revenant – Hoogles Von Boogles
Mesmer – hoogelz
The last balance patch or one ago (I don’t remember I didn’t even notice) tried to make off hand sword more viable but didn’t because it didn’t fix the issues preventing it from being good. All that was done was a damage buff. So here’s how to actually fix it:
I don’t think it should be too hard to fix this weapon. It has a lot of potential as a weapon but those issues make it a non-viable option.
My fix;
Shacking wave – raise damage by 120% and make it actually hit hard. It doing less than auto, i wont bother.
Grasping shadow – Change to ranged pull or melee stun. An pull in melee makes no freaking sense. If you want to keep the “cool” factor with all this “come over here” then at elast make it a shadowstep to the target and pull your target to your position where you casted graps from. A range increase to 900 wouldnt hurt either.
Thats all sword oh needs to be viable. Anything else is a waste of time unless they plan to make new skills – and we know devs are too lazy to do that.
Idk if shackling needs a damage increase. If you’ve been hit by a Dark Pact from a power necro (pre-hot) you know it’s time for ouch town. Immob can really screw someone over.
I don’t want a stun with grasping shadow, ideally it would be a pull, but my work is the easiest for a dev. Basically I’m compromising what I want to hopefully get it in a place it can work first.
My fix;
Shacking wave – raise damage by 120% and make it actually hit hard. It doing less than auto, i wont bother.
Grasping shadow – An pull in melee makes no freaking sense.
At least make it a shadowstep to the target and pull your target to your position where you casted graps from. A range increase to 900 wouldnt hurt either.
Thats all sword oh needs to be viable. Anything else is a waste of time unless they plan to make new skills – and we know devs are too lazy to do that.
I like those ideas. Hopefuly any dev read them.
Idk if shackling needs a damage increase. If you’ve been hit by a Dark Pact from a power necro (pre-hot) you know it’s time for ouch town. Immob can really screw someone over.
I don’t want a stun with grasping shadow, ideally it would be a pull, but my work is the easiest for a dev. Basically I’m compromising what I want to hopefully get it in a place it can work first.
Shacking is counter atk skill and those hits hard. Grasp shadow is by no means hard to land either way but there are many issues with it being a melee pull cus it open the gap between you and target if it bug/passive stunbreak pop up etc
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