Q:
Is there any way to deactivate the facets?
Game Designer
A:
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
I work on systems, combat, skills, and balance.
You can deactivate them by using 2nd (active) skill
I would imagine changing legend also cancels them.
You can deactivate them by using 2nd (active) skill
That’s the question, is that the only way to deactivate them? For example I might want protection for a certain encounter so I pop the elite facet, but once we’re done I dont wanna burn a 45 second cooldown to just turn the passive off
If they go on full cd from swapping legends, it is going to suck.
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Do facets & other up keeps end when you reach 0 energy or when you go below it? IE if you used a skill that used exactly how much energy you had left but you still had positive gain would it cancel them?
Would make a different when you have low energy gain, if they end on 0 you’d have to wait a bit longer till you had more than you needed to use the skill in question.
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Guess I’ll be legend swapping a lot then, thanks for the clarification!
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
Yeah, I kind of have to agree with this. I’d hate to have to put the elite facet on its full cooldown just because I needed 3s of protection to mitigate a burst. Slapping on an F3 command to cancel active facets without putting them on the active skill cooldown would go a long way. If it helps, maybe add an initial energy cost or shorter cooldown to the base facet to prevent spamming, but I definitely would prefer to be able to deactivate them without wasting the active skill in a situation where I wouldn’t need it.
Edit: The censor is so sensitive that I can’t even use the numeric value for the elite facet’s active cooldown. >_>
(edited by Black Box.9312)
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
The “wrong button” argument is a non starter for me. That’s sort of weak and is true for everything.
What you’ve described is exactly why there is decision making. You decide if it’s worth the passive effect for a few seconds to put the whole skill on cooldown when you burst. Or change Legends. Or let the energy drain instead.
This is the opposite of no decision making. Every time you use a facet you make more decisions about how you’re using it than a normal “fire and forget” skill.
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
Yeah, I kind of have to agree with this. I’d hate to have to put the elite facet on its full cooldown just because I needed 3s of protection to mitigate a burst. Slapping on an F3 command to cancel active facets without putting them on the active skill cooldown would go a long way. If it helps, maybe add an initial energy cost or shorter cooldown to the base facet to prevent spamming, but I definitely would prefer to be able to deactivate them without wasting the active skill in a situation where I wouldn’t need it.
Edit: The censor is so sensitive that I can’t even use the numeric value for the elite facet’s active cooldown. >_>
I think adding F3 to cancel all facets is a “cop out” (not the perfect term but it works). It lets you have the best of both worlds, you could use the passive whenever you want for no cooldown. This is exactly the opposite of how this Legend was presented and intended for use.
It’s not that these are bad ideas in and of themselves, it’s just contrary to everything previewed about how Glint is intended to play.
Jade Quarry
(edited by Adamantium.3682)
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
The “wrong button” argument is a non starter for me. That’s sort of weak and is true for everything.
What you’ve described is exactly why there is decision making. You decide if it’s worth the passive effect for a few seconds to put the whole skill on cooldown when you burst. Or change Legends. Or let the energy drain instead.
This is the opposite of no decision making. Every time you use a facet you make more decisions about how you’re using it than a normal “fire and forget” skill.
Indeed. The whole point of the design seems to be about deciding how to manage the facets, which ones to use at what time and if you can risk not having it while its on cool down or if the active effect is essential right now. Adding the ability to just cancel them would trivialize it.
Also since it was mentioned. You can accidentally click a skill on any profession, none of the other professions offer an undo button
If you wanna cancel all your facets, why not just pop them all at once? They are instant cast, anyway.
If you wanna cancel all your facets, why not just pop them all at once? They are instant cast, anyway.
Because I don’t want to waste my whole Energy reducing my usefulness to 0?
As for above^ – What you’re guys describing is misplaying. If I want to cancel my Facet of Chaos, I’m forced to use the active, even if it makes no sense and I have no target worth knockbacking. That’s not decision-making for me.
If I run around the map with Facet that gives Swiftness and find myself attacked, how do I make my decision-making? I’m essentialy stuck there with something I don’t need.
What about Facet of Nature? I can’t legend swap out of it.
I know what you mean, but I simply think that it won’t work well and would like an option to cancel energy drain, as with other upkeeps. You use upkeeps when you need them and you stop using them when you don’t. Like in GW1.
Otherwise, after the combat you will do..what? Wait till all your bar expires and fills up or use the active for no reason? That will be a chore.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
wait if i use auto attack after activating some facet it gets canseled? that’s a huge bummer
Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.
Then please add F3 which would cancel all facets.
Without this option, there won’t be much decision-making, timing or energy management – if you press wrong button, you’re pretty much screwed and forced out of Legend/forced to misplay.
This really has to be dealt with ASAP.
Yeah, I kind of have to agree with this. I’d hate to have to put the elite facet on its full cooldown just because I needed 3s of protection to mitigate a burst. Slapping on an F3 command to cancel active facets without putting them on the active skill cooldown would go a long way. If it helps, maybe add an initial energy cost or shorter cooldown to the base facet to prevent spamming, but I definitely would prefer to be able to deactivate them without wasting the active skill in a situation where I wouldn’t need it.
Edit: The censor is so sensitive that I can’t even use the numeric value for the elite facet’s active cooldown. >_>
I think adding F3 to cancel all facets is a “cop out” (not the perfect term but it works). It lets you have the best of both worlds, you could use the passive whenever you want for no cooldown. This is exactly the opposite of how this Legend was presented and intended for use.
It’s not that these are bad ideas in and of themselves, it’s just contrary to everything previewed about how Glint is intended to play.
That’s why I also gave a suggestion for potentially adding either an initial energy cost or a small cooldown for the base facet skill. The problem isn’t that there’s a cost to using the facet, the problem is that the cost for needing 3s of protection is virtually the same as the cost for needing an AoE knockback that deals massive damage.
If you need just the protection for now but need to save the knockback for later when your buddy is being stomped you’re purely SoL unless you want to drain your energy and make yourself absolutely powerless for a good few seconds. It just seems like very poor design choice, and I really hope to see a QoL change to address it.