Forced engagement and other stuff

Forced engagement and other stuff

in Revenant

Posted by: Demented Yak.6105

Demented Yak.6105

So Forced Engagement (Jalis chain) is still 50 energy? I could have sworn that literally everyone on every post complained about this during the beta. I didn’t see anything about it on the list of changes. It still seems to me like a very dead utility.

As for Inspiring Reinforcement: I don’t think this deserved to be nerfed in to the ground like that. I personally didn’t think it was that strong to begin with outside of WvW. The increase in recharge time is fine though.

Conditions: I thought we’d be getting at least a little bit more condition cleansing but apparently not. We still only have 1 utility, 1 trait on Invocation and 1 trait on Salvation, along with Mallyx and Ventari to protect us from conditions. It might sound like a lot but suppose I wanted to run: Shiro/Glint with Devastation, Retribution and Herald (as is my current plan) would I be totally kittened against a condition build?

Hammer 5: With the same cast time, this will still be incredibly hard to land. Couldn’t the cast be reduced by even half a second? I’m all for skill requirements in competitive play but when even npcs can dodge your attacks… well…

Energy: I’m fairly certain that we were all hoping for at least a little bit of an energy requirement decrease – especially for weapon skills. Ultimately, Inspired Reinforcement was increased by 5. Staff 2 was increased by 5 (justified because of awesome daze) and a 5 energy reduction for riposting shadows. I’m not asking for the cost to be cut in half or anything, just take a few points off the weapons, maybe 2-5 off some of the utilities and make forced engagement a maximum of 15 (This is one of the only things about the revenant that I hate). It won’t break the profession, it’ll just give the newbies a tiny bit of leeway.

Herald:

Love the shield. Very good indeed.

Love the facets. They are absolutely spectacular. Very balanced, useful and unique. I especially like chaotic release and gaze of darkness.

Love the traits. There’s a great number of options for defence, offence, utility and team play. I don’t think I would change a thing.

Utimately, while the elite spec was exceptionally well thought out and particularly well executed, the changes to the core profession didn’t really do that much to solve the biggest problems: Conditions and energy consumption.

If anyone has any solutions I haven’t thought of, please tell me so I can stop worrying and get super-hyped instead.

(edited by Demented Yak.6105)

Forced engagement and other stuff

in Revenant

Posted by: Kidel.2057

Kidel.2057

+1 on this thread. I agree with 99% of what you said

Forced engagement and other stuff

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I dont agree with the condi cleanse issues. You literally described the most glassy of builds possible on revenant. If you spec for damage obviously you’re not gonna have condi clanse readily avaliable to you. If I go full glass on my ele with fire air and water, I’m not gonna have any condi cleanse other than the water field. If you want something you gotta make sacrifices for it.
On a side note I think Herald made me understand why weapon skills cost energy. Herald’s elite costs -5 upkeep, with the natural +5 energy regeneration you’d be sitting at flat energy. You wouldn’t gain any but you wouldn’t lose any. If weapon skills didn’t have energy costs heralds would be able to have perma protection and spam their weapon skills.
I for one never had a problem with weapon skills’ energy honestly, I think it’s just something people have to learn to manage.

I will agree with you about forceful engagement though, that skill’s energy use is just absurd

Forced engagement and other stuff

in Revenant

Posted by: Demented Yak.6105

Demented Yak.6105

I dont agree with the condi cleanse issues. You literally described the most glassy of builds possible on revenant. If you spec for damage obviously you’re not gonna have condi clanse readily avaliable to you. If I go full glass on my ele with fire air and water, I’m not gonna have any condi cleanse other than the water field. If you want something you gotta make sacrifices for it.
On a side note I think Herald made me understand why weapon skills cost energy. Herald’s elite costs -5 upkeep, with the natural +5 energy regeneration you’d be sitting at flat energy. You wouldn’t gain any but you wouldn’t lose any. If weapon skills didn’t have energy costs heralds would be able to have perma protection and spam their weapon skills.
I for one never had a problem with weapon skills’ energy honestly, I think it’s just something people have to learn to manage.

I will agree with you about forceful engagement though, that skill’s energy use is just absurd

I don’t think it’s that glassy. Remember on Retribution you can have two -10% damage modifiers + things like steadfast rejuvenation and redeeming protection along with enduring recovery. Then Herald traits and glint facets also have pretty decent defensive capacities. It’s not glassy – It’s just has no condition cleanse. I understand that with this build you can’t and shouldn’t have a condition cleansing spam party but one or two here and there to stop me from taking 15k confusion and burning damage seems reasonable.

Yes. That constant protection would be a bit too good though I’m not sure you’d want to spend a whole fight like that. I of course agree that weapon skills should have some energy cost – I just thought it could be a little bit less. You’ve also got to consider that not everyone will be using the very fair and balanced Glint spec and some of the other utilities can really cripple your offence, especially when under pressure.

Eles by the way have a ton of condition cleanse with ether renewal (8 conditions removed), cleansing fire (3) (especially with the fire trait (3)) and cleanse on regeneration with a water trait (1) which also adds to the water field or cleanse on water attunement with a different trait.

Thanks for the reply. Definitely made me think.