Like the title says—my main criticism of the Revenant, is that it is fundamentally designed on every level, to limit the ways a player can customize their character:
Utilities completely depend on legends, of which there will only be 5, and even choosing the fifth one forces you into an elite spec. From the five, you can choose two. I wrote about this in another thread, but this gives you a total of 5C2 = 10 possible combinations for utility skills. Other professions have at least 4 healing skills, 20 utilities to choose 3 from, and 3 possible elite skills—so 4 * 20C3 * 3 = 54,720 different combinations for the 6-0 half of the bar.
Most of the 55k choices in the base classes lead to interesting modifications in play styles and customization to make your profession fit what you want to do with it. Every utility/healing skill has a situation where it shines, a proper way to use it, and a set of traits to support it. Legends take that systemic depth and toss it out the windows without offering a suitable replacement
Revenants can’t switch weapons. Of all the design choices, this one makes the least sense to me. Clearly, each weapon is built to favor a certain legend—which is constraining in it’s own right but we’ll ignore that in favor of more quantifiable issues—yet you only get one weapon with two legends. For comaprison, here are other profession loadout options:
- Warrior: 4 (TH) + 3(MH) * 5 (OH) = 19 sets, from which you can pick 2 so 19*18 loadouts = 342
- Elementalist: (1 + 2*2)[possible equipped sets] * (5C0 + 5C1+5C2+5C3) [possible utility conjures] * 2[possible elite conjure] = 252 without even counting attunements
- Guardian: 3+3*3 = 12, 12*11 = 132
- Ranger: 3+2*4 = 11, 11*10 = 110
- Mesmer: 2+2*4 = 10, 10*9 = 90
- Necro: 1+3 * 3 = 10, 10 * 9 = 90
- Engie: 3 * (4C0 + 4C1 + 4C2 + 4C3) [utility kits] * 2 [elite kit] = 90
- Thief: 1 + 3 * 2 = 7, 7*6 = 42
- Revenant: 2 + 2 * 2 = 6
Note that I’m not even counting the extra option elite specializations will add to everyone, and giving ANet the benefit of the doubt and assuming Shiro will add another main-hand/off-hand option to the revenant. Even with these biases in favor of the revenant, ever single other class has an order of magnitude more tool sets they can bring to a fight. Heck, even if revenant could switch weapons they would still have the fewest loadout options, at 30.
The entire skill bar bar requires energy. As a revenant, you can either spam AA or you can forget about using your utilities. No other class has to give up half their skill bar to use the other half, so I can’t quantify this problem as well as the others, but it’s bad.
This one, at least, could potentially be helped by a re-balance of how fast energy is accumulated and how much skills cost in energy. However, I think I’ve already demonstrated how little freedom revenant offers players—the current consequence of the energy mechanic is to offer even less freedom in play-styles.
In short, the Revenant is broken, and it’s not an issue of balance or “it’s only partially finished.” Revenant is broken because unless there are some massive changes coming to the class that haven’t been announced, when ANet is finished with it, every single revenant will play the same. When revenant was still an idea on a whiteboard, ANet made a terrible mistake in designing it so that once you choose two legends and a weapon, your entire build is pigeonholed. Even if all the bugs were fixed, all the promised features were added, and all the weapons properly balanced for activation time and damage coefficients, this class would still be fundamentally broken.
I really like the concept and the style of the revenant. I want it to work and be fun. However, the class has deep issues that are not “Beta test” issues, which make it less fun and which frankly defies the core principles GW2 was built on when it first came out, eschewing the Holy Trinity because of the way Trinity games constrain players into specific builds.
I don’t like being so negative, but revenant really needs a lot of help. I’m hoping better defining the problem will be constructive.
(edited by Abnaxis.4593)