Just an idea for staff and hammer

Just an idea for staff and hammer

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

I just have a couple of ideas for some quality of life improvements to these weapons. Not going to get into the whole “low dps” and “slow and/or clunky” side cuz those topics have already been beaten to death.

Staff:

Punishing Sweep – Maybe just remove the chain mechanic. Instead just have the skill inflict weakness and have its cool down refreshed if it hits an enemy using a skill.

Warding Rift – Grants you swiftness while channeling. Useful for moving around to block projectiles for allies.

Hammer:

Coalescence of Ruin – tentative suggestion Make the first impact inflict a short duration cripple to help with staying at range.

Field of the Mists – If the first suggestion isn’t taken into account, perhaps this skill should knock back foes in front of you to just beyond the wall when it’s first cast.

Just an idea for staff and hammer

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I’m in support of these, especially the change to Punishing Sweep. That’d be a great way to handle the skillful play without making it an otherwise terrible skill (as it is now). Weakness duration could be extended too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Just an idea for staff and hammer

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I like this idea.