Some bugs were fixed and while there still are a lot of bugs, it’s progress that I hope will continue. Now we should at least look at things that really need to be fixed with revenant.
Jalis
This legend has fairly useless since we’ve been able to play Revenant. It’s especially concerning because this was the first released legend.
What’s wrong:
- Extremely limited access to stun breaks + Inconsistent/limited access to stability
- Vengeful Hammers doesn’t work
- Rite of the Great Dwarf turns you into a giant target during cast time.
- It’s littered with cooldowns, which is against revenants core design.
Here’s my fix suggestions: - Inspiring Reinforcement (aka the yellow brick road): Stability on cast, should break stun.
- Vengeful Hammers: Fix the the self-canceling bug. If this is impossible, which it apparently is, change to not have spinning hammers but rather aoe pulsing damage with the same animation and the same functionality.
- Rite of the Great Dwarf: Remove stun-break. Add block during cast. Reduce cast to 1s.
Ventari
Ventari is a weird one since its a healer and the first one but was the only one balanced around pre-HoT gameplay. Why hasn’t it been fixed is beyond me. There’s the argument druid needs to be stronger as a healer but since Celestial Avatar is available every 15s for 15s (it’s pretty much guaranteed to get to full in 15s) it is comparable and should be treated as such.
What’s wrong:
- Moving the tablet is too expensive
- Unnecessary cooldown times
- Weakest healer
- No self-sustain
How to fix: - Project Tranquility: Increase energy cost to ten. Add a semi-decent self heal to the revenant (around 3-4k depending on healing power).
- Ventari’s Will: Lower energy cost to 5. Remove cooldown entirely.
- Natural Harmony: Remove cast delay. Reduce coolown to one second. This will normalize it with Druid’s healing capability or at least get it close. Not quite there.
- Purifying Essence: Reduce cooldown to 3s to normalize with druid’s Seeds of Life.
- Energy Expulsion: Add 240 AoE heal of 2,452 with a 1.1 healing coefficient to normalize it with Druid’s Lunar Impact.
Mallyx
Mallyx has been in a bad place since BWE3 because it’s core design got ripped apart and it’s yet to be fixed. It won’t be viable in PvE until torment is fixed in PvE and on that day it will be usable (but probably not optimal).
What’s Wrong:
- Resistance is too strong and as a result is extremely benifited by boon duration.
- Embrace the Darkness is useless
- Unyielding Anguish is very weak for its cost and currently does very little condi aoe pressure to the point no one uses it as a condition weapon
- Pain Absorption provides more resistance from Demonic Defiance, which in turn compensates for it’s inability to apply it without. It works but only because of two wrongs, and as a result is spammed every 5s to account for Demonic Defiance’s internal cool down.
- Torment is worthless in PvE
- The heal is the strongest revenant heal and it’s not supposed to be a bunker legend.
How to Fix: - Change how torment works in PvE
- Change Embrace the Darkness to copy conditions, remove the 10% bonus stats as it is useless if you are running a condition build.
- Unyielding Anguish: Increase torment stacks applied on pulse to 3 per, remove the damage on pulse/lower it significantly and remove the chill thus increasing aoe pressure.
- Pain Absorption: Lower the resistance gained by Demonic Defiance to be the same as other Mallyx skills and increase base resistance gain to make a minimal change as to prevent spamming it in order to make it work.
- Empowering Misery: Revert to heal more per condition.
- Lower the effectiveness of resistance. (I will address this further down).
Shiro
The PvP legend! Not seen in PvE, everywhere in PvP. I don’t see this changing but things can be done to improve it. I’m going to keep this one small.
- Enchanted Daggers: Increase base heal, lower damage/life steal on daggers and remove the ICD. Add Unblockable. It’s a super inconsistent heal and does way too much damage.
- Phase Traversal: Lower PvE energy cost to 20. It’s useless there
Glint and also F2
Glints too powerful and easy to use yet also boring as hell. You get free casts and boons for seemingly no reason,
What’s Wrong:
- The boon power creep is real
- Facet of Nature is incredibly powerful while also being incredibly cheep.
- No energy management needed
- Stronger than Jalis for no reason.
- People just spam facet of chaos’s active ability with rare exceptions.
How to fix: - lower all boon durations to 2.75s with the exception of Strength for obvious reasons. With Herald’s adept trait adding 15% boon duration you will still have permanent boons but only when the facet is active. (Unless you have F2 up or item buffs).
- add an energy cost to (almost) all activations of facets.
- Increase cooldown on the activation of Facet of nature (PvP only)
- Increase the upkeep for Facet of Nature to 5.
- Reduce cooldowns significantly.
- Facet of Darkness: add a cost of 5-10 energy. CD of 15s.
- Facet of Elements: add a cost of 15 energy. Increase upkeep to 2. Cooldown of 5s
- Facet of Strength: Lower might duration to 8s. Add a cost of 15 energy. Cooldown of 10s
- Facet of Chaos: Add a cost of 20 energy. Cool down of 10s.
The following are done more simplistically as the issues are more obvious.
Sword off hand
It’s useless.
- Fix the inconsistent block time on Duelist’s Preparation
- Either increase the distance on grasping shadow to 180 or change it to a pull.
Corruption
The traits have clear winners as to which is strongest.
- Replenishing Despair: Remove internal cooldown
- Demonic Defiance: Remove internal cooldown, reduce base duration of all skills to 1s.
- Frigid Precision: Add a small amount of damage on activation.
- Pulsating Pestilence: Copy conditions when Embrace the Darkness pulses.
- Diabolic Inferno: add increased burn duration of 15%.
- Maniacal Persistence: Increase critical damage along side critical chance by 5%.
Devestation
Dismantle Fortifications is pointless in PvE, some other traits are fairly useless as well.
- Vicious Lacerations: Sword critical hits steal a small amount of health, the same as Focused Siphoning. It does the same thing as Ferocious Strikes and that’s kinda lame.
- Jade Echo: lower cooldown to kitten . Why 90s…
- Dismantle Fortifications: Now also doubles defiance bar damage. Also when you CC a foe with 1 stack of stability, you cc them as well. Now it will be useful.
Retribution
- Improved Aggression: This is worthless in PvP. I’d suggest adding 3s retaliation when you apply taunt.
- Steadfast Rejuvenation: Increase health gained.
Salvation
- Eluding Nullification: Reduce ICD to 5s
- Invoking Harmony: Change to heal on legend swap.
- Natural Abundance: No longer heals. Now the tablet cripples enemies… It doesn’t make sense to have two healing GMs competing against each other.
Herald
Elite spec issues aside, there’s trait issues here.
- Swift Gale: Also gives regeneration and a small amount of protection.
- Shared Empowerment: Lower duration to 5s
- Enhanced Bulwark: No longer adds stab on stab. This makes no sense for Herald. Instead change it to something like “On stunbreak gain stability for 5s.” Something that makes sense for Herald and not Retribution.
Anywho drop your thoughts and despair in knowing the devs won’t ever listen to us again (unless we post to reddit).
revenant – Hoogles Von Boogles
Mesmer – hoogelz
(edited by Hooglese.4860)