Invocation: Roiling Mists, unintended effect?
For a GM trait, if it only increased fury to give 30% instead of the current 50%, it would be a pretty terrible trait. Even at 50% it’s actually TERRIBLE.
Look at warrior’s signet mastery ADEPT trait that gives 100 precision per signet used for 1 minute. By simply spamming healing signet out of combat you get a free +25% crit (don’t need to maintain a boon). This adept trait also reduces recharge on signets by 20% and automatically casts signet of might (free 100 precision for 1 minute and you become unblockable) when opponent gets below 50% hp.
Warrior adept trait is currently better than a possibly bugged revenant GM trait.
But, the bugged stat means that using armor with precison gives you 100% crit chance… if that’s not OP, then what is?
But, the bugged stat means that using armor with precison gives you 100% crit chance… if that’s not OP, then what is?
Necromancers will be able to get 100% crit chance without any precision gear through the use of a Reaper Master trait and Death Perception.
Anyway, Roiling Mist is a terrible trait. With the intended description, it would give a 10% bonus critical hit chance from Fury. 10% conditional critical hit chance is terrible for a Grandmaster. Hell, it’s mediocre for an adept.
(edited by Duke Blackrose.4981)
I know about the Necromancer trait, but you can’t stay in Death Shroud forever, well some people almost can, but in a group with permanent fury it just seems… OP
I agree that that the intended disciprion sucks though.