914

SnowCow.5914

-Make “Phase Traversal” (Shiro skill 9) be able to interrupt.

Interrupting is not easy and every move on rev has extremely easy tells and sword 5 is slow and easy to dodge like Cnd for thieves.

-Either make sword 3 either cancel-able or evade and channel stealth players

Smart players can make great use when that are getting “Unrelented Assaulted” and can trade damage much in there favor when using this skill. I’d like to have a option to prevent that instead of being forced to take free damage when stuck in the channel.

-Sword 2 is just ugh

Needs more chill or redesign?

-Shiro’s Heal

It’s alright, but still feels a bit underwhelming. Could use a bit of a heal boost or have the shards proc/hit more effectively.

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Can’t win team fight’s without me; can’t hold points without me. #BunkerGuardLife
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Few Suggestions for Shiro and Sword (pvp)

in Revenant

Posted by: Rygg.6237

Rygg.6237

I always thought Phase Traversal was weak, I just used it to hit engis when they used gear shield, weekend warriors using Mace/Shield builds, or Guardians trying to use shelter. 2 charges of unblockable are lackluster, and for a gap closer Frigid Blitz is much better at a much lower energy cost.

I’d Change them to this:

Enchanted Daggers: remove delay of extra hits, damage is not a problem, it can be easily denied and or countered the initial heal is rather weak, if the delay stays then make the initial heal 3280 or remove 1 condition each time you hit a target up to 3 conditions.

Riposting Shadows: doesn’t need a change

Phase Traversal: add an extra effect besides the unblockable so it sees more use, again if you run axe you have a cheaper gap closer that deals decent damage, gain 3-5 might for 5 seconds or gain 850 lifesteal for 5 seconds or something that sees some more use

Impossible Odds: IMO it always sounded OP on paper but it actually isn’t, 3-5 seconds of superspeed and quickness at the cost of almost all of your energy isn’t worth it, it’s just useful because of the OoC superspeed and on targets that are below 40% HP and that is if you manage to land all of the attacks for the time you can upkeep the skill, the original shiro skill transfered hexes and contions on shiro to foes, it should either steal boons or transfer conditions on you to foes on hit or generate random conditions on hit.

Jade Winds: no change needed.

Few Suggestions for Shiro and Sword (pvp)

in Revenant

Posted by: Dstroya.6705

Dstroya.6705

I think increasing the base heal and using the daggers to remove conditions instead is great idea.

Players Killing Players [PVP] – Fort Aspenwood