I always felt like I am forced into Shiro and

I always felt like I am forced into Shiro and

in Revenant

Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

…I am actually happy they added a stun breaker into Mallyx stance BUT.
WHAT THE ACTUAL kitten?

Haven’t logged into gw2 for around a month and then some of my guildmates read the patch notes to me on TS. At first I thought he was bs’ing me but when I read it myself, I didn’t have any words for that. I mean, alright – they told us staff is not supposed to be a dps weapon however…what is it then? Support skills are pretty much lame and useless. Renewing Wave radius is so low and it only cleanses two conditions and those from auto-attack who would even bother gathering those? Did anyone ever do that?
As Debilitating Slam, that skills is so rarely used simply because it is utterly and ultimately slow but I guess Anet knows better.

#NerfRevenantAgain

I always felt like I am forced into Shiro and

in Revenant

Posted by: Crowley.8761

Crowley.8761

Hmm well… a skillshot attack that takes careful aiming and situational awareness gets nerfed, meanwhile a DH trap can do 15k+ without having to aim it at all.

Go figure. I’ve long since given up on trying to understand their logic.

I always felt like I am forced into Shiro and

in Revenant

Posted by: Zoltreez.6435

Zoltreez.6435

Man imagen my feels my 2 main and favorite chars in this game are Reaper Necro and Revenant…..

i swear to god they trolling me to leave the game…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

I always felt like I am forced into Shiro and

in Revenant

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Hmm well… a skillshot attack that can hit 3 targets, is stacked with a 1 Sec Evade and 9 Knockbacks that takes careful aiming and situational awareness gets its ridiculous damage nerfed, meanwhile a DH trap can do 15k+ without having to aim it at all.

Go figure. I’ve long since given up on trying to understand their logic.

Fixed it for you.

I always felt like I am forced into Shiro and

in Revenant

Posted by: ethanzephyr.7298

ethanzephyr.7298

The thing is, you need to line it up in order to snag someone with it. That’s the only way to do the maximum damage with it. If you’re fighting an opponent who has a brain, you’ll just clip them with 1 or 2 hits, which does laughable damage. You’ll only deal maximum damage if you catch them dead-center, which take a good degree of skill.

I always felt like I am forced into Shiro and

in Revenant

Posted by: Gwaihir.1745

Gwaihir.1745

Can you SS a trap hitting you for 15k. Nope?

I always felt like I am forced into Shiro and

in Revenant

Posted by: Crowley.8761

Crowley.8761

Can you SS a trap hitting you for 15k. Nope?

All of em together if you don’t have any kind of stunbreak? Yes I can.

I always felt like I am forced into Shiro and

in Revenant

Posted by: Gwaihir.1745

Gwaihir.1745

So burning 4 utility slots is comparable to a single weapon skill? And assuming you waltzed in knowing what would happen? Ouch.

I always felt like I am forced into Shiro and

in Revenant

Posted by: Crowley.8761

Crowley.8761

So burning 4 utility slots is comparable to a single weapon skill? And assuming you waltzed in knowing what would happen? Ouch.

When it oneshots people trying to decap a node I’d say… Yes! lol

I always felt like I am forced into Shiro and

in Revenant

Posted by: Rym.1469

Rym.1469

The staff #1 orbs are pretty easy to collect, just move left and right. Their healing and scalling is pretty low though for the little extra effort.

Staff #2 always had the problem of being a two-part skill and functions more like a damage skill with added daze+weakness rather than a reliable interrupt. Having just the second part would make it more useful at it’s job.

Or, not to waste the animation, make the daze first skill and upon successful interrupt, gain access to second part. I’d suggest a higher damage attack that leaves the foe(s) with a charge of debuff that heals the target of his/hers/theirs next attack. Leaves counterplay (you can heal other enemy first to avoid healing primary target) and changes gameplay.

Staff #4 is quite underwhelming in numbers, but has a rare condi cleanse. Lower cd & higher energy cost or something extra could make it more interesting.

Staff #5 is fine.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

I always felt like I am forced into Shiro and

in Revenant

Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

The staff #1 orbs are pretty easy to collect, just move left and right. Their healing and scalling is pretty low though for the little extra effort.

Staff #2 always had the problem of being a two-part skill and functions more like a damage skill with added daze+weakness rather than a reliable interrupt. Having just the second part would make it more useful at it’s job.

Or, not to waste the animation, make the daze first skill and upon successful interrupt, gain access to second part. I’d suggest a higher damage attack that leaves the foe(s) with a charge of debuff that heals the target of his/hers/theirs next attack. Leaves counterplay (you can heal other enemy first to avoid healing primary target) and changes gameplay.

Staff #4 is quite underwhelming in numbers, but has a rare condi cleanse. Lower cd & higher energy cost or something extra could make it more interesting.

Staff #5 is fine.

And WHAT exactly did you want to say by your post ?

I always felt like I am forced into Shiro and

in Revenant

Posted by: Sagei.1980

Sagei.1980

Yes shiro for pvp, especially spvp, but wvw depending on the number of ppl on your team, the higher the less shiro needed.