Healing Revenant Offense

Healing Revenant Offense

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Posted by: Froptimus.6741

Froptimus.6741

I’m looking to run my Revenant as a pure healer (mostly open-world PVE) with Minstrel/Cleric gear. I am well aware that this is NOT a meta build and I only want to do this for fun in casual settings.

The plan is for staff and x/shield – with no offensive stats, is it smarter to use sword or mace for main hand?

Edit: Will be using Ventari and Herald legends

(edited by Froptimus.6741)

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Posted by: kahl.2350

kahl.2350

You should go on mace i guess, for blast on 3.

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Posted by: Varezenem.2813

Varezenem.2813

If you really are going to use ministrel then mace since your damage is non-existant.
If you go with clerics sword is better.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Froptimus.6741

Froptimus.6741

Ah I missed the handy blast on mace…probably better to go apothecary rather than cleric for armor and minstrel on weapons.

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Posted by: Artaz.3819

Artaz.3819

The truth is you are going to spend the majority of time in Staff. If you do swap you want pure defensive options that compliments the stat (why you are picking Shield for heal/block) so you want the next best thing, another evade for some damage (Sword 3). I also can’t imagine using Mace unless you are high on condi damage which doesn’t match well with Staff/your concept.

You’ll be swapping back to Staff ASAP anyway.

I would actually be looking at Hammer over X/Shield because of the life drain via block and spam 1 range option.

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Posted by: Llethander.3972

Llethander.3972

The truth is you are going to spend the majority of time in Staff. If you do swap you want pure defensive options that compliments the stat (why you are picking Shield for heal/block) so you want the next best thing, another evade for some damage (Sword 3). I also can’t imagine using Mace unless you are high on condi damage which doesn’t match well with Staff/your concept.

You’ll be swapping back to Staff ASAP anyway.

I would actually be looking at Hammer over X/Shield because of the life drain via block and spam 1 range option.

I disagree with this.

My preference, even as a Zerkers power build, is mace. It deals decent damage without condition damage but the kicker is that the 2 skill is a fire field and the 3 skill is a multi-blast finisher and, used correctly, can typically blast the aforementioned fire field twice. This provides a great deal of group utility, increases your own damage – both from power and condis – and means you have a blast finisher on a short cooldown.

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Posted by: Mercurias.1826

Mercurias.1826

Try both and keep the one you like best.

I personally have a build similar to this concept. I use Staff and Sword/Shield or Hammer, with Cleric’s Gear over Apothecary or Minstrel, because I think I get more out of Power gear than Condi or Boons, and even with a heal focus its good to have enough damage to help out the team in a pinch.

My build here. http://gw2skills.net/editor/?vlUQJAWinnN2gSyJvQRNlbosoyPU4U5IKIs8EllZlRNgEaYNjOKxe6r3G-TRiEABJcBAES5HpKBZa/hZU/R4DBAAm/a/JAQiuASB43eL-e

It’s a lot of fun for open world and trolling in PvP with knock downs and ranged blocking, and the constant AoE blinds, along with the steady healing, mean I’ve been able to even solo some of the kitten ier champs.

Hope this helps in some way. Have fun out there!