Invoking the legend 'Bunker Guardian'
Not switching legends and taking cruel repercursion over cleansing channel? You wot m8.
I’m not taking cleansing channel because I’m not switching legends. I don’t switch legends because this build is based completely off of sustain provided by the glint passive heal, m8.
I’m not taking cleansing channel because I’m not switching legends. I don’t switch legends because this build is based completely off of sustain provided by the glint passive heal, m8.
Well from what I see you get around 300HP/s from regen… That’s not a lot…
You’ll probably have more success with the bunker role by running
https://forum-en.gw2archive.eu/forum/professions/revenant/Decap-bunker-rev-build/first#post5891138
.
Herald of Ventari
actually its 666 heal per tick of regen,
more if you have facet of nature on.
(edited by InsidiousWaffle.7086)
actually its 666 heal per tick of regen
Where did you get these numbers? Regen scales for 130+0.125(Hpower) you would need 4.3k HPower to get that. Also I’m not aware of any trait that enhances regen effectiveness on self.
Herald of Ventari
mouse over the tooltip, each stack of regen from the heal gives 666 healing. Facet of nature activation gives regen with a total effectiveness of 2k.
mouse over the tooltip, each stack of regen from the heal gives 666 healing. Facet of nature activation gives regen with a total effectiveness of 2k.
I would recommend you reading the combat log… Also regen only stacks in duration.
Herald of Ventari
I can when I get home later, but when I was using it earlier(last night) I was getting numbers of over 1k per second. my example of this was getting spiked down to 14-15k, and then using shield 5 and sword 4, healing back up to full, which is 21k.
Because of the block duration, which is 5 seconds, I can figure that I’m getting around 1.2k heals per tick of regeneration.
I’ll do more testing when I get home, but for now, my logic is completely solid
Here are the numbers broken down on that build:
- Facet of Light: 190.29 HP/s (tooltip being 666HP healed every 3.5 seconds)
- Consume Facet of Light: 2147 + any incoming damage becomes healing for the next 3 seconds.
- Invigoration Flow: 73.8 HP/s (369HP on a 5 second ICD, requires skill activation with an energy cost)
- Steadfast Rejuvenation: 124.75 HP/s (499HP on a 4 second CD, requires being hit)
- Shield 4: 2308HP
- Shield 5: 988HP x4 over 2 seconds
Shrouding Mist affects your Shield 4 and the regen applied by Facet of Light when your Energy is above 50% so their healing done to allies (not self) is boosted by 25%. Thus your regen becomes 208.125 for your allies, and your Shield 4 recovers 2885 HP on an affected ally.
Strictly speaking regen (the boon) you’re looking at…..drumroll….190 – 191 HP/s.
Even if you throw in IF and SR and break them down by their ICD you get…..more drumroll….387 – 390 HP/s, and that’s assuming you proc the traits the moment they come off of their ICD.
(edited by savacli.8172)
there has to be a problem somewhere, because the effectiveness of the healing as I observed is much higher than that. Im omw home now, I’ll come back with soldid numbers
Here are the numbers broken down on that build:
- Facet of Light: 190.29 HP/s (tooltip being 666HP healed every 3.5 seconds)
- Consume Facet of Light: 2147 + any incoming damage becomes healing for the next 3 seconds.
- Invigoration Flow: 73.8 HP/s (369HP on a 5 second ICD, requires skill activation with an energy cost)
- Steadfast Rejuvenation: 124.75 HP/s (499HP on a 4 second CD, requires being hit)
- Shield 4: 2308HP
- Shield 5: 988HP x4 over 2 seconds
Shrouding Mist affects your Shield 4 and the regen applied by Facet of Light when your Energy is above 50% so their healing done to allies (not self) is boosted by 25%. Thus your regen becomes 208.125 for your allies, and your Shield 4 recovers 2885 HP on an affected ally.
Strictly speaking regen (the boon) you’re looking at…..drumroll….190 – 191 HP/s.
Even if you throw in IF and SR and break them down by their ICD you get…..more drumroll….387 – 390 HP/s, and that’s assuming you proc the traits the moment they come off of their ICD.
The mistake is that Mender’s in gw2skills has the wrong stats it should be major HPower/Power minor vit/prec. It still won’t do what he expects. What he probably saw was the sum of regen+steadfast+invigorating.
Herald of Ventari
Results:
Regen healing for 283 per tick
Steadfast rejuvenation healing for 573
Invigorating flow working for 393
crystal hibernation healing for 1,233 per tick(4,932 total)
leech heals for 975
envoy of exuberance heals for 2,233
So, if everything procc’s, and we use both envoy and hybernation, we end up with a burst-heal of 9,106, but wait, we need to add in the regen working over all of these cast times.
Crystal hybernation + Envoy of Exuberence + unrelenting assault has a total cast time of 4.5 seconds, that, multiplied by the regeneration healing per second, equals 1,273.5 healing from regen over 4.5 seconds, bringing our burst heal up to 10,379.5
However, the entire idea of this build is of passive healing, so let’s look at that.
assume that we are doing our normal rotation, chaining as many blocks, invulns, and evades as possible. That is equivalent to our dodges, unrelenting assault, Crystal hibernation, and duelists preparation. The total cast times of these add up to 8 seconds (double evade, skills, evade), which-multiplied by the regen numbers, is equal to 2,264, all of which your opponent can do nothing about, seeing as you are invulnerable the entire time. We aren’t done yet.
Because your rotation will be proccing traits and sigils, we need to add those too.
Invigorating flow will proc one time, for 393, and steadfast rejuvenation will proc twice, for 1,146.In addition, leech heals for 975. So passively, without taking into account active heals, you will be healing for 4,778 over 8 seconds, during which you cannot be hit.
(edited by InsidiousWaffle.7086)
Tooltip gives you total healing from Regeneration over duration applied by skill, not per tick.
So if skill giving you 3 seconds of Regeneration with no healing power heals for 390 on tooltip, it means that boon will heal you for 130 every second for 3 seconds.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I just tested it with combat log actually
Also, changing from sigils of fire and air to sigils of leeching and blood on weapons
FYI, you can also use Jalis with Devastation traitline for good self-healing. Vengeful Hammer hits will apply vulnerability and thus life siphon to foes they hit, while also providing -20% damage and condi. damage to you. The more foes you hit with hammers, and the more life leech procs – you will love minion Necros.
Note, however, that this healing does not scale with healing power.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)