How does "Facet of Nature" work?

How does "Facet of Nature" work?

in Revenant

Posted by: krzysiek.9061

krzysiek.9061

https://wiki.guildwars2.com/wiki/Facet_of_Nature
“Increase outgoing boon duration by 50%.”
Does it work only with my boons or with other boons too? Will it increase duration of regeneration if elementalist casts it under face of nature effect?

And is it viable? Because I see that not many revenants upkeep that.

(edited by krzysiek.9061)

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Posted by: martin.1653

martin.1653

The boons that you give to other people while you are under the effect of resonance last 50% longer. The boons that other people under the effect of resonance share with other people last 50% longer.

How does "Facet of Nature" work?

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Posted by: Jacob.4280

Jacob.4280

Every revenant that plays with chronomancer in his party should upkeep that and never turn it off. If he does not, he really should think about himself or go play another class.

Im really bored of revenants using shiro stance while playing with me, thinking that the healing daggers are so great damage boost, while the quickness from shiro is absolutely useless (chrono can keep it indefinetly on you, if u keep the facet on).
The main thing that Shiro brings is that personal quickness, which is not needed with chrono.

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

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Posted by: ShadowCatz.8437

ShadowCatz.8437

Every revenant that plays with chronomancer in his party should upkeep that and never turn it off. If he does not, he really should think about himself or go play another class.

Im really bored of revenants using shiro stance while playing with me, thinking that the healing daggers are so great damage boost, while the quickness from shiro is absolutely useless (chrono can keep it indefinetly on you, if u keep the facet on).
The main thing that Shiro brings is that personal quickness, which is not needed with chrono.

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Could you be more precise in what kind of utility and trait a chronomancer would use as it not evident how chrono trait interact with Revenants facets. There is also the question about runes which for my part can provide damage when I use healing (burn) and with trait, protection on Rev, so even with “weak” healing from Shiro, there is some possibility to add more into this mix then just talk about how weak/strong seem to be. I don’t defend Shiros heal as I feel it is UP in some situation and you lack condi cleans from healing if you go Glint+Shiro.

Going back to my Chrono from been playing Rev I would say that I feel it is a bit easier to keep CD in control then with how Rev force you to keep up with energy cost and CD+delay in channeling. I am used to swap a lot from Mesmer and Ele, but with Rev you either need to stay in a legend long enough to build up energy or burst through with swaps (50).

Facets is not my thing as that skill seem to eat up my energy when I need to keep swiftness active and be prepared with might/fury. It is only during a fight I trigger fast Consume to apply boons that will help out a nearby allies, but then there is the problem of range of Facets that most allies will be to far away to get any use of this. Better to help out with passive healing from Glint instead which have a good range in my opinion.

What weapons and sigils do need on both professions to use according to your suggestion here? The only long range weapon for rev are hammer as far as I know and for Chrono there is Staff and Great sword. Both can use shield with their Herald and Chrono trait which provide useful tools to get more sustain (chrono will either block/get slow+illusion or stun+Alacrity).

I believe Shiro’s heal is best fitted with how sword work and not so good in any other weapon combination as you have very high mobility with Shiro Legends+swords (MH+OH or axe) and can avoid some damage (when you can’t use extra heal from damage).

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Posted by: Artaz.3819

Artaz.3819

Shiro heal is one of the best uses of energy to damage the Revenant has (forget about the healing component). Not using it would be very strange circumstances even if sacrificing a 2.5s upkeep of Facet of Nature.

There is a concept of “overbuffing” using Facet of Nature that is not well known. There is a point when Might stacks are at 25, Fury is perma, Regen is perma, (depends on group composition), etc. that having Facet of Nature is not better than having an additional boon (such as Protection) up and running even if partially up. Not using Facet of Nature’s secondary effect to cover missing boons is also not known well and often forgotten when seen from the outside.

Quickness boon being handled by the Chrono is kind of the extreme example where no other class combo can give as much Quickness boon as Chrono when paired with Herald.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Definitely NOT Jalis. If the situation calls for Stability then sure, but Mallyx is 100% better than Jalis because
1) Elite has 10% stat increase across the board
2) Boonstrip
3) A lot of access to chill and resistance
4) A decent heal, which is less than Jalis’ but only slightly, and heals more for every condi.

Hammers do not provide enough damage to be even comparable to a 10% stat increase and the fact that they’re so unreliable on uneven terrain is a whole other reason not to take him. Only other good thing is the elite, but if you’re using glint anyway, you don’t need it as much.

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Posted by: Jacob.4280

Jacob.4280

Every revenant that plays with chronomancer in his party should upkeep that and never turn it off. If he does not, he really should think about himself or go play another class.

Im really bored of revenants using shiro stance while playing with me, thinking that the healing daggers are so great damage boost, while the quickness from shiro is absolutely useless (chrono can keep it indefinetly on you, if u keep the facet on).
The main thing that Shiro brings is that personal quickness, which is not needed with chrono.

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Could you be more precise in what kind of utility and trait a chronomancer would use as it not evident how chrono trait interact with Revenants facets. There is also the question about runes which for my part can provide damage when I use healing (burn) and with trait, protection on Rev, so even with “weak” healing from Shiro, there is some possibility to add more into this mix then just talk about how weak/strong seem to be. I don’t defend Shiros heal as I feel it is UP in some situation and you lack condi cleans from healing if you go Glint+Shiro.

Going back to my Chrono from been playing Rev I would say that I feel it is a bit easier to keep CD in control then with how Rev force you to keep up with energy cost and CD+delay in channeling. I am used to swap a lot from Mesmer and Ele, but with Rev you either need to stay in a legend long enough to build up energy or burst through with swaps (50).

Facets is not my thing as that skill seem to eat up my energy when I need to keep swiftness active and be prepared with might/fury. It is only during a fight I trigger fast Consume to apply boons that will help out a nearby allies, but then there is the problem of range of Facets that most allies will be to far away to get any use of this. Better to help out with passive healing from Glint instead which have a good range in my opinion.

What weapons and sigils do need on both professions to use according to your suggestion here? The only long range weapon for rev are hammer as far as I know and for Chrono there is Staff and Great sword. Both can use shield with their Herald and Chrono trait which provide useful tools to get more sustain (chrono will either block/get slow+illusion or stun+Alacrity).

I believe Shiro’s heal is best fitted with how sword work and not so good in any other weapon combination as you have very high mobility with Shiro Legends+swords (MH+OH or axe) and can avoid some damage (when you can’t use extra heal from damage).

Reding what u wrote here I think that your original question was pvp oriented, but I responded with pve circumstances.
According to sPvP I use the Facet of nature mostly for the free burst of boons.

Dont take me wrong on shiros heals, its strong. But in pve combined with chrono providing the quickness, other legends provide more damage that the shiros heal.
In pve u need to provide the facet of nature to your chrono nonstop so all boons coming from him to everybody else last longer (the quickness primarilly, but other too if using Signet of Inspiration).

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Posted by: Malchior.5732

Malchior.5732

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Definitely NOT Jalis. If the situation calls for Stability then sure, but Mallyx is 100% better than Jalis because
1) Elite has 10% stat increase across the board
2) Boonstrip
3) A lot of access to chill and resistance
4) A decent heal, which is less than Jalis’ but only slightly, and heals more for every condi.

Hammers do not provide enough damage to be even comparable to a 10% stat increase and the fact that they’re so unreliable on uneven terrain is a whole other reason not to take him. Only other good thing is the elite, but if you’re using glint anyway, you don’t need it as much.

Actually, Jalis eventually out-damages Mallyx in longer fights. Check obal’s graphs.
If you’re playing in PvE that is, in PvP, you don’t use Jalis at all.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Definitely NOT Jalis. If the situation calls for Stability then sure, but Mallyx is 100% better than Jalis because
1) Elite has 10% stat increase across the board
2) Boonstrip
3) A lot of access to chill and resistance
4) A decent heal, which is less than Jalis’ but only slightly, and heals more for every condi.

Hammers do not provide enough damage to be even comparable to a 10% stat increase and the fact that they’re so unreliable on uneven terrain is a whole other reason not to take him. Only other good thing is the elite, but if you’re using glint anyway, you don’t need it as much.

Actually, Jalis eventually out-damages Mallyx in longer fights. Check obal’s graphs.
If you’re playing in PvE that is, in PvP, you don’t use Jalis at all.

I’d be interested to see this graph if you can provide a link, but I honestly think there has to be some miscalculation going on there as they have the same uptime (assuming you only auto) and a basically ~12% increase in damage along with useful abilities is much more desirable than an inconsistent ability that hits 1.5k per hammer at max power, might and 100% crit chance.

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Posted by: Malchior.5732

Malchior.5732

So if ur playing in party with chrono, switch shiro to either jalis (more damage with hammers + stability) or mallyx (slightly less damage than jalis with hammers but has access to boonstrip, which is needed sometimes).

Definitely NOT Jalis. If the situation calls for Stability then sure, but Mallyx is 100% better than Jalis because
1) Elite has 10% stat increase across the board
2) Boonstrip
3) A lot of access to chill and resistance
4) A decent heal, which is less than Jalis’ but only slightly, and heals more for every condi.

Hammers do not provide enough damage to be even comparable to a 10% stat increase and the fact that they’re so unreliable on uneven terrain is a whole other reason not to take him. Only other good thing is the elite, but if you’re using glint anyway, you don’t need it as much.

Actually, Jalis eventually out-damages Mallyx in longer fights. Check obal’s graphs.
If you’re playing in PvE that is, in PvP, you don’t use Jalis at all.

I’d be interested to see this graph if you can provide a link, but I honestly think there has to be some miscalculation going on there as they have the same uptime (assuming you only auto) and a basically ~12% increase in damage along with useful abilities is much more desirable than an inconsistent ability that hits 1.5k per hammer at max power, might and 100% crit chance.

https://youtu.be/On9jT7H1LqE?t=1m44s

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Posted by: Molch.2078

Molch.2078

Mallyx is not a 12% increase, it’s probably not even a 10%. It works on base stats only, so the might and banners won’t get the multiplier. It also has a cast time that costs you 1 auto attack, has lower aoe and gives less damage migation. Dwarf > Demon.

(edited by Molch.2078)

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Posted by: garganor.9824

garganor.9824

My biggest use for going Shiro is for the Jade winds skill,

Try pugging fractals and see how often you get people constantly breaking the bar.
Or if you have trash, get them stacked, cast JW and watch them melt.

Shiro in these cases gets used for the heal and JW and then gets swapped back to herald. Keeping Facet of nature up 100%. spamming the swiftness facet on cd as well.

Reafirming the answer to OPs original question FoN is used to increase all buffs applied whilst FoN is active by 50%.
If no chrono, and adequate might/boons from other sources, double tap F2 for the boons.