Legendary Nostalgia Stance

Legendary Nostalgia Stance

in Revenant

Posted by: orisci.6527

orisci.6527

I’m not sure if anyone has already suggested this, but why not re-balance the legends by making them closer to their GW1 counterparts? I’ve listed the Legend’s GW1 skills as utilities to see how they might be used in GW2. I didn’t quite go into numbers with my conversion suggestions, but the game play difference would be really fun!

Shiro Utilities:

Battle Scars – Stance. (7 seconds.) Shiro’s attacks gain life stealing equal to the highest damage he takes while in this stance.

Echoing Banishment – Shout. Target foe is banished to the mists and his spirit bound to Shiro. If the Spirit Binder is destroyed, the spirit is freed. (Prob make this a taunt)

Impossible Odds – Skill. (10 seconds.) All Shiro’s attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits. Initial effect: removes all hexes from Shiro. (Would be amazing for condi cleanse)

Meditation of the Reaper – Skill. (30 seconds.) Shiro meditates and absorbs the next 500 damage. When this skill ends, Shiro steals 20 Health from all foes for each second this skill was active. (Would be an interesting heal)

Riposting Shadows – Stance. (20 seconds.) Shiro Shadow Steps to the next foe who attacks target and attempts a return attack. If this attack hits, Riposting Shadows is renewed. (Would probably have to change this to a block with the same functionality.)


8Mallyx Utilities:*

Banish Enchantment – Spell. All enchantments are removed from target foe. For each enchantment removed in this way, one skill is disabled on all foes (6 seconds). (Should probably make it disable 1 utility skill or interrupt on target)

Consume Torment – Skill. All conditions and hexes are removed from caster. For each condition or hex removed in this way, caster gains 300 Health. (Good heal, similar to necro)

Shadow Smash – If this creature’s attack hits, target foe takes an additional 150 damage and Shadow Steps in a random direction. (Single target shadow step would be fun gameplay)

Summoning Shadows – Skill. (3 seconds.) End effect: all of caster’s foes Shadow Step to positions adjacent to the caster. (This is basically the old Unyielding Anguish which is nice for pvp! but I can see people hating it)

Wild Smash – Attack. Causes knock-down. Ends a stance and disables it (5 seconds). Unblockable. (Nice to have another CC)


Glint Utilities:

Crystal Bonds – Hex Spell. (monster only) Remove 1 enchantment. Target foe has reduced movement (15 seconds) and may not be the target of enchantments. (Nice Boon denial with movement impair)

Crystal Haze – Hex Spell. (monster only) (30 seconds.) Also affects foes near target. Causes -1 Energy degeneration. Causes 10 Overcast whenever foes use an Energy skill.
(This one would be tricky to convert over into GW2. Suggestions?)

Crystal Hibernation – Skill. (monster only) (20 seconds.) You gain +7 Health regeneration. Converts incoming non-physical damage to healing. (Make this similar to the Herald’s shield? Great vs power builds.)

Jagged Crystal Skin – Stance. (monster only) (10 seconds.) 100 damage to foes near you whenever you take physical damage. (This would basically be an additional retaliation vs power builds)


Jalis Utilities:

Dwarven Battle Stance – Elite Stance. (5…10…11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. (Amazing Interrupt skill)

Crude Swing – (really just a hammer attack. What we already have could work.)

Mighty Blow – (really just a hammer attack. What we already have could work.)

“I Will Avenge You!” – Shout. You have +3…6…7 Health regeneration and attack 25% faster (10 seconds for each dead ally). (Could make this give a heal per dead/downed ally, Quickness, and might)


Ventari didn’t quite have skills shown from the wiki, but I’d go more into pure protection, healing, maybe even some extra downed player health heals rather than dps, along with the nice CC the elite already has.

Legendary Nostalgia Stance

in Revenant

Posted by: ScottBroChill.3254

ScottBroChill.3254

these seem a lot better than what we have currently, more useful and more enjoyable. For the crystal haze, it could be a pulsing aoe slow or freeze or something along those lines.

Legendary Nostalgia Stance

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Posted by: orisci.6527

orisci.6527

these seem a lot better than what we have currently, more useful and more enjoyable. For the crystal haze, it could be a pulsing aoe slow or freeze or something along those lines.

Yeah I didnt think of that. Make it a good Slow/Chill or something with maybe some dmg could work.

Legendary Nostalgia Stance

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I want less passives and more active abilities on Legend skills. One of the big turn offs I have with some of the Revenant skills now is the passive nature of them.