Jalis change

Jalis change

in Revenant

Posted by: Nath.3918

Nath.3918

I get this idea yesterday, to make Jalis feel more tanky.

Rite of the Great Dwarf – Would be an upeep, now it only affects yourself. Energy cost would be same as impossible odds 10 for activation (possibly 15 or 20 if its too good) and – 10 upkeep.
Effect:
-Protection 1 sec
-Resistance 1 sec
-Interval 1 sec
-Movement speed – 50% (you are now living stone)
Now you can be in a team fight and hammer would be weapon of choice because you cant chase anything.

Vengeful Hammers – Change name to Hammer break or something similiar so icon can stay same
Energy cost 20
Effect:
-Break stun
Nothing else, maybe 5 sec cd

Now if you manage your energy well you can react to most situation in team fights.
Core revenant would be more playable and herald would get more variability in form of slow point holder.

Natix Lin – rev

Jalis change

in Revenant

Posted by: Stand The Wall.6987

Stand The Wall.6987

rite of the great dwarf is the only reason for choosing jalis in wvw. I agree with the second one, vengeful hammers is crap.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Jalis change

in Revenant

Posted by: Rain.9213

Rain.9213

I actually think Jalis is just a few slight buffs away from being competitively viable.

-Inspiring Reinforcement shouldn’t take so long to lay out all the bricks and start pulsing stability. Considering it’s a very awkwardly shaped and small aoe, it should be faster.
-Vengeful Hammers still need to be fixed to stop turning off on environment.
-Rite of the Great Dwarf should have the condition damage resistance baseline instead of being forced to slot the now lame Retribution line just to survive condies.

That’s IMO what could make Legendary Dwarf pretty usable in PVP as you would provide excellent group support and not just a ton of boons while still being able to run full damage traits to still be a big threat in group fights.

Jalis change

in Revenant

Posted by: Huskyboy.1053

Huskyboy.1053

I actually think Jalis is just a few slight buffs away from being competitively viable.

-Inspiring Reinforcement shouldn’t take so long to lay out all the bricks and start pulsing stability. Considering it’s a very awkwardly shaped and small aoe, it should be faster.
-Vengeful Hammers still need to be fixed to stop turning off on environment.
-Rite of the Great Dwarf should have the condition damage resistance baseline instead of being forced to slot the now lame Retribution line just to survive condies.

That’s IMO what could make Legendary Dwarf pretty usable in PVP as you would provide excellent group support and not just a ton of boons while still being able to run full damage traits to still be a big threat in group fights.

In addition, Retribution should have a hammer trait. Obviously Ret is separate from Jalis but they’re actually supposed to go together, the way hammer functions atm it benefits more from extra dodges and damage reduction than sword or staff does. Invocation doesn’t work as well and so what else are you supposed to use with a hammer build?

Jalis change

in Revenant

Posted by: Rain.9213

Rain.9213

I actually think Jalis is just a few slight buffs away from being competitively viable.

-Inspiring Reinforcement shouldn’t take so long to lay out all the bricks and start pulsing stability. Considering it’s a very awkwardly shaped and small aoe, it should be faster.
-Vengeful Hammers still need to be fixed to stop turning off on environment.
-Rite of the Great Dwarf should have the condition damage resistance baseline instead of being forced to slot the now lame Retribution line just to survive condies.

That’s IMO what could make Legendary Dwarf pretty usable in PVP as you would provide excellent group support and not just a ton of boons while still being able to run full damage traits to still be a big threat in group fights.

In addition, Retribution should have a hammer trait. Obviously Ret is separate from Jalis but they’re actually supposed to go together, the way hammer functions atm it benefits more from extra dodges and damage reduction than sword or staff does. Invocation doesn’t work as well and so what else are you supposed to use with a hammer build?

Yeah that would be pretty awesome! Having Retribution grant you stability and something else for successfully evading while wielding a hammer would be pretty nice.