Help me to explain why this build is bad

Help me to explain why this build is bad

in Revenant

Posted by: Magical Things.8465

Magical Things.8465

Here is the build:
http://en.gw2skills.net/editor/?vlAQNAsXin3geNSuQvJRboHlsP0kS4I6SJ4EtrkFNFKdDj4EtDIAPwugJshA-TFDEQBvRPwTUGAgjIwiU/xJKxcnmgH8IAkiShookwAnAgNqEEe7PEAAB4mtZbezADdoDdoDdoVoDdoDdolBoYMA-w

This is supposedly a front line sustain build.

My biggest gripe is running the Corruption line. His reasoning is the additional resistance from the trait “Demonic Defiance”. I haven’t seen where that would be necessary. Also does it really add another 2 1/2 sec of resistance to the 2 1/2 sec of resistance?

IMO Retribution would be better.

Can anyone help me give some constructive criticisms and guidance that wouldn’t be flat out rude. I’m a bit of a bluntly direct person so my own wording would be abrasive.

I appreciate any and all assistance

Help me to explain why this build is bad

in Revenant

Posted by: Pumpkin.5169

Pumpkin.5169

If you’re talking about frontline sustain, I’m gonna suppose you’re talking about WvW, right?
So…

Sword/Axe is worse than Staff when playing frontline in zergs. Of course, it has more damage, but you’re missing a block, a heal, a blast, a condi clear, a non-targeted fake leap and a evade. All of them way more important to frontlining than the extra damage from sword. You can have your damage and AoE CC from your hammer instead.

About legend choices. Glint is 100% fine, but Dwarf will give you much more on a organized group. I’d go Jarlis/Mallyx.

About traits. On herald, running Radiant Revival is much more important than Hardening Persistance, because people will eventually go down and rev is a good resser. And also Enhanced Bulwark is better than Elder’s Force when playing frontline, even more when your damage sucks (I’ll get there).

Devastation can be good if you’re glassier, what is not the case. Invocation will give you as much damage (Roiling Mists, Equilibrium, Ferocious Aggression) while also giving you utility like a heal and a stunbreak.

Corruption is just a waste, IMO. You’re wasting the minor traits condi-focused while you also don’t need Demonic Defiance to keep your resistance uptime. Durability runes, herald and boon duration food are enough. Also, running Manical Persistance for the crit chance instead of running Invocation with Roiling Mists is just a terrible choice. Just go Invocation instead of Corruption and make a decision if you wanna run Retribution or Devastation, if you’re playing more pirateshippy or not.

About the stats, this is a mess. 18% crit chance, 3k armor, you REALLY don’t need it as a rev. What I understood from this build is that the person build the stats tankier and tried to get damage from the traits, when the opposite is WAY more effective. Go marauders with zerker, pick Mallyx/Dwarf, pick Invocation/Retribution/Herald, get a staff (aka the meta build) and if you play smart, you’ll have both more damage and a better survivability.

Also, get Mussels Gnashblade as a food. It’s straight up OP. This is my two cents, I hope it’s helpful.

Pumpkin – Mag

Help me to explain why this build is bad

in Revenant

Posted by: Magical Things.8465

Magical Things.8465

If you’re talking about frontline sustain, I’m gonna suppose you’re talking about WvW, right?
So…

Sword/Axe is worse than Staff when playing frontline in zergs. Of course, it has more damage, but you’re missing a block, a heal, a blast, a condi clear, a non-targeted fake leap and a evade. All of them way more important to frontlining than the extra damage from sword. You can have your damage and AoE CC from your hammer instead.

About legend choices. Glint is 100% fine, but Dwarf will give you much more on a organized group. I’d go Jarlis/Mallyx.

About traits. On herald, running Radiant Revival is much more important than Hardening Persistance, because people will eventually go down and rev is a good resser. And also Enhanced Bulwark is better than Elder’s Force when playing frontline, even more when your damage sucks (I’ll get there).

Devastation can be good if you’re glassier, what is not the case. Invocation will give you as much damage (Roiling Mists, Equilibrium, Ferocious Aggression) while also giving you utility like a heal and a stunbreak.

Corruption is just a waste, IMO. You’re wasting the minor traits condi-focused while you also don’t need Demonic Defiance to keep your resistance uptime. Durability runes, herald and boon duration food are enough. Also, running Manical Persistance for the crit chance instead of running Invocation with Roiling Mists is just a terrible choice. Just go Invocation instead of Corruption and make a decision if you wanna run Retribution or Devastation, if you’re playing more pirateshippy or not.

About the stats, this is a mess. 18% crit chance, 3k armor, you REALLY don’t need it as a rev. What I understood from this build is that the person build the stats tankier and tried to get damage from the traits, when the opposite is WAY more effective. Go marauders with zerker, pick Mallyx/Dwarf, pick Invocation/Retribution/Herald, get a staff (aka the meta build) and if you play smart, you’ll have both more damage and a better survivability.

Also, get Mussels Gnashblade as a food. It’s straight up OP. This is my two cents, I hope it’s helpful.

Thank you so much! I agree with everything you’ve said I just couldn’t word it nearly as good as you. I run more of what you described myself down to the mussels gnashblade. I’m trying to convince the guild of switching to it but that’s an uphill battle.

Thank you again for your input!

Help me to explain why this build is bad

in Revenant

Posted by: Pumpkin.5169

Pumpkin.5169

No problem, you’re welcome!

One good thing about a marauder/zerker set (or zerk+valk trinkets) is that with the same gear you can play different playstyles. You can just roam or play kinda ganky with a similar build to the sPvP build. Swap a few things and you can go full glassy hammer, running all the damage modifiers and doing huge damage. Swap some traits and legends and you can play this frontline meta build that I recommended you. Swap again a few traits and you can run a frontline more pirateshippy, with more damage and less damage reduction/stability uptime. Changing traits/legends is way easier and cheaper than having a bunch of different armor sets on yout bag.

Pumpkin – Mag

Help me to explain why this build is bad

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Posted by: Taobella.6597

Taobella.6597

good thing to know about staff is kitten 3×8 = 27 boons rip of you run intrup boon riping sigil <3