I am horrified.
For a second there I thought you were serious.
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….
(edited by Kirk.3086)
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….
Well with druid its different..
You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.
Taking a break from GW2 to play various
Nintendo games..
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….Well with druid its different..
You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.
Lol. healing without force with 0 problem. just got staff cd. Astral force at the fight get from 0 to 100% for 10 seconds or faster. If you use 3-4 glifs, you can easy condy remove from passive.
Yeah, they are different, sucks ventari and facerollind druid with overhealing…
Try to play engj healer/sup/buffer. Much harde, then druid…
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….Well with druid its different..
You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.
I don’t agree. Druid can get up to full hp within a few sec into astral form. If they’re gonna have it avialable every time it’s off cd (that’s what I’m getting from your post) as long as they keep their astral force up, it’s going to be insane in duels especially. The problem with this is also the fact they can just run power + druid and have insane amounts of healing.
This is not an issue in pve at all. However, in pvp it could be a lot of problems.
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….Well with druid its different..
You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.
Lol. healing without force with 0 problem. just got staff cd. Astral force at the fight get from 0 to 100% for 10 seconds or faster. If you use 3-4 glifs, you can easy condy remove from passive.
Yeah, they are different, sucks ventari and facerollind druid with overhealing…
Try to play engj healer/sup/buffer. Much harde, then druid…
I think there was some English here, but I’m struggling to decipher it’s meaning.
Taking a break from GW2 to play various
Nintendo games..
Druid—Astral force no longer degenerates out of combat.
much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….Well with druid its different..
You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.
I don’t agree. Druid can get up to full hp within a few sec into astral form. If they’re gonna have it avialable every time it’s off cd (that’s what I’m getting from your post) as long as they keep their astral force up, it’s going to be insane in duels especially. The problem with this is also the fact they can just run power + druid and have insane amounts of healing.
This is not an issue in pve at all. However, in pvp it could be a lot of problems.
Hmmm I need to do some more testing for sure. Maybe I should record how often I fully charge cele mode per match to get some hard data? The Druid build I’m running (credit to infantrydiv) is celestial with some mightstacking and tons of healing. I can heal allies for 350K-400k per game if I’m in a lot of teamfights, which is much higher than anything I get on other classes (though tempest has gotten the closest with the right setup). In a teamfight astral force build up feels plentiful enough to work well, but in smaller fights, or when I’m holding a node against many people focusing me, it’s a lot slower, as you’d expect, I should try to log numbers on usage per game though to get a sense of how good it’s usage can get though. Also worth mentioning that you lose half of your remaining CAF if you end the state early.
I disagree that marauder Druid is worth running since they rebalanced the heal scaling after the first beta. In the first beta it worked amazingly well, now it’s much weaker since the heals are a bit too low, such that you’re kind of forced into celestial on Druid, or an even more heal power focused amulet, in order to feel effective.
I did see one really good ventari herald the other day that could potentially compete with Druid. The ventari skills just don’t feel as fun or fluid to use compared to the highly mobile beamshooting staff though imo.
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)
Hmm…
Vantari can heal, but for this you should play with teamspeaker.
Druid has survivability like a bunker (with optimal build)m revenant survivability as a thief at dd build.
And with 50% bar you can’t heal without changing form every 10 seconds…
+ druid can clean conditions unlike ventari….
(edited by Kirk.3086)
I swear…looking at the front page. It’s like you could see the future. Got today’s lotto numbers?