Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
How do you counter sword 3?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
The same way you counter Rapid Fire. You double dodge or use invulns/blocks. It’s also considerably weaker if there are any allies near you.
^^^
Retaliation works to
The same way you counter Rapid Fire. You double dodge or use invulns/blocks. It’s also considerably weaker if there are any allies near you.
To be fair you can also interrupt or missile block/reflect Rapid Fire, which is pretty often the way you avoid it. Significant difference.
Assault is a rough skill to balance… Unlike blurred frenzy or Pistol whip you can’t just move, but because it travels, having it without an evade is also problematic.
Chances are the best balance route would be to make sure the dmg is higher than Auto-attack so it can be used rotationally and bump the CD.
Warlord Sikari (80 Scrapper)
having your back against a wall may sound stupid, but vs a rev that’s actually a good strategy. get too close to a wall and their sword 3 doesn’t work
Blocks wont work due to Revs setting up Phase Traversal, I love playing Rev but I feel it this may be to strong.
Servant of Dhuum
dodge evade retaliation confusion TORMENT
The game shouldn’t be balanced for 1v1 pvp to begin with and as others have mentioned you can double dodge, use an evade, use an invuln, use retaliation, use confusion. If you are a ranger, your pet will eat some of the damage. UA is much weaker the more people are around, but it’s strong against one target.
Worst comes to worst I would hope Anet would split the skill between pve and pvp so they don’t make it absolutely useless like it was before for pve.
2 dodges counter 3/4 of the hits, you have blinds, evasion, invulnerability and interrupting the skill, you can interrupt it when the animation starts, the character will backflip
Blocks wont work due to Revs setting up Phase Traversal, I love playing Rev but I feel it this may be to strong.
then just wait until the end of the animation and burst the revenant, it will have to swap legends and you can peel, even at 15-20 might UA won’t 1 hit you unless chained with other skills
also getting blinded or moving out of range makes it stop
And i’m pretty sure it has a cast time? Which means you can interrupt it if you’re fast enough.
From what I’ve seen invisibility can cancel the channel, not entirely sure though.
Defiance Stance
/trollface
Defiance Stance
/trollface
you can also use Glint’s Heal and laugh off at revenants and HB warriors.
The same way you counter Rapid Fire. You double dodge or use invulns/blocks. It’s also considerably weaker if there are any allies near you.
rapid fire as a channel can be interrupted by either moving through the ranger or using an interrupt, and can be blocked reflected.
some of these are solid ideas (the point was not blowing a long cd invuln on a 15sec sword skill).
For stealth / invis, does this track through stealth ala rapid fire?
For confusion, does this skill count as one attack, or does it trigger confusion multiple times?
Good point on blocks not working if phase traversal is used.
Good idea on using walls!
Torment is a good thought but remember, you guys are the only class that has really strong access to that. For most others its just a cover condition.
If it can actually be interrupted during the initial backflip that might be doable.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
The same way you counter Rapid Fire. You double dodge or use invulns/blocks. It’s also considerably weaker if there are any allies near you.
To be fair you can also interrupt or missile block/reflect Rapid Fire, which is pretty often the way you avoid it. Significant difference.
Assault is a rough skill to balance… Unlike blurred frenzy or Pistol whip you can’t just move, but because it travels, having it without an evade is also problematic.
Chances are the best balance route would be to make sure the dmg is higher than Auto-attack so it can be used rotationally and bump the CD.
I haven’t played enough yet to know if Sword 3 is OP. But if it is, I would not be in favor of increasing the cooldown (much). I also agree that removing the evasion would make it much too risky, as it was in BWE1. I think the best balance would be to maybe increase the energy cost slightly (e.g. to 20 energy). This would mean the Revenant has to think a little bit more about using it tactically rather than just expecting a free high damage burst plus evade every 10 seconds.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
The best way to balance is to change that instead of each hit doing the same amount of damage, the damage per hit goes up with the amount of hits. So if you hold your dodge for the last hits, you dodge more damage than a simple dodge in the middle or start.
Along with everything that has been mentioned before, stealth completely stops the skill. If you are on a Mesmer or Thief like your first post suggests you probably are able to use some stealth.
Revenant mobility is amazing but everything falls flat on it’s face the moment you stealth. Revenants lose all mobility without a target. I thought it was pretty funny a Thief was shouting at me before about not being able to out-kite me with a shortbow. If only he just used his Black Powder>Heartseeker combo. I wouldn’t have been able to do anything the entire game.
Immortal Kingdom [KING]
Just wondering, but does jumping work? It’s a shadowstep so it requires proper pathing, would hopping in place, or hopping onto a terrain object prevent the ability from pathing correctly? I know I’ve gotten “could not find path” errors when using it in PvE.
you spend complaining about it on the forums, you’d be
done by now.”
Just wondering, but does jumping work? It’s a shadowstep so it requires proper pathing, would hopping in place, or hopping onto a terrain object prevent the ability from pathing correctly? I know I’ve gotten “could not find path” errors when using it in PvE.
Jumping doesn’t work, but standing close to a ledge makes the skill only do half the hits rather often. I’ve also had moments where I wasted Shiro’s shadowstep on people who are close to a ledge just to see my character slide forward a little bit and the skill not going off.
tl;dr
Being on a ledge makes Revenants sad.
Immortal Kingdom [KING]
Just like any character that has an evade on a dam ability, there are many ways to counter it. Dodge, heal, evade also, teleport to your buddies and split the dam, use protection, use the time of Unrelenting Assault to set up aoe fields knowing he/she will land right in them when they’re done, just to name a few. Unrelenting Assault leaves you out of control of your character while active. Have to be careful how you use it. Thief used to scare the cr.p out of me until I understood some of the weaknesses.
(edited by leftyboy.9358)
Just like any character that has an evade on a dam ability, there are many ways to counter it. Dodge, heal, evade also, teleport to your buddies and split the dam, use protection, use the time of Phase Traversal to set up aoe fields knowing he/she will land right in them when they’re done, just to name a few. Phase Traversal leaves you out of control of your character while active. Have to be careful how you use it. Thief used to scare the cr.p out of me until I understood some of the weaknesses.
Well, there is a core difference in that neither Blurred Frenzy nor Pistol Whip can be used while moving (as abilities that are similar), let alone actually sticking to a character. That’s a pretty important detail.
Warlord Sikari (80 Scrapper)
Stealth will stop you from being hit. The rev just evades in place.
Just like any character that has an evade on a dam ability, there are many ways to counter it. Dodge, heal, evade also, teleport to your buddies and split the dam, use protection, use the time of Phase Traversal to set up aoe fields knowing he/she will land right in them when they’re done, just to name a few. Phase Traversal leaves you out of control of your character while active. Have to be careful how you use it. Thief used to scare the cr.p out of me until I understood some of the weaknesses.
Well, there is a core difference in that neither Blurred Frenzy nor Pistol Whip can be used while moving (as abilities that are similar), let alone actually sticking to a character. That’s a pretty important detail.
Did you read past the first line?
Shocking aura, be near allies, teleport to allies so you drag him into death, retaliation, torment. Hell, dodging once already neglects 40% of the damage. It surely is a strong skill that could need some cd increase, but it surely isn’t over the top.
Stealth also stops it
things works:
-interrupt skill cast aniamtion
-Blind
-Conditions tick while it
-Stealth make it stop
-Shock Aura also stop it
-Fire Aura make stack you tons of bruning on rev
-Also boons help, like retalation/protection
i think this skill is fine, Rev dont have to much dmg in other abilites (ok beside staff 5) so its all about #3
Second, dont let Rev set up #3, if he will have fury/25might and you will have 25% vulnd, a sword #3 will do like 10k dmg+ to cloth/leather users… do NOT LET SET UP IT!!!
im one of the people that begged for an evade on this attack, but now I think it may be too strong
I don’t have any trouble with it at all but maybe that’s because I’m playing Daredevil and hitting me is a miracle xD
im one of the people that begged for an evade on this attack, but now I think it may be too strong
Sword AA is stronger however. And the difference is way too high when you have 2 targets or more. UA damage drops a lot.
It’s not too strong. People have posted throughout the thread about how to counter it. Hell, WALLS counter it. If there are other targets around the damage is significantly lower. It’s fine the way it is.
I’d say, based on my experience so far, that there are a number of counters:
- range – the range is pretty short. kite the revenant and they’ll never get to use it
- block
- dodge roll
- evade
- protection/retaliation
- apparently walls?
- be near allies. sure, it doesn’t change the damage, but it shares it out a bit.
and remember, it’s got a cooldown. once they use it, go for them.
- range – the range is pretty short. kite the revenant and they’ll never get to use it
—Rev might just have enough gap closers to earn the title unkitable.
- block
—only 1 class (war) has a block that doesnt auto expire after 1-3 attacks, and this is negated by phase traversal
- dodge roll
—this is good for mitagation, but it would take 2 dodge rolls, which is not really balanced.
- evade
—see dodge. The exception to this are classes with super long evade frames like mes sword2, pistol whip or 1h sword rangers.
- protection/retaliation
— this is more of a mitagation than a counter.
- apparently walls?
— this is good, thought might not be intended and could get fixed.
- be near allies. sure, it doesn’t change the damage, but it shares it out a bit.
— this is okay for partial mitagation for mes, ranger or minion necro. fighting on point, but a counter should not be “have a buddy.”
and remember, it’s got a cooldown. once they use it, go for them.
— the cd is in a good place, but the primary counters to this ability so far are going to be to use a utility skill that gives stealth/immunity or pray you are a class with shock aura. thats probably not enough in the way of counters.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
I’d say, based on my experience so far, that there are a number of counters:
- range – the range is pretty short. kite the revenant and they’ll never get to use it
- block
- dodge roll
- evade
- protection/retaliation
- apparently walls?
- be near allies. sure, it doesn’t change the damage, but it shares it out a bit.
and remember, it’s got a cooldown. once they use it, go for them.
Basically this, ua is fine.