I was pretty surprised there were no changes on this for the next BWE and I really would like to have more attention to this skill as it was alright, but pretty much made into worthless. For a skill with a fairly high energy cost and a cooldown, which is already quite a big thing for revenant utilities.
The main problem I find having with this skill is the way it functions. The stability is applied so late it just makes the caster very static. It’s fine that the skill itself is static, but the effect being applied is just way too late. I had lots of times where I still got CC’ed from a single downed enemy while standing in the road, while not applying stability yet because it takes so.. super… long. Along with this, the effects being applied by the current state is really underwhelming.
So to clear up the effect what it did at first:
Create a stone road that damages and weakens foes as it’s created. Once it’s created it will pulse, granting stability to allies:
- XXX damage
- Stability (6s) 1 stack
- Weakness (6s)
- Energy cost: 25
- Cooldown: 5 sec.
Now I do agree it’s not supposed to be that you can be immune to CC while basically just spamming this skill and standing in it, so a cooldown increase should’ve already been enough. Not only that but it’s functionallity should’ve been changed already with this slightly. The speed of laying down the road needs to be at least twice as fast. Of course with the nice boon duration buff Glint gives, the stability duration could also have been reduced slightly, but instead it just has been made into this:
- XXX damage
- Stability (1s) 1 stack
- Weakness (6s)
- Energy cost: 30
- Cooldown: 10 sec.
So not only did they not fix the problem it had initially, it also got nerfed on 3 ways where only 1 was necessary (which is the cooldown one). The stability duration nerf is way too big and the duration of the stability could easily have been reduced to 3 seconds. The energy cost in it’s current state is just way too much. If the skill was actually be reworked to something good, 30 energy might be worth but I don’t see any reason to spend 30 energy for such bad skill.
As for my opinion what should be changed:
- It could rather become a stunbreaker instead of the elite. (The elite could potentially also gain another effect but that’s not the discussion here.)
- The stability duration should be increased to 3 seconds.
- The speed of applying the first stack of stability should be at least twice, if not three times as fast as it is now. (I believe it’s around 1.75-2 second including the cast time before the first stability is pulsed. Such reliability…)
With these changes, a 10 seconds cooldown and 30 energy cost is much more worth and balanced. At least it will be more reliable to use and makes you initially less static. If you would want to stack more stability you could always stick around longer in the field, but currently I just feel it forces you to stay in the road for at least 4 seconds to profit from the skill. An enemy only needs to lay down 1 aoe field and you can almost already asume it’s not worth sticking in it for the little you get.
Edit:
Another rework I thought off was rushing forward 600 units in about 3/4 second while leaving a trail behind that pulses stability and giving initial stability upon casting (equal to a pulse of the trail/road or maybe even better like Kodiak suggested). I honestly think this could also improve revenants mobility when you pick jalis. This does make the skill quite different from what it is now, which some people may dislike. Though it seemed a cool option to me.
(edited by BlackDevil.9268)