(edited by Demented Yak.6105)
Forced engagement and other stuff
+1 on this thread. I agree with 99% of what you said
I dont agree with the condi cleanse issues. You literally described the most glassy of builds possible on revenant. If you spec for damage obviously you’re not gonna have condi clanse readily avaliable to you. If I go full glass on my ele with fire air and water, I’m not gonna have any condi cleanse other than the water field. If you want something you gotta make sacrifices for it.
On a side note I think Herald made me understand why weapon skills cost energy. Herald’s elite costs -5 upkeep, with the natural +5 energy regeneration you’d be sitting at flat energy. You wouldn’t gain any but you wouldn’t lose any. If weapon skills didn’t have energy costs heralds would be able to have perma protection and spam their weapon skills.
I for one never had a problem with weapon skills’ energy honestly, I think it’s just something people have to learn to manage.
I will agree with you about forceful engagement though, that skill’s energy use is just absurd
I dont agree with the condi cleanse issues. You literally described the most glassy of builds possible on revenant. If you spec for damage obviously you’re not gonna have condi clanse readily avaliable to you. If I go full glass on my ele with fire air and water, I’m not gonna have any condi cleanse other than the water field. If you want something you gotta make sacrifices for it.
On a side note I think Herald made me understand why weapon skills cost energy. Herald’s elite costs -5 upkeep, with the natural +5 energy regeneration you’d be sitting at flat energy. You wouldn’t gain any but you wouldn’t lose any. If weapon skills didn’t have energy costs heralds would be able to have perma protection and spam their weapon skills.
I for one never had a problem with weapon skills’ energy honestly, I think it’s just something people have to learn to manage.I will agree with you about forceful engagement though, that skill’s energy use is just absurd
I don’t think it’s that glassy. Remember on Retribution you can have two -10% damage modifiers + things like steadfast rejuvenation and redeeming protection along with enduring recovery. Then Herald traits and glint facets also have pretty decent defensive capacities. It’s not glassy – It’s just has no condition cleanse. I understand that with this build you can’t and shouldn’t have a condition cleansing spam party but one or two here and there to stop me from taking 15k confusion and burning damage seems reasonable.
Yes. That constant protection would be a bit too good though I’m not sure you’d want to spend a whole fight like that. I of course agree that weapon skills should have some energy cost – I just thought it could be a little bit less. You’ve also got to consider that not everyone will be using the very fair and balanced Glint spec and some of the other utilities can really cripple your offence, especially when under pressure.
Eles by the way have a ton of condition cleanse with ether renewal (8 conditions removed), cleansing fire (3) (especially with the fire trait (3)) and cleanse on regeneration with a water trait (1) which also adds to the water field or cleanse on water attunement with a different trait.
Thanks for the reply. Definitely made me think.