Help me kill you please :p
1. What hard counters rev? Or what is it weak to?
2. What should I look out for? (think ranger knockback you no it’s followed by a rapid fire or zerker stance icon on warrior )
1) Power Rev uses Glint + Shiro and in traitlines Herald, Devastation and either Invocation Or Retribution. Weapons are usually staff and any combo of main sword.
If the player uses Invocation the damage is higher and also can have a slighly better self-healing and a bit of condition cleansing (each time He evades), but loses all access to stability. You can expect this build to play more aggressively and a very high burst. The main two weakness of this build are condition damage and soft cc.
If the player uses Retribution then will have better access to stability (easily 2 stacks for at least 5-6 seconds each time He evades) and longer lasting access to protection, but will lack almost entirely any access to condition cleansing (aside from sigil of generosity, maybe?). No breakstuns, also
In both cases you can expect high burst combos when they activate Shiro’s Enchanted Daggers, with openings as sword # 5 or axe # 5 followed by sword # 3 and then swap to staff # 5 and ending with Elemental Blast, etc.
The condi Mesmer (perplexity) and condi Chronomancer both hard counter those Rev power builds; is just about timming.
The condition Revenant is a whole different beast; usually runs with Herald + Retribution + Corruption traitlines and mace + axe / sword + ? He has massive access to stability, protection and condition inmunnity, but lacks breakstuns and propperly condition cleansing. Is harder to kill but lacks the high burst of the power builds. Usually runs viper or carrion stats, and his damage is hybrid in nature. Their AoE is stronger than power builds and can spam no end amounts of torment and fire damage. Their main weakness are well placed soft cc and ranged foes: is a close combat build that struggles vs targets with high mobility, viable ranged pressure or high access to stealth.
2) You should try to avoid to hit Revs any time they activate the Herald healing or shield #5; you should move away (or evade/block) from Revs any time they use Enchanted Daggers and Jade Winds on Shiro stance (both can be devastating in well timed with a burst combo). Power Revs more dangerous attacks do involve sword #3 and staff #5, but good players will use them in secured combos or as an extra defensive skills, trying to spam autoattacks meanwhile. Condi Revs doesn’t rely on combos; their most dangerous attacks are maybe axe #4 and the Mallyx leap (Unyielding Anguish) due the chill they procs, but any time you chose to fight them at close range you’re asking for a rude awakening (even playing Warrior).
As general rule Rev’s ranged game is crap, so as long as you can pressure them at range and cc/lay condition damage on them they will struggle. Only class which can work well against then in close is perma-evade Daredevil, and still is a risky business.
Condi Mesmer/Chrono should win 80%+ against them, Necro/Reaper is more a fifty/fifty, more skill based than hard countering anything.
(edited by Buran.3796)
Just corecting some things Buran said about invocation:
*the condi cleanse is on legend swap -1 condi on a 10 cooldown.
*invocation features a free stun break on legend swap
*self healing from Invo isn’t that great, it doesn’t suck but it’s not a wow factor either.
(edited by Jack Skywalker.5674)
5 Things power revs hate:
1) AI /pets
2) Boonstrip / corruption
3) Any condi especially weakness
4) Ranged damage combined with good kiting
5) The nerfs to shiro
As reaper staff 5 and WH 4 are your best friends, they interrupt our block. Other than that just keep dumping boon corruption and conditions, rev’s are terrible against those.