Initial Rev WvW Feedback 20150710

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

After playing the revenant for just under 4 hours, I’ve found the class very flashy; but, weak. I spent my first 90 minutes or so attempting to make a viable build, hobbled by the lack of gem variety available without purchase. My initial tests for base damage came up with 84 second kill time for hammer (auto-attacking a Heavy sparring golem), 64 for staff and 44 for mace/axe. This was with no specializations used (pvp lobby default) and weapons purchased from the lobby weapon smith. As I was attempting to go for damage, without using berserker gear, I chose full rampagers, with specializations that seemed to have synergy with precision and critical damage. Then I locked in Mallyx with no intention to use the Ventari backup I readied.

What I learned was that a fight against a lone sentry, with no humans in sight, proved challenging. My damage was low and my health faltered. I felt like I was playing a level 60 light or medium armor toon.

I usually run a necromancer in wvw, which, as many players know, makes roaming in wvw a cake walk if you aren’t fighting other players. That said, I have a low level necromancer on one of my accounts that could take a sentry without breaking a sweat at level 30, with no wvw points spent to buff him against NPCs. Using the revenant felt much weaker than that level 30 necro.

Once I swapped back to a hammer that fit the gear I was using, I found I could kill a dolyak solo fairly efficiently, with a lot of skills 3, 5 and 9. This was better than the mace/axe combo. Still, it took a lot of dodging and kiting to take a dolyak that was accompanied by a quartermaster and a scout.

Along the way, I played with a few other players who would ask me how the revenant played. I would tell them I hadn’t gotten the hang of it yet and that it would take some hours to figure out. Some players told me they thought the revenant was “broken” and useless in WvW. Although I would, categorize the profession as “a beta offering” rather than “broken”, I do agree that, in it’s current state, it’s fairly useless on its own. In a group of 2-5 players, it’s very obvious that the revenant isn’t excelling at DPS. Generally, health would evaporate the second another player starting hitting one of my chosen targets. It didn’t seem like I assisted much, short of being a distraction. Opposition players could ignore me without much worry.

As a player who does a lot of solo roaming in WvW, capturing camps and towers, with some party and larger group play thrown in for variety, I’ve yet to find a way to make the revenant viable.

I am interested in how others felt about this profession in WvW.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: sendaf.8375

sendaf.8375

Rev needs a huge buff in the power department, I also had problems killing WvW npcs…

I found the most success with Mace/Axe Mallyx/Jalis with 100% condi focus I was able to spam tons of torment and burning. Mallyx is a great legend. Combines team support and aoe pressure in one but it makes us pretty vulnerable.

Hammer was alright it just needs a to deal more damage. Also it was tough against most opponents because your projectile reflection skill was useless. However when you ran into a ranger it was deff nice to have.

Staff is awful. Sure its support but it deals literally no damage. group support abilities were nice but nothing a water ele couldint do better for less effort. the pushback dash skill #5 was the only thing on the bar I could rely on. Also I think the little health orbs the auto attacks drop need to stick around longer and be easier to see. Theres no way you will see that in a zerg fight.

The look and animation of the class is beautiful though. I’ll probably put some more time into trying the class out this weekend but not earning any loot or rewards and not being able to communicate with my GUILD while playing GUILD WARS is a huge turnoff.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Without question, the look of the revenant is beautiful.

I may have failed to express that while referring to the profession as “flashy”; but, I do really think all the professions should look so good while they are doing what they do.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: mordran.4750

mordran.4750

The revenants i met yesterday in wvw were a joke. given that nobody can really play the class, knows all the skills etc but still. The damage output of these guys was laughable, the hammer is so slow, it´s ridiculous. Really, i did not even have to dodge, you can simply walk out of the silly telegraphs.

Unfortunately i have not met mace, axe guys so it might be better there. From the few hours i played one myself i think that for support maybe there is a spot for the class, healing i don´t know. The mechanic of the tablet feels really strange, commanding this thing back and forth. If you are not under pressure and have the time to do that ok, but if you have somebody on you i doubt that you can be effective.

Also no swiftness, and very very limited mobility is something i hate about the class. Hell even on my necro i feel more mobile than on this sitting duck.

The animations of the skills look awesome but jesus christ arenanet i don´t know what release date you are thinking of, but this class has a lot of work to be done.

(edited by mordran.4750)

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: jgcd.6041

jgcd.6041

Keep in mind, fellow players, that ANet isn’t letting us play with the finished product. We know more legends are due to be revealed (Shiro from Factions is confirmed), not all of the weapon sets are put in, and none of the current legends for the beta are really centered around dps. Well, Mallyx is supposed to be, but considering the price to pay to really cut loose on him, ouch.

Mace-Axe is a lot faster, and is interesting to play. Hammer, slow, good for static or predictable enemies, sucks for PvP and WvW.

Give it time. Before release, we will see the finished product, so see this as a prototype.

- This is a forum, expect logic to get left at the door, beaten bloody, and set on fire.

- The more asinine the post or thread, the more I am amused.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Keep in mind, fellow players, that ANet isn’t letting us play with the finished product.

Obviously, this is the true idea of a beta test, despite the popular ideal that it is simply an early release of a game for special, selected players.

It’s important for those of us who enjoy the game to give ArenaNet as much informative, constructive criticism as possible so that they can improve our game as much as possible before release.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

After spending more time playing the revenant, I abandoned my attempt to play mace/axe because I found I was way too squishy to be effective anywhere in the game, especially in WvW. Using the hammer gave me more survivability against limited NPCs; but, it was still too weak to pose any threat to another player. I don’t think that the weapon or legend selected is relevant to how much damage this profession takes from other professions. It seems like the support potential of revenants is hobbled by the fact that they don’t pump out as much support as they need to survive.

Initial Rev WvW Feedback 20150710

in Revenant

Posted by: Kodiak.3281

Kodiak.3281

https://forum-en.gw2archive.eu/forum/professions/revenant/WvW-Revenant-Feedback/first#post5275033

This was my feedback from time spent playing in the zerg/group in T1.

At this point my Hammer 2 is critting anywhere from 3k (close) to 5k (end) which it hits a lot incoming groups. Seems to okay. The Malyx/Jalis combo works well once you figure it out.

Kodiak X – Blackgate