Help with this build?
I personally use this:
17k HP felt about right for me, though one can easily get by with less. Air+Force means easy damage from lightning strikes with Sword/Shield, and Blood Sigil on Staff adds a pinch of extra sustain on top of Assassin’s Annihilation and its own block/heal/AA..
Runes are a personal preference – Strength/Rage also work really well if you want more Might/more gain from your Fury. You can always slot in Swift Termination if you’re cleaving through trash and dont need the extra siphoning or Radiant Revival in places where you feel your allies will struggle avoiding getting downed.
I personally use this:
17k HP felt about right for me, though one can easily get by with less. Air+Force means easy damage from lightning strikes with Sword/Shield, and Blood Sigil on Staff adds a pinch of extra sustain on top of Assassin’s Annihilation and its own block/heal/AA..
Runes are a personal preference – Strength/Rage also work really well if you want more Might/more gain from your Fury. You can always slot in Swift Termination if you’re cleaving through trash and dont need the extra siphoning or Radiant Revival in places where you feel your allies will struggle avoiding getting downed.
Thanks for the build, i’ll do some modifications. One thing about the staff, the only skills i find useful are 5 and 3, and i always struggle when i feel the need for range. Am i supposed to keep 5 on cooldown and then spam autoattack for the sigil and orbs? I think i don’t understand the role for the staff.
I personally use this:
17k HP felt about right for me, though one can easily get by with less. Air+Force means easy damage from lightning strikes with Sword/Shield, and Blood Sigil on Staff adds a pinch of extra sustain on top of Assassin’s Annihilation and its own block/heal/AA..
Runes are a personal preference – Strength/Rage also work really well if you want more Might/more gain from your Fury. You can always slot in Swift Termination if you’re cleaving through trash and dont need the extra siphoning or Radiant Revival in places where you feel your allies will struggle avoiding getting downed.
Thanks for the build, i’ll do some modifications. One thing about the staff, the only skills i find useful are 5 and 3, and i always struggle when i feel the need for range. Am i supposed to keep 5 on cooldown and then spam autoattack for the sigil and orbs? I think i don’t understand the role for the staff.
Skills #2 and #4 are quite useful, it’s all about the time, especially on #2.
Renewing Wave gives an AoE heal + AoE condi-remover(removes two conditions per nearby player, including yourself).
Punishing Sweep gives the enemy Weakness(cuts down endurance regen + ~50% less damage) which can be extremely useful if used at the right time, and on top of that, gives you access to Debilitating Slam which dazes your target. Staff is an all around excellent utility weapon, just need to use the right skills at the right time.
But I think that’s the keyword, utility weapon.
It’s not supposed to be a high damage weapon, it’s more like the Thief’s shortbow, if anything.
Auto attack gives you access to some ongoing heals and swiftness, you get a weakness source + a daze, a pretty powerful block, another AoE heal with condi removal, and finally Surging Mists that, besides the decent damage, gives you an extra nice evade which you can you to reposition yourself or simply knockback and interrupt foes.
(edited by SigmaOfApeiron.8397)