Follow the Obnoxious Brick Road
It didn’t bother me too much but I did hear complaints from others in TS about how distracting it was to have bricks falling in front of their faces in WvW all the time.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
It didn’t bother me too much but I did hear complaints from others in TS about how distracting it was to have bricks falling in front of their faces in WvW all the time.
Sound effect each time you are laying those bricks are also a bit annoying in the long run even while yourself are playing Revenant.
In all I think there is a need to reconsider how much visual effect (and audio information) should be going on in places where there are many players at the same time. I think the major problem here is that Inspiring Reinforcement work as a combo field and to give other player enough time to use a any kind of field finisher on it before it is gone.
For my own part I had trouble to double blast it to get 20 sec of swiftness and in most cases I only had 5 sec (out of 10 sec) to use as it took too much time to position oneself in the right direction for that field (either standing still or running).
What if they exploded from the ground?
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Critics: “This game may have too many particle effects.”
ANet: “What’s that? You want more particle effects?! Done! Here’s the Revenant!”
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
More obnoxious particle effects that interfere with our ability to see the good art and character models in the game. /Bronx Cheer
Critics: “This game may have too many particle effects.”
ANet: “What’s that? You want more particle effects?! Done! Here’s the Revenant!”
The thing is, the bricks aren’t even BAD. The animation is neat, the audio is fitting, it’s a decent effect. It’s just overdone for a skill that’s going to be SPAMMED in WvW Zergs. If the bricks were an elite effect you only had to see once per 90-180 seconds, they’d be really awesome.
But once you have a blob, all of these types of skills are going to be going off every 4 seconds. If the effects are overdone, the visual/audio gets really intrusive and annoying, really fast.
Guard symbols of swiftness are fairly benign, just a soft white circle, with a gentle hum, appears on the ground.
Warrior warhorn is just a quick horn sound effect, and while slightly annoying, it doesn’t have much of a visual.
Mesmer Veil is just a nice line you can jump through.
But these bricks fall from the sky in droves if you have 3-5 Revs in your WvW zerg. And they were constantly all up in my cameras face when I was tagged, since I was in the lead, and the Revs were in the blob hot on my tail as usual.
The skill has kitten cooldown, and costs 5s worth of energy regen. Which means if you have 5 Revs with you, you can LITERALLY be watching this animation as often as SIXTY (60!) TIMES PER MINUTE.
The bricks are -very- bright.
If they were duller it would be better.
I guess they are trying to show that it’s a field.
Also, warhorn’s noise makes me want to hurl. After three years of gameplay, it makes me physically sick lol
Remnants of Hope [HOPE]: Tarnished Coast