I was thinking today how to change Kalla skills to make it more usable in competitive environment without affecting it’s pve perfomance so here is my idea for it – change all summons to spiritual infusions/possessions with same (almost) effects! This post is more about design change rather than balance, so i won’t touch numbers or energy costs, which are another needed improvements.
How it will work:
You press the button, charr spirit appears (not npc, just animation), infuses player with their special power, play salute animation, disappear. We are left with it’s special buff.
More details on each skill:
Breakrazor’s Bastion:
Renegade summons Breakrazor, she heals him for initial heal and infuses him with Breakrazor’ Bastion, pulsing area heal with condition damage reduction, for 10 seconds. Area moves with renegade and affect him and his allies. And move the stunbreak from here to somewhere else, it was a terrible idea.
Razorclaw’s Rage:
Renegade summons Razorclaw, he empowers renegade with Razorclaw’s Rage, aura that affect player and allies near him (area same as current summon has) for 10 seconds. Razorclaw’s Rage causes each attack to inflict bleed with icd of 1 second for each player, basically same as it is now but centered at revenant.
Soulcleave’s Summit:
Same as two above, Soulcleave empowers revenant with lifestealing aura that affect him and allies nearby, last as long as maintained.
Now, with 2 other utilities things get more interesting, here i decided to move attacks to character himself, rather than spirits, might as well add some boons on activation (fury and stability are my preference).
Darkrazor’s Daring:
Renegade summons Darkrazor, he empowers player with Darkrazor’s Daring for 6 seconds, Darkrazor’s Daring causes each revenant attack to daze (1/4 seconds) his target as well as enemies around it, icd 1 second. Same cc, same icd, now revenant inflicts daze instead of spirit.
Icerazor’s Ire:
Renegade summons Icerazor, he empowers player with Icerazor’s Ire for 6 seconds, Icerazor’s Ire adds small amount of damage (scales with power) to each attack, as well as inflicting vulnurability and cripple (or chill instead of both, since his name is Icerazor), no icd. This utility is damage utility, power more so, good synergy with both sword 2, 3 and staff 5 since they are a lot of hits, can also benefit condition if it is chill.
What i think this changes achieve:
- Overall better flow of combat without constant need of standing in circles
- Better synergy with shortbow, since is is 900 range and spirits are 600 and not moving
- No more wasted energy because your utility is dead, running away in fear or is launched from cliff
- Can actually control whom to daze, whom to cripple and whom to buff
- Not much changed from PvE side of things, still good offensive support
- Since we are 1 month till the expansion i think this changes are more realistic to implement than complete redesign
What i think are the downsides of this changes:
- If you are a big fan of charrs and/or summons, you will see warbands spirits for a little shorter time than before, but i think it is for the better.
- You can no longer jump on downed enemy while your spirits finish it, you need to do everything by yourself.
Thanks everyone for reading, i hope you liked my ideas, and sorry for any possible mistakes, english is not my first language.