Just posting some food for thought, and this post’s argument probably isn’t the type you’d expect at first from the title.
Glint/Shiro herald with marauder, sw/shield and either staff or hammer is assured to be an extremely powerful build in conquest. It has solid damage, good support through boons, and most importantly, good access to active defenses through evades and crystalline hibernation. I’m not going to argue whether or not this set of skills makes revenant overpowered or not, since thats a waste of time. Instead I’m going to compare the build diversity of the class to that of the class that is among the lowest in viable pvp build diversity.
Now the crux of my argument, comparing it to D/D Elementalist is that I fear that every other legend besides glint and shiro pales in comparison to what the two of them bring to the table. Mallyx lost a lot of its niche and utility when it was rebalanced, and the supremacy of burn damage in this game makes it still a subpar condition spec in high tier pvp (condi rev also has limited weaponset choices and horrible active defense against focus fire). Jalis provides a tanky brawler/CC playstyle without the and without too much sustain and only some active defense against CC. Ventari provides sustain, but no useful active defense or ability to negate focus fire. Meanwhile glint provides every boon your team would want in most situations, a heal skill that doubles as an active defense, and shiro provides enough capture point rotation power, evade/stunbreak quickness and CC to hold it together. The only true weakness of the build is sustained condition pressure in a 1v1 (allies can cleanse you in teamfights), and even then, crystalline hibernation and the glint heal mitigate this weakness quite well to be quite managable and balanced.
Based on my testing, most of the condition/tank/healer builds with corresponding weapons and amulets and traits felt lackluster compared to marauder glint shiro. These builds had issues because of limited useful weaponsets for their overlyspecialized niches (such as mace/axe only viable weapons for condi) and generally poor access to stunbreaks and active defense. Ironically glint/shiro, being overly specialized towards direct damage felt the most useful and versatile in each different scenario, in part because of its high amounts of active defenses, stunbreaks and multitude of useful weaponsets (you can take any combination of sword, staff, hammer, or any offhand and make it work very well, other builds feel more limited in that regard).
Compare this to D/D elementalist. For years all they’ve had was water/arcane traits to spam heals and defenses and condition cleanses just to stay alive, and they later gained good damge/mightstacking last April and have been stuck that way ever since. Any build thats a major deviation from water/arcane/defensive cantrip utilities has been completely overshadowed by a much higher margin than the comparative meta and non-meta builds on other classes. You could run a decent burst build with fresh air, but it sucked compared to every other dps build in pvp. You could try a condition build almost viably after they reworked conditions, but it didn’t have the sustain to be worth using. D/P thief and contemporary theif build diversity in spvp is another case study that highlights the disparities i build diversity of the revenant.
So now, this is not a nerf-herald thread. Its simply a plea to critically think about the viability of other legends/builds/playstyles in comparision with the build that has emerged as the almost definite pvp meta build for the class based on the betas. The thing I want most of all in this game is viable build diversity, and thats somethingI will always advocate for.
Granted we don’t know if many other buffs have happened to mallyx/ventari/jalis for launch, but I think its something we should keep in mind moving forward as we figure out the full potential of the Revenant profession in spvp.
Anyways, discuss.
tl;dr- for those of you thinking I’m comparing them in terms of lack of counters or overpoweredness, thats not what I’m doing, I’m comparing their lack of viable build diversity.
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)