How to fix Mallyx Elite
Full condi to boon converter is too strong. It has to be 1 per second max 1/2s might be better)
Anyway I don’t want a new functionality, i want ma Mallyx elite back Q_Q
Wat r u, casul?
Waant meaning full was thinking similar to what you said 1 per 1-3 seconds kinda thing. But I agree he was better before but if you can’t change it back why not make it at least usable?
Waant meaning full was thinking similar to what you said 1 per 1-3 seconds kinda thing. But I agree he was better before but if you can’t change it back why not make it at least usable?
well sure condi convertion is not exactly mallyx-ish but i’d settle on something similar anyday instead of the current iteration.
Wat r u, casul?
If AOE condition is too strong make using EtD’s first attack after casting it place a hex on one person transferring like it did before.
If AOE condition is too strong make using EtD’s first attack after casting it place a hex on one person transferring like it did before.
well, this is good!
Wat r u, casul?
Mallyx was supposed to be the ‘’Fight Fire with Fire’’ condition legend. Now it’s just a wannabe Necromancer-like legend.
The concept of pulling conditions to fuel your power potential was the biggest selling point for me to roll Mallyx every single time.
People didn’t realize that a single boon strip kills a Mallyx Revenant nearly instantly, now we got nerfed QQ.
It doesn’t need a fix, it just needs to go back to copying condis on you. Maybe make it so it can’t copy more than 5 different condis or something like that but the main mechanic needs to come back, plain and simple.
The biggest argument I saw for the Mallyx changes was the whole ‘not playing nice with parties’. Being an MMO I kinda have to agree with Roy’s decision of catering to groups/teams rather than the individual.
However, I also agree that Mallyx did lose its uniqueness. It’s not totally useless, but rather seems simple and straightforward now. In other words, we lost the potential fire power from the risky play of hoarding all those conditions. The tradeoff was fair: we could hoard as much as we wanted growing more and more powerful but being very fragile hiding behind our resistance.
The new Mallyx seems like an extreme 180 from its original instalment, but we still got some time to try out the legend in BW3 and get in some feedback to find more of a middle ground for both the players and devs. E.G. Preserve the risk-reward play but letting the Legend be “team-friendly”
The biggest argument I saw for the Mallyx changes was the whole ‘not playing nice with parties’. Being an MMO I kinda have to agree with Roy’s decision of catering to groups/teams rather than the individual.
However, I also agree that Mallyx did lose its uniqueness. It’s not totally useless, but rather seems simple and straightforward now. In other words, we lost the potential fire power from the risky play of hoarding all those conditions. The tradeoff was fair: we could hoard as much as we wanted growing more and more powerful but being very fragile hiding behind our resistance.
The new Mallyx seems like an extreme 180 from its original instalment, but we still got some time to try out the legend in BW3 and get in some feedback to find more of a middle ground for both the players and devs. E.G. Preserve the risk-reward play but letting the Legend be “team-friendly”
I understand Roy’s thinking and I agree, in fact all changes in that department are great.
UA needed a change, and i got it, but now is useless so it still need some adjustment either in more utility with added CC or longer ranger or way lesser cost/CD.
EtD nerf was plain useless and out of the context of the previous things.
Just..out of the blue..whoever complained that much about mallyx elite in the first place? All major complaints were about UA (shiro’s and mallyx’s) and shiled#5.
I just do not understand.
Wat r u, casul?
The biggest argument I saw for the Mallyx changes was the whole ‘not playing nice with parties’. Being an MMO I kinda have to agree with Roy’s decision of catering to groups/teams rather than the individual.
However, I also agree that Mallyx did lose its uniqueness. It’s not totally useless, but rather seems simple and straightforward now. In other words, we lost the potential fire power from the risky play of hoarding all those conditions. The tradeoff was fair: we could hoard as much as we wanted growing more and more powerful but being very fragile hiding behind our resistance.
The new Mallyx seems like an extreme 180 from its original instalment, but we still got some time to try out the legend in BW3 and get in some feedback to find more of a middle ground for both the players and devs. E.G. Preserve the risk-reward play but letting the Legend be “team-friendly”
I understand Roy’s thinking and I agree, in fact all changes in that department are great.
UA needed a change, and i got it, but now is useless so it still need some adjustment either in more utility with added CC or longer ranger or way lesser cost/CD.EtD nerf was plain useless and out of the context of the previous things.
Just..out of the blue..whoever complained that much about mallyx elite in the first place? All major complaints were about UA (shiro’s and mallyx’s) and shiled#5.
I just do not understand.
I read the revenant forums methodically, trying to keep all the topics greyed out. I have never, ever, seen a single person complain about EtD or allies taking your condies. I don’t get where this massive change comes from at all.
I read the revenant forums methodically, trying to keep all the topics greyed out.
So i’m not the only weirdo
Wat r u, casul?
The biggest argument I saw for the Mallyx changes was the whole ‘not playing nice with parties’. Being an MMO I kinda have to agree with Roy’s decision of catering to groups/teams rather than the individual.
However, I also agree that Mallyx did lose its uniqueness. It’s not totally useless, but rather seems simple and straightforward now. In other words, we lost the potential fire power from the risky play of hoarding all those conditions. The tradeoff was fair: we could hoard as much as we wanted growing more and more powerful but being very fragile hiding behind our resistance.
The new Mallyx seems like an extreme 180 from its original instalment, but we still got some time to try out the legend in BW3 and get in some feedback to find more of a middle ground for both the players and devs. E.G. Preserve the risk-reward play but letting the Legend be “team-friendly”
I understand Roy’s thinking and I agree, in fact all changes in that department are great.
UA needed a change, and i got it, but now is useless so it still need some adjustment either in more utility with added CC or longer ranger or way lesser cost/CD.EtD nerf was plain useless and out of the context of the previous things.
Just..out of the blue..whoever complained that much about mallyx elite in the first place? All major complaints were about UA (shiro’s and mallyx’s) and shiled#5.
I just do not understand.I read the revenant forums methodically, trying to keep all the topics greyed out. I have never, ever, seen a single person complain about EtD or allies taking your condies. I don’t get where this massive change comes from at all.
I don’t think that EtD was singly targeted out for this change but rather suffered from the blanket sweep of Roy wanting a more team friendly Legend. The whole “I want to hoard conditions” vs support members griping “Stop getting all those conditions”. Makes sense at the team level, but I wished the feature was reworked rather than scrapped altogether.