Indestructible Herald (4 fun build)

Indestructible Herald (4 fun build)

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

I’m no meta head, but I’m pretty sure this wouldn’t be wanted by any group wanting to clear content fast. I know it’s not meta, so pls don’t go off about how bad it is. It’s just for fun guys! Wanted to make a build for the Revenant that basically can’t be killed. Could probably used as a bunker build somewhere, but anyways, if you want tanky here ya go.

http://gw2skills.net/editor/?vlAQNAseinXN2gSqJvQR/kbosgyPU4Q5IKYr8EllZlhNmb+RNgCewe6r/G-ThCBwAVOBA8U/R4+DLV+B4BAQRJYK9BTOEABOCAtN/BA-e

Any thoughts on how to modify traits to make this build a bit more hilariously tanky?
(Yes I know ascended gear would help. I’m being real with myself though.)

Indestructible Herald (4 fun build)

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

This build lacks condi cleanse going ventari/glint with retribution/devastation/herald on nomads would make you tankier and hit like a wet noodle.
For current PvE though you have enough cleanse but look into devastation for life siphon =p.
http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRRlbospyPUYT5IKIs8ElFNFSdG7IItDIARwugLMiA-ThyHABK/IAYV9nT2fYVNB7q8LVTQ1eCAUVPAvKBB4IAAA-e

BTW nomad trinkets are easy to get.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Indestructible Herald (4 fun build)

in Revenant

Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand why you’re using the hammer. The staff gives far superior survivability. The condition cleanse + heal, healing orbs, weakness application, daze and the block really distinguish it as THE weapon for surviving.

I don’t understand the Eye for an Eye trait. Sure it gives some nice protection and a lovely taunt but on a 45 second cooldown, it does do THAT much for you. I prefer the weakness trait. The pretty consistent weakness should do a lot more for you.

I ‘m not sure about Jalis. It has a good heal, the hammers are decent and the elite is useful occasionally but ultimately I think ventari might be a better choice. A case could certainly be made for Jalis but forced engagement and the stability road are pretty mediocre. We’d have to test out both of the combinations to be sure.

I also don’t understand the armour. If the number one priority objective is just to not die then the power, precision and ferocity stats don’t make sense. It looks like you’re trying to compromise between being relevant in a fight and not dying. The berserker weapons are especially confusing. Given that revenant has a weakness to conditions, your lack of vitality is also very disturbing.

I do not understand your choice of sigils at all. None of them give you any more potential for tanking or healing or anything. All of them are completely damaged focused apart from the sigil of ice which is just not as appropriate as lots of other sigils.

The following would be my take on a revenant mega-tank:

http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRRlbospyPUYT5IKIs8EllZlhNmb+RNgEewe6r/G-ThyHABK/IAYV9nT2fYVNBuq8LVzf1eCAUVPAvKBB4IAAA-e

Obviously with this build, you’ll barely be able to kill a mere skritt in under an hour (maybe a slight exaggeration) but this is a much more tanky build which retains many elements of your original build. Other options include using the salvation traits, Jalis and even Shiro for the dodging, stun and impossible odds disengage (nobody can catch you if you have enough energy).

EDIT:
Varezenem! You totally ripped off my build! Except for the devastation. But why? The life siphons are definitely great but that’s only two traits out of six working for you as opposed to four in invocation. Without Invocation, you lose a cleanse and you have no stunbreak in Ventari.

(edited by Demented Yak.6105)

Indestructible Herald (4 fun build)

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

I don’t understand why you’re using the hammer. The staff gives far superior survivability. The condition cleanse + heal, healing orbs, weakness application, daze and the block really distinguish it as THE weapon for surviving.

I don’t understand the Eye for an Eye trait. Sure it gives some nice protection and a lovely taunt but on a 45 second cooldown, it does do THAT much for you. I prefer the weakness trait. The pretty consistent weakness should do a lot more for you.

I ‘m not sure about Jalis. It has a good heal, the hammers are decent and the elite is useful occasionally but ultimately I think ventari might be a better choice. A case could certainly be made for Jalis but forced engagement and the stability road are pretty mediocre. We’d have to test out both of the combinations to be sure.

I also don’t understand the armour. If the number one priority objective is just to not die then the power, precision and ferocity stats don’t make sense. It looks like you’re trying to compromise between being relevant in a fight and not dying. The berserker weapons are especially confusing. Given that revenant has a weakness to conditions, your lack of vitality is also very disturbing.

I do not understand your choice of sigils at all. None of them give you any more potential for tanking or healing or anything. All of them are completely damaged focused apart from the sigil of ice which is just not as appropriate as lots of other sigils.

The following would be my take on a revenant mega-tank:

http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRRlbospyPUYT5IKIs8EllZlhNmb+RNgEewe6r/G-ThyHABK/IAYV9nT2fYVNBuq8LVzf1eCAUVPAvKBB4IAAA-e

Obviously with this build, you’ll barely be able to kill a mere skritt in under an hour (maybe a slight exaggeration) but this is a much more tanky build which retains many elements of your original build. Other options include using the salvation traits, Jalis and even Shiro for the dodging, stun and impossible odds disengage (nobody can catch you if you have enough energy).

I like yours too! It’s honestly way better for being a pure tank. To be honest I’m actually planning on using my build on one of my Revenants so I wanted it do be able to do worthwhile damage. I like the idea of using staff over hammer and I see why it’s better for tanking, It’s just that I’m already going for a Ventari/Shiro half support, half damage build on my base Revenant so I wanted this to have a different purpose. That’s why I used Jalis and hammer instead of Ventari and staff. Having some damage from range and the projectile block is nice too.

I like eye for an eye a bit better than battle training. With the amount of toughness I have I think it’s important that I take the blows over more squishy allies, and the taunt and protection should help with that. The weakness is nice on battle training, but it’s only on one target every ten seconds. Other players can probably be able to keep weakness up better. Taunt, however is quite uncommon. Yeah, I really don’t have much vitality or condi removal. In PvE that shouldn’t be too troubling though with the runes and Jalis’s hammers making condis pretty limp and the build’s sustained mini heals adding effective health.

I really like your build and if the situation ever called for someone truly unkillable, yours would be the way to go. I just wanted to be a very hardy character that’ll be useful to any team I’m in. Thanks for the feedback!

Indestructible Herald (4 fun build)

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I don’t understand why you’re using the hammer. The staff gives far superior survivability. The condition cleanse + heal, healing orbs, weakness application, daze and the block really distinguish it as THE weapon for surviving.

I don’t understand the Eye for an Eye trait. Sure it gives some nice protection and a lovely taunt but on a 45 second cooldown, it does do THAT much for you. I prefer the weakness trait. The pretty consistent weakness should do a lot more for you.

I ‘m not sure about Jalis. It has a good heal, the hammers are decent and the elite is useful occasionally but ultimately I think ventari might be a better choice. A case could certainly be made for Jalis but forced engagement and the stability road are pretty mediocre. We’d have to test out both of the combinations to be sure.

I also don’t understand the armour. If the number one priority objective is just to not die then the power, precision and ferocity stats don’t make sense. It looks like you’re trying to compromise between being relevant in a fight and not dying. The berserker weapons are especially confusing. Given that revenant has a weakness to conditions, your lack of vitality is also very disturbing.

I do not understand your choice of sigils at all. None of them give you any more potential for tanking or healing or anything. All of them are completely damaged focused apart from the sigil of ice which is just not as appropriate as lots of other sigils.

The following would be my take on a revenant mega-tank:

http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRRlbospyPUYT5IKIs8EllZlhNmb+RNgEewe6r/G-ThyHABK/IAYV9nT2fYVNBuq8LVzf1eCAUVPAvKBB4IAAA-e

Obviously with this build, you’ll barely be able to kill a mere skritt in under an hour (maybe a slight exaggeration) but this is a much more tanky build which retains many elements of your original build. Other options include using the salvation traits, Jalis and even Shiro for the dodging, stun and impossible odds disengage (nobody can catch you if you have enough energy).

I like yours too! It’s honestly way better for being a pure tank. To be honest I’m actually planning on using my build on one of my Revenants so I wanted it do be able to do worthwhile damage. I like the idea of using staff over hammer and I see why it’s better for tanking, It’s just that I’m already going for a Ventari/Shiro half support, half damage build on my base Revenant so I wanted this to have a different purpose. That’s why I used Jalis and hammer instead of Ventari and staff. Having some damage from range and the projectile block is nice too.

I like eye for an eye a bit better than battle training. With the amount of toughness I have I think it’s important that I take the blows over more squishy allies, and the taunt and protection should help with that. The weakness is nice on battle training, but it’s only on one target every ten seconds. Other players can probably be able to keep weakness up better. Taunt, however is quite uncommon. Yeah, I really don’t have much vitality or condi removal. In PvE that shouldn’t be too troubling though with the runes and Jalis’s hammers making condis pretty limp and the build’s sustained mini heals adding effective health.

I really like your build and if the situation ever called for someone truly unkillable, yours would be the way to go. I just wanted to be a very hardy character that’ll be useful to any team I’m in. Thanks for the feedback!

For this ventari/shiro build I would go for hammer as a weapon. It’s perfect since you don’t need to meele making it easier to manage the tablet. =p

Senbu Ren[Wind]
Herald of Ventari