How is Revenant in various game modes?

How is Revenant in various game modes?

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Posted by: Cell.6821

Cell.6821

Q:

I’m late to the party and have not tried Revenant myself. I tried googling but no answer to my scope of questions: How is Revenant in the various game modes? I’m a player that plays a little in every game mode, though I don’t devote/specialize in any… That’s why a profession that does reasonably well in all game modes is very attractive.

For example, a Thief may do well in Open World, sPvP and WvW Roaming. But on large scale zerg vs zerg, its effectiveness is severely reduced.

1. Open World – Can Revenant keep Swiftness well? How is mob-tagging capabilities? For example I dislike playing Mesmer in Open World because mobs die too fast for my clones to be effective. Tagging is sometimes a problem as well, not to mention the lack of Swiftness.

2. WvW (Roaming) – Solo or duo, how is Revenant’s ability to roam compared to Ele/Thief/Mesmer?

3. WvW (Zerg) – Other than support bot, can you be useful in a zerg? ie backline/frontline DPS

4. sPvP – I think this one leaves a lot to own’s ability to enjoy the class. I try to enjoy every class in this mode since the narrow scope of sPvP allows you to tune each profession reasonably well.

Thanks!

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Open world: Herald can have perma swiftness, and shiro has non perma speed boost from his upkeep, and if you consider jalis road + blast good swiftness, that too. Tagging seems to be a non issue, and didnt have many problems getting tags on anything while testing a clerics revenant. As for mass mob tagging, its hard to beat necro.

WvW roaming: Stealth classes will still decide when to start the fight, and you’ll have many problems disengaging from fights, but you’ll have absolutely no issue chasing with shiro unless they stealth away. Condi build might have problems because it relies on maintaining melee range but it is viable (or more than warrior at least)

Zerg play: You have no really reliable access to stability without sacrificing a dodge roll, and you have few stun breaks and condi clears. A position in the back line is the safest place, but it can pull off a spot in the front with proper support.

dont play spvp (yet)

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: BlazeQ.1095

BlazeQ.1095

Open world: Herald can have perma swiftness, and shiro has non perma speed boost from his upkeep, and if you consider jalis road + blast good swiftness, that too. Tagging seems to be a non issue, and didnt have many problems getting tags on anything while testing a clerics revenant. As for mass mob tagging, its hard to beat necro.

WvW roaming: Stealth classes will still decide when to start the fight, and you’ll have many problems disengaging from fights, but you’ll have absolutely no issue chasing with shiro unless they stealth away. Condi build might have problems because it relies on maintaining melee range but it is viable (or more than warrior at least)

Zerg play: You have no really reliable access to stability without sacrificing a dodge roll, and you have few stun breaks and condi clears. A position in the back line is the safest place, but it can pull off a spot in the front with proper support.

dont play spvp (yet)

I found that in Zerg Play that a backline range support/Power build was a lot of fun.

Cold Beerdrinker
PB Officer
NSP

How is Revenant in various game modes?

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Posted by: Nickthemoonwolf.1485

Nickthemoonwolf.1485

Open world: Herald can have perma swiftness, and shiro has non perma speed boost from his upkeep, and if you consider jalis road + blast good swiftness, that too. Tagging seems to be a non issue, and didnt have many problems getting tags on anything while testing a clerics revenant. As for mass mob tagging, its hard to beat necro.

WvW roaming: Stealth classes will still decide when to start the fight, and you’ll have many problems disengaging from fights, but you’ll have absolutely no issue chasing with shiro unless they stealth away. Condi build might have problems because it relies on maintaining melee range but it is viable (or more than warrior at least)

Zerg play: You have no really reliable access to stability without sacrificing a dodge roll, and you have few stun breaks and condi clears. A position in the back line is the safest place, but it can pull off a spot in the front with proper support.

dont play spvp (yet)

I found that in Zerg Play that a backline range support/Power build was a lot of fun.

Exactly. I dont have links but someone on these forums posted videos of them running a frontline herald with staff/hammer.

Lunar Fighter
Tarnished Coast, Hammer guy of [NOPE]

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Posted by: Sarif.1827

Sarif.1827

1. Open World – Can Revenant keep Swiftness well? How is mob-tagging capabilities? For example I dislike playing Mesmer in Open World because mobs die too fast for my clones to be effective. Tagging is sometimes a problem as well, not to mention the lack of Swiftness.

Revenant Moblility is in two parts. First, you have Access to Shiro’s Phase Traversal which is an Shadowstep with 1200 range. Use this, target something far off in the distance, and push button till you arrive.

Second, you have Glint’s Facet of Elements, which is basically, Perma-Swiftness at the cost of -1e/sec, Energy per second.

The Revenant also doesn’t currently have any AI in it’s tool kit, so no clones, Turrets or spirits, and there is this thread, which is talking over good way to tag.

2. WvW (Roaming) – Solo or duo, how is Revenant’s ability to roam compared to Ele/Thief/Mesmer?

I don’t PvP, but there are many Videos showing off skilled players fighting in WvW. Just make sure to take everything into consideration before judging how “over-powered” the Revenant is.

3. WvW (Zerg) – Other than support bot, can you be useful in a zerg? ie backline/frontline DPS

As above, but I would think so… Anyone with more first hand experience care to chime in?

4. sPvP – I think this one leaves a lot to own’s ability to enjoy the class. I try to enjoy every class in this mode since the narrow scope of sPvP allows you to tune each profession reasonably well.

Again, as Above, So Below. I’m not the best to ask or comment on PvP gameplay.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

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Posted by: Quells.2498

Quells.2498

I spent nearly every bwe perfecting my Reaper build so now I’m left with little direction on Revenant. So I’m looking for some input on how viable the following setup is for PVE (dungeons, fractals, raids mostly): The goal is to deal good dmg with great utility/healing.

Valk gear w/ runes of exuberance, Magi’s jewelry
Valk Staff w/ ? sigils, Valk Hammer w/ ? sigils

Glint / Ventari Legends

Herald/Salvation/Invocation

http://gw2skills.net/editor/?vlAQJASmn3gmNSuQzJRboNlsP0oS4I6UJ4ENskFglhNjOCZNgCSwO3eDG-ThRDABIp8D59HaQJIAm/iR9HR0FAA-e

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

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Posted by: Elan.7523

Elan.7523

sPvP experiences: Catch a squishy class on the backfoot and they’re done, if your main hand is sword. Sword/Shield is fantastic because it offers the spike of UA and the defensive functions and heal of the shield. Shiro/Herald legends in play for that. Not even stealth is an option with Glint form up. It’s kinda scary.

WvW experiences: Roaming was amusing with perma-swiftness from Glint, and it can engage easily enough. Getting OUT of a fight, OTOH, is extremely hard unless you have shiro form and an exit mob targeted to phase traversal to. In a zerg, swapping to hammer and just smacking 1 and 2 is enough to cut lines in the enemy formation. Got into a zerg vs zerg fight, and every time I hit 2 on hammer, I saw people fall down clear through their lines. It hits stupidly hard at long range.

Bonus: Dungeon runs or fractals, Herald was amazing to have. Every group I popped into with it felt like I was providing tangible benefits through boon generation as well as through damage output.

(edited by Elan.7523)