Herald - Underwater issues

Herald - Underwater issues

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Posted by: Cameirus.8407

Cameirus.8407

I’m sure this has been raised, but I’m raising it again.

Herald is not usable underwater, but whilst it deactivates, an alternative underwater set of abilities (say demon) dont activate to replace them. As other classes have different underwater skill sets if their normal skills dont work underwater, why not Herald?

Its incredibly annoying to have to manually change to a new aspect when you enter and leave water.
This is an incredibly basic thing for gameplay, did no dev actually ever take a Herald specced Rev into water? I find that hard to believe, so why has this not been addressed?

Herald - Underwater issues

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Posted by: Draxx.1520

Draxx.1520

I’m sure this has been raised, but I’m raising it again.

Herald is not usable underwater, but whilst it deactivates, an alternative underwater set of abilities (say demon) dont activate to replace them. As other classes have different underwater skill sets if their normal skills dont work underwater, why not Herald?

Its incredibly annoying to have to manually change to a new aspect when you enter and leave water.
This is an incredibly basic thing for gameplay, did no dev actually ever take a Herald specced Rev into water? I find that hard to believe, so why has this not been addressed?

Yes, this is quite strange and seems completely unfinished in development. A marvel it made it past internal testing…?!

GM of Ruthless

Herald - Underwater issues

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Posted by: Loboling.5293

Loboling.5293

Wow that is surprising. They should definitely make all legends work underwater.

Herald - Underwater issues

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Posted by: Replect.3407

Replect.3407

Yeah, its strange that 2 of 4 legends don’t work underwater… But that you can’t change the legends specifically for underwater then at least… wow! If you move from land to underwater while being in combat with the “wrong” legends equipped… well, you are basically 75% worthless in an instant!

This should really be taken care of… It feels really unfinished in development.

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Posted by: Burtnik.5218

Burtnik.5218

The most fun fact is that if you went underwater with active facet it still continue to pulse. At this point i dont understand why we cant use at least facet with ability to turn them off till they dont figure how to make actives work. Quite lazy on their part.

Legend slots should also be separated from land.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Phoenix the One.4071

Phoenix the One.4071

Give this attention!

Herald - Underwater issues

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Posted by: Bowdon.1948

Bowdon.1948

I’m not sure if this is the same thing, but the original dwarf legends skills don’t work underwater at all. I had to change legends and manually select them to be used underwater. But its pretty bad that the default legend skills don’t work.

Herald - Underwater issues

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Posted by: FLiP.7680

FLiP.7680

Wow that is surprising. They should definitely make all legends work underwater.

Not really, many professions lack underwater skills. It’s fine do not have Ventari and Jalis, but Glint is all about auras.

Nature, Light, Darkness and Strength active skills can be used underwater already. Elements could be tweaked to be like Necro’s trident #5 (Frozen Abyss), and Chaos to be more like Necro’s death shroud #3 (Wave of Fear)