Looking at Revenant objectively.

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Posted by: Rain.9213

Rain.9213

First off, I want to state that I love Revenant and it’s gonna be one of my 2 most played classes in HoT.

Second, Revenant just has too many good things going for it. Unrelenting Assault getting invuln was necessary… but a damage boost? No. That wasn’t needed. At the very least the damage boost should not have been so high.

It is completely ridiculous now to the point where a Revenant can make a crap ton of mistakes and get saved by the shield 5+shield trait. Now this would not be too much of an issue if a Revenant didn’t completely destroy you every time he popped UA.

Yes, I can play around UA but for example: I was fighting a Revenant 1v1. He pops UA throughout the fight, fine. I simply pop my invulns, blocks, etc. Keep in mind I’m running energy sigil so I can evade them too. I almost kill him once. Shield trait pops. Okay, keep fighting. Almost kill him again. He uses Shield 5. Alright. Let’s keep going.
I almost kill him a 3rd time but by then, UA pressuring so much and me having to use all my survivability just to live that 1 skill that has literally no drawback to casting with a ton of benefit, eventually I just ran out of ways to sustain myself while the Revenant casually won. It wasn’t even a matter of he played better than me as I juked, landed crucial attacks, and evaded or blocked UA as much as I could.

I think the Shield trait and skill 5 on Revenant are good but the real problem here, I think, is Unrelenting Assault. It’s not even a matter of me not knowing what to do against a Revenant as I played it extensively and know it’s ins and outs. It’s just that a Revenant is a tad bit too strong.

That and Chronomancer right now are quite absurd. Also Staff kittens for way too much. I have been on the giving and receiving end of it and I know how ridiculous that is too. I literally can one shot an enemy effortlessly with it just by baiting them out of dodges with UA, running up to them and pressing 5.

Edit: After further testing on Revenant in 1v1 and group fights, I realize that maybe it’s actually the Shield trait and Shield 5 that makes Herald forgiving as Unrelenting Assault on offhand Sword and Axe sets seems more tame when you don’t have a pseudo 3rd and 4th heal skill.

(edited by Rain.9213)

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Posted by: Misguided.5139

Misguided.5139

Waiting for the objectivity. Sorry, couldn’t help myself.

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Posted by: Rain.9213

Rain.9213

How about dropping your subjectivity and realizing that Revenant is far too forgiving?

Playing it felt just like playing DD ele prior to the last patch. Too much damage and sustain with no drawback. Only weakness a Shiro/Glint Revenant has is conditions but if you’re playing power, good luck fighting him.

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Posted by: Calcifire.1864

Calcifire.1864

*looks at sig*

*looks at post complaining about UA*

yep, TOTALLY objective.

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Posted by: Rain.9213

Rain.9213

Haha wow. If you think Revenant is completely balanced, you must clearly not be playing it right. Playing Revenant, I can effortlessly mow down practically everything not named Chronomancer.

Sure UA isn’t as strong in a group fight but 1v1, it’s completely over the top.

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Posted by: Gaaroth.2567

Gaaroth.2567

Haha wow. If you think Revenant is completely balanced, you must clearly not be playing it right. Playing Revenant, I can effortlessly mow down practically everything not named Chronomancer.

Sure UA isn’t as strong in a group fight but 1v1, it’s completely over the top.

There are way more ather skills that are over the top in 1v1.
Also on what class/build you fought suche Rev?

Anyway UA got invlun but NO dmg increase. Instead this BWE got a 20% more CD

Tempest & Druid
Wat r u, casul?

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Posted by: Rain.9213

Rain.9213

Haha wow. If you think Revenant is completely balanced, you must clearly not be playing it right. Playing Revenant, I can effortlessly mow down practically everything not named Chronomancer.

Sure UA isn’t as strong in a group fight but 1v1, it’s completely over the top.

There are way more ather skills that are over the top in 1v1.
Also on what class/build you fought suche Rev?

Anyway UA got invlun but NO dmg increase. Instead this BWE got a 20% more CD

I use a Dual Sword/Staff build. Doing Sword+Shield/Staff right now just to prove my point. Guess what? Everything is dying with relatively little effort. All I have to do is pop perma fury and might in Glint and UA.

And if I mess up? Guess what, dual invulns with heals attached and Glint heal if I get condi bombed.

This just feels so effortless and unrewarding to be honest.

Also UA got a really significant damage boost after BWE1. I remember saying that all UA needed to be good was some invuln but then I saw the damage boost, tried it out, was perplexed as to why they made it so ridiculously powerful. Then people said, “give it time so people learn to fight Rev”

This BWE, people know what Revenant does but to survive that kinda damage while not being able to damage back is just too much.

(edited by Rain.9213)

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Posted by: Daendur.2357

Daendur.2357

You know the game is not balanced around 1vs1. The drwaback of UA is that it keeps you on the target and at the end you are on your target, that means that if your target go inside a group of allies or onto a bunch of AoE (with a teleport or something else) you are overextended, far from allies and too close to enemies, and pretty much kittened

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Posted by: Rain.9213

Rain.9213

You know the game is not balanced around 1vs1. The drwaback of UA is that it keeps you on the target and at the end you are on your target, that means that if your target go inside a group of allies or onto a bunch of AoE (with a teleport or something else) you are overextended, far from allies and too close to enemies, and pretty much kittened

Okay say we’re fine with some classes just demolishing everything in 1v1.

Aside from that. You know how long it takes to kill a Shiro/Glint Revenant with Shield? The only other class that has this kinda survivability right now is Chronomancer which as I stated is also a bit too strong.

I can survive ridiculous amounts of focused bursts with MARAUDER.

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Posted by: Daendur.2357

Daendur.2357

Warrior: 2 endure pain + shield block is the same.

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Posted by: Rain.9213

Rain.9213

Except Endure Pain isn’t a heal and you can still have conditions applied to you plus both the trait and the skill are on a 60 second cooldown.

Shield skill 5 and the trait are each on a 20 second cooldown…

Look, don’t get me wrong. I want to see Revenant shine. But not to the point where I can annihilate everything with little to no effort all while having tons of sustain to be able to make mistakes and not suffer too badly.

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Posted by: nacario.9417

nacario.9417

Its really this simple, if u hit the rev when his infused light is up, u will end up losing the fight. Fights get prolonged cuz ppl dont know how to fight em, and as fights prolong u eat more UA as revs potentially can build for lots of sustained healing ontop of 2 legend heals. I spent a good chunk of time on dueling servers and those who claimed rev op where the ones falling for its mechanic.

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Posted by: Burtnik.5218

Burtnik.5218

Marauder revenant? Check
Sword/shield+staff? Check

/facepalm

I love these, they die so nicely to hammer, i dont even have to swap wep. Real mens playing with berserker amulet, just something to keep in mind.

Easy counters;

When rev swaps to Glint..prepare for his heal, stop attack and go invul/stealth or just teleport away cause rev has no mobility in Glint. Or just run around..

Shiro heal – kite, use deflection/reflection, blocks, blinds, stealth for it duration, pressure him like no tomorrow so he cant attack (just avoid sword 3 and tada)
Shield? Count to 3 and aoe bomb him, he will regret using shield over sword for a good long time.
Shield trait? It needs rework. 20cd is low but just to keep in mind it doesnt not activate under cc.

Reason why rev has evades is bc we dont have true invuls, stealth, kiting options via teleport/leaps, blinds etc. Theres nothing wrong with rev right now, people gotta adapt. By that logic every elite spec is op as well.

Oh and i forgot to mention..conditions.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Rain.9213

Rain.9213

Its really this simple, if u hit the rev when his infused light is up, u will end up losing the fight. Fights get prolonged cuz ppl dont know how to fight em, and as fights prolong u eat more UA as revs potentially can build for lots of sustained healing ontop of 2 legend heals. I spent a good chunk of time on dueling servers and those who claimed rev op where the ones falling for its mechanic.

idk man, at the start of a fight on Revenant, I have somewhere between 2.4 to 2.5 power running runes of hoelbrak and glint perma fury and perma might facets.

I do one unrelenting assault and that’s literally a 3.5 to 4.2k BASE POWER attack that makes me invulnerable to all damage while sticking to an enemy. Not to mention that the damage spikes up considerably towards the end of the attack thanks to more might stacking from the skill itself. I also have 94% crit chance… so… yeah….

Couple this with the insane survivability and gg. I literally just got done dismantling a necro+ele combo by myself.

(edited by Rain.9213)

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Posted by: Iavra.8510

Iavra.8510

I just think Infuse Light (Glint heal) needs a cast time or at least a very obvious effect on the Revenant. The sheer number of icons (facets + F2 boon burst) make it hard to see when compared to warrior’s stance.

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Posted by: Rain.9213

Rain.9213

I just think Infuse Light (Glint heal) needs a cast time or at least a very obvious effect on the Revenant. The sheer number of icons (facets + F2 boon burst) make it hard to see when compared to warrior’s stance.

I think that would make the heal bad though just like the warrior’s haha.

The problem for me is not the glint heal. I think that works just fine especially considering Revenant’s have poor condi defense.

I think the problem is the just the ridiculous pressure I can put on an enemy.

Sure dodge, UA. But now I can land Staff 5 or swap legends and land an aoe basilisk venom. I don’t think we should hit like wet noodles but 3.5 base power which will almost always crit with 94% crit chance? That’s a little too much.

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Posted by: Demented Yak.6105

Demented Yak.6105

I can’t believe we’re back to discussing UA.

Rain, have you actually used Unrelenting Assault on a person who wasn’t a complete moron?

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Posted by: Rain.9213

Rain.9213

Yes. I’ve used it on everything from low skill unranked pvp players to many different levels of players in ranked. The result is the same, huge spike damage with no drawbacks.

I’m telling you this as someone who has used Revenant quite a lot and as an advocate for the class. Not as some scrub who just jumped on Revenant to see how OP it is. I played it prior to the UA buff and I played it after as well.

I know what I’m talking about dude. Either rework UA so that it rewards you for timing it properly and landing it or tone down the damage just a bit.

As it stands, it completely wrecks everything not running sigil of energy or Mesmer.

With gap closers that make your attacks unblockable, multiple super high damage attacks, and easy access to perma fury and might, all without no drawbacks other than being a little vulnerable to conditions, Revenant is a complete powerhouse of damage and sustain when running Shiro/Glint Sword/Shield.

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Posted by: Kaligos.7285

Kaligos.7285

For the love of god, let UA be what it is in its current state besides the wall cancel bug. We have way too many “UA too stronk!!! Nerf pls!!!11” threads. This skill isn’t even hard to counter with this major bug it currently has. Just dodge to a wall and hug it and you’re fine. Seriously, this isn’t rocket science.

“Sharpen your blades and guard your vitals! I’m back!” – Rytlock Brimstone

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Posted by: Rain.9213

Rain.9213

Really? The counter to a skill being to hug a wall?

Okay, let me just summon a wall that goes everywhere I need it specifically to counter one skill from a Revenant.

Yes, you can also dodge but even if you dodge to cut the UA damage in half, that’s still about 4k damage with crits or more if you’re on a squishier class.

Hell, you don’t even have to nerf the damage. Just make it take SKILL to land or something. It’s just so easy, even if I’m blinded there’s no drawback. Maybe make it so if they dodge, blind, or block when you first cast the skill, it doesn’t continue with the channel. That way you at least have to keep in mind when you’re gonna use it.

Even a Thief backstab which doesn’t even do as much damage as UA takes setup to land. Not to mention you die in 3 seconds as a Thief if you’re not careful. Maybe a bit of an exaggeration but you know what I mean.

(edited by Rain.9213)

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Posted by: Daendur.2357

Daendur.2357

Really? The counter to a skill being to hug a wall?

Okay, let me just summon a wall that goes everywhere I need it specifically to counter one skill from a Revenant.

Hell, you don’t even have to nerf the damage. Just make it take SKILL to land.

Even a Thief backstab which doesn’t even do as much damage as UA takes setup to land. Not to mention you die in 3 seconds as a Thief if you’re not careful. Maybe a bit of an exaggeration but you know what I mean.

Backstab does more damage, and still less than killshot or 100b or a bunch of new skills that i ate during bwe

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Posted by: Jekkt.6045

Jekkt.6045

what’s so hard about double dodging unrelenting assault.. it’s the only skill that damages you on sword anyway so you don’t have to dodge anything else. it even has a 3/4s casting time, enough to interrupt the revenant. why would the full channel go on cooldown if you blind? does rapidfire go on full cooldown when you blind the ranger? no.
seriously stop whining and start using your beain. i had no problems with this skill at all during this bwe… neither on rev vs rev nor vanilla classes vs rev.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Rain.9213

Rain.9213

Really? The counter to a skill being to hug a wall?

Okay, let me just summon a wall that goes everywhere I need it specifically to counter one skill from a Revenant.

Hell, you don’t even have to nerf the damage. Just make it take SKILL to land.

Even a Thief backstab which doesn’t even do as much damage as UA takes setup to land. Not to mention you die in 3 seconds as a Thief if you’re not careful. Maybe a bit of an exaggeration but you know what I mean.

Backstab does more damage, and still less than killshot or 100b or a bunch of new skills that i ate during bwe

Backstab at 2.3 power only does about 2000 base damage IF you manage to get behind them….

Evading killshots and hundred blades is WAYYYY easier than dealing with a Revenant UA.

Killshot has a huge tell to it while Hundred Blades requires you to stand still for all the hits to land.

As I stated before, even if you dodge part of UA, you still take some hefty damage from it critting thanks to perma fury and perma might plus might stacking from UA itself.

what’s so hard about double dodging unrelenting assault.. it’s the only skill that damages you on sword anyway so you don’t have to dodge anything else. it even has a 3/4s casting time, enough to interrupt the revenant. why would the full channel go on cooldown if you blind? does rapidfire go on full cooldown when you blind the ranger? no.
seriously stop whining and start using your beain. i had no problems with this skill at all during this bwe… neither on rev vs rev nor vanilla classes vs rev.

Double dodge UA? K. Now you have to deal with surge of the mists or hammer’s crazy damage. Oh but guess what? No more dodges left for you.

What’s that? CC the Revenant or counter damage them?

Why? They got two 20s shield blocks that heals them and lets them stall out to use both their heals, one which heals them substantially if they happen to have a few conditions on them. Oh and lets not forget more evades.

(edited by Rain.9213)

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Posted by: Kaligos.7285

Kaligos.7285

As of now, yes. Oh, and don’t forget to run to 1 or 2 allies for a huge damage reduction. You know, that’s how UA works.

All PvP-Maps have more walls than I care to count. So you shouldn’t have a problem finding one.

I’m fully aware of how fragile thiefs are, as I play one myself. And 3 seconds until you’re dead aren’t exaggerated. Just 1v1 a burst burn guard and you know what I mean.

“Sharpen your blades and guard your vitals! I’m back!” – Rytlock Brimstone

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Posted by: Demented Yak.6105

Demented Yak.6105

Rain, just make a video of you wrecking everybody. Do it with a group of 9 other skilled and intellectually honest players who are familiar with the Rev.

Be honest and don’t edit out bits that don’t fit your argument. Then maybe we can do this (more or less) scientifically.

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Posted by: Rain.9213

Rain.9213

As of now, yes. Oh, and don’t forget to run to 1 or 2 allies for a huge damage reduction. You know, that’s how UA works.

All PvP-Maps have more walls than I care to count. So you shouldn’t have a problem finding one.

I’m fully aware of how fragile thiefs are, as I play one myself. And 3 seconds until you’re dead aren’t exaggerated. Just 1v1 a burst burn guard and you know what I mean.

Now you’re saying I have to always bring a buddy to fight a Revenant or the UA will wreck me if I’m unfortunate enough to not be next to a wall.

Plus that wall glitch is only temporary. It’s a bug that will probably get fixed.

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Posted by: Jekkt.6045

Jekkt.6045

when they use hammer walk up to them… hammer damage is low at close range, is slow and can be blinded.

if they use the shield block… guess what, use unblockable skills. it basically screams “please hit me with mirror blade, phoenix or toolbelt pull”.

there is counterplay to everything revenant has, counterplay to surge is strafe, stability or a stunbreak/teleport.

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Posted by: Kaligos.7285

Kaligos.7285

when they use hammer walk up to them… hammer damage is low at close range, is slow and can be blinded.

if they use the shield block… guess what, use unblockable skills. it basically screams “please hit me with mirror blade, phoenix or toolbelt pull”.

there is counterplay to everything revenant has, counterplay to surge is strafe, stability or a stunbreak/teleport.

This.

Also I still don’t get it, why it is apparently so hard to double-dodge UA… If this is too hard, then just pop some skills, which grant protection or grant you immunity to damage from all sources for the time being.

“Sharpen your blades and guard your vitals! I’m back!” – Rytlock Brimstone

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Posted by: Iavra.8510

Iavra.8510

To be fair, dodging (especially double-dodging) should never be an argument, since you can say that about pretty much every damaging skill in the game.

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Posted by: nacario.9417

nacario.9417

I just think Infuse Light (Glint heal) needs a cast time or at least a very obvious effect on the Revenant. The sheer number of icons (facets + F2 boon burst) make it hard to see when compared to warrior’s stance.

I think that would make the heal bad though just like the warrior’s haha.

The problem for me is not the glint heal. I think that works just fine especially considering Revenant’s have poor condi defense.

I think the problem is the just the ridiculous pressure I can put on an enemy.

Sure dodge, UA. But now I can land Staff 5 or swap legends and land an aoe basilisk venom. I don’t think we should hit like wet noodles but 3.5 base power which will almost always crit with 94% crit chance? That’s a little too much.

But when u land the shiro elite u also burn alot of energy, pluss that elite is easily dodgable cuz of the green goo stuff. Every class should have stuff to counter stuff, it’s a game of cooldowns afterall. Not everyone runs staff either. Give it a rest and see how it all pans out once ppl start learning mechanics, since there r already competent players who can deal with it already. It’s the same old rapid fire qq over again.

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Posted by: Kungi.3645

Kungi.3645

Revenant is way too op atm..If you think its normal to just run around and 1 shot ppl then your not an true player. End of story.

But thats the point of beta test,we can all hope devs will see it and adjust it.
Otherwise Gw2 will be P2W game and im not gonna waste my time and money on that kind of game.

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Posted by: Azure.8670

Azure.8670

Rev is extremely powerful, but cele signet condi reaper mops the floor with it, and quite easily

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Posted by: Jekkt.6045

Jekkt.6045

Revenant is way too op atm..If you think its normal to just run around and 1 shot ppl then your not an true player. End of story.

But thats the point of beta test,we can all hope devs will see it and adjust it.
Otherwise Gw2 will be P2W game and im not gonna waste my time and money on that kind of game.

if you get oneshot by anyone you’re not in a position to complain at all. if you get oneshot that just displays lack of skill. and i’m saying this again, wvw is unbalanced and no indicator for balance. oneshotting people in pvp with revenant is impossible, even if you get the double coalescence hit.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Kungi.3645

Kungi.3645

Hmm ok,can you please check this video.

Its eng. but hell,same thing with Rev atm.

Much skill needed, indeed <3

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Posted by: Jekkt.6045

Jekkt.6045

yeah because a bug that could one-shot people has anything to do with revenant.

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Posted by: Kungi.3645

Kungi.3645

yeah because a bug that could one-shot people has anything to do with revenant.

Same crap with Rev,im just saying if im getting 1 shoted ,doesnt mean im a complet idiot.
Game isnt balanced and rev damage is adjusted too high atm. Thats prolly to draw in more ppl to buy hot. Im 90% sure that hes getting nerfed week after release of hot.

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Posted by: Jekkt.6045

Jekkt.6045

you can’t oneshot any decent player on revenant. it’s impossible.

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Posted by: Calcifire.1864

Calcifire.1864

yeah because a bug that could one-shot people has anything to do with revenant.

Same crap with Rev,im just saying if im getting 1 shoted ,doesnt mean im a complet idiot.
Game isnt balanced and rev damage is adjusted too high atm. Thats prolly to draw in more ppl to buy hot. Im 90% sure that hes getting nerfed week after release of hot.

show us a video of you, playing as a revenant, one-shotting people.

or of you being one-shot by a revenant.

or of any revenant one-shotting anything.

note: naked elementalists do not count.

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Posted by: ryandeniszorro.6735

ryandeniszorro.6735

Fun fact that most complains on forums comes from ppl who play condi mesmers and d/d eles. If any class should see instant nerf that is exactly d/d ele for pvp and condi mesmer for wvw.
And as Calcifire.1864 said , post any vid where revenant is able to drop zilion condi on u in 1sec or insta kill anything.

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Posted by: nacario.9417

nacario.9417

Revenant is way too op atm..If you think its normal to just run around and 1 shot ppl then your not an true player. End of story.

But thats the point of beta test,we can all hope devs will see it and adjust it.
Otherwise Gw2 will be P2W game and im not gonna waste my time and money on that kind of game.

Rev nor any class cant one shot. Judging by that comment and ur posting history it’s hard to give you any credibility. And here I am weeding you out

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

First off, I want to state that I love Revenant and it’s gonna be one of my 2 most played classes in HoT.

Second, Revenant just has too many good things going for it. Unrelenting Assault getting invuln was necessary… but a damage boost? No. That wasn’t needed. At the very least the damage boost should not have been so high.

It is completely ridiculous now to the point where a Revenant can make a crap ton of mistakes and get saved by the shield 5+shield trait. Now this would not be too much of an issue if a Revenant didn’t completely destroy you every time he popped UA.

Yes, I can play around UA but for example: I was fighting a Revenant 1v1. He pops UA throughout the fight, fine. I simply pop my invulns, blocks, etc. Keep in mind I’m running energy sigil so I can evade them too. I almost kill him once. Shield trait pops. Okay, keep fighting. Almost kill him again. He uses Shield 5. Alright. Let’s keep going.
I almost kill him a 3rd time but by then, UA pressuring so much and me having to use all my survivability just to live that 1 skill that has literally no drawback to casting with a ton of benefit, eventually I just ran out of ways to sustain myself while the Revenant casually won. It wasn’t even a matter of he played better than me as I juked, landed crucial attacks, and evaded or blocked UA as much as I could.

I think the Shield trait and skill 5 on Revenant are good but the real problem here, I think, is Unrelenting Assault. It’s not even a matter of me not knowing what to do against a Revenant as I played it extensively and know it’s ins and outs. It’s just that a Revenant is a tad bit too strong.

That and Chronomancer right now are quite absurd. Also Staff kittens for way too much. I have been on the giving and receiving end of it and I know how ridiculous that is too. I literally can one shot an enemy effortlessly with it just by baiting them out of dodges with UA, running up to them and pressing 5.

Let me start of with a preface, this game is NOT balanced around 1v1, and from what it sounds like, you 1v1’d. Therefore, most of your post is invalid for balancing purposes.

Now, let me ask a few questions. Did you try CC to interrupt his rotations? Did you try condi-pressure? What about interrupt skills? Since you were using sword as well, did you use your UA defensively or only offensively? What sort of stats were you running? What stats did you think he was running? Sounds like are running zerker stats when you claim One-shotting and you faced someone built with sustain. So yeah, you’re gonna lose to that.

Honestly, all I see from this post is complaints and no real objective material.

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

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Posted by: Sarmach.1547

Sarmach.1547

Revenant is way too op atm..If you think its normal to just run around and 1 shot ppl then your not an true player. End of story.

But thats the point of beta test,we can all hope devs will see it and adjust it.
Otherwise Gw2 will be P2W game and im not gonna waste my time and money on that kind of game.

Rev nor any class cant one shot. Judging by that comment and ur posting history it’s hard to give you any credibility. And here I am weeding you out

I want to see most of the classes shake off a third cascade from the hammer for 10k damage. Loved opening with hammer 2 spam on team fights this weekend and watching the downs pile up.

The hammer skills 2-3 are high reward at low cost.

ANet won’t truly get the message though till launch. Will be comping 1-2 glass revenants into each backline group in WVW. I’d like to see the kitten storm it causes to finally get ANet to balance this kitten.

Looking at Revenant objectively.

in Revenant

Posted by: Demented Yak.6105

Demented Yak.6105

How the kitten do you get a 10k hit with hammer?

I want to do that!

Looking at Revenant objectively.

in Revenant

Posted by: Sarmach.1547

Sarmach.1547

How the kitten do you get a 10k hit with hammer?

I want to do that!

Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran.

Looking at Revenant objectively.

in Revenant

Posted by: Kodiak.3281

Kodiak.3281

Almost all (except Mace) weapons have one big move that accounts for majority of their damage. Hammer has CORuin. Staff has Surge of the Mists. Sword has Unrelenting Assault. The rest of the attacks on these weapons, generally speaking, are fairly lackluster by comparison. Complaining about the few that are good without intent to boost those that aren’t just isn’t going to work considering the damage output of the Revenant was already proven to be much lower than other classes without said boosts.

Furthermore I think we’re taking some pretty situational abilities, putting them in their ideal situations, and complaining pretty loudly. No one, objectively, is making the claim that you can press 3 and win all day in any scenario. Often times it takes pre-stacking 25 vulnerability, pre-stacking might and fury and have a single opponent by themselves. Any realistic dueling vid you want of normal PvP scenarios you don’t see anywhere near the same level of performance because pre-stacking might/fury means running at -4 energy regen for a while then releasing Might to stack 20 fury using Burst of Strength followed by doing UA without the opponent doing any kind of defensive move at all. However you never see any complaints on these abilities in a 2v2, 3v3 or any scenario where there’s multiple targets (ranger pets, necro minions, multiple opponents, etc).

I like the place of the Revenant in the grand scheme of things because it’s a physical counter. Right now there is a lot of Condition counter (IE: Elementalist for example) but very few classes that have physical counter. Heavy condition play absolutely destroys the Revenant especially in these builds where they have no counter play to it what so ever. This reminds me a lot of the Elementalist in PvP where the counter, boon strip, is quite known but often times not taken or used but people still cry bloody murder about the class.

Kodiak X – Blackgate

Looking at Revenant objectively.

in Revenant

Posted by: Demented Yak.6105

Demented Yak.6105

How the kitten do you get a 10k hit with hammer?

I want to do that!

Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran.

Oh. WvW. I thought you were being serious.

Looking at Revenant objectively.

in Revenant

Posted by: Sarmach.1547

Sarmach.1547

How the kitten do you get a 10k hit with hammer?

I want to do that!

Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran.

Oh. WvW. I thought you were being serious.

I love how people in this forum seem to be 70% SPvP and want the revenant balanced around that. Combat in this game should be balanced around PvE and PvP (which includes SPvP and WvW whether you like it or not). Is it not ridiculous to allow imbalance in one third of the game just because it works in the other two thirds?

Looking at Revenant objectively.

in Revenant

Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

How the kitten do you get a 10k hit with hammer?

I want to do that!

Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran.

Oh. WvW. I thought you were being serious.

I love how people in this forum seem to be 70% SPvP and want the revenant balanced around that. Combat in this game should be balanced around PvE and PvP (which includes SPvP and WvW whether you like it or not). Is it not ridiculous to allow imbalance in one third of the game just because it works in the other two thirds?

Except, this game isn’t normally balanced (or at all lately) around those game modes. Only to PvP. That’s just the way it is.

“Be like water” – Bruce Lee

Looking at Revenant objectively.

in Revenant

Posted by: Calcifire.1864

Calcifire.1864

How the kitten do you get a 10k hit with hammer?

I want to do that!

Go to my post history, in the thread about the hammer in WvW I posted the WvW build and the SPvP build I ran.

Oh. WvW. I thought you were being serious.

I love how people in this forum seem to be 70% SPvP and want the revenant balanced around that. Combat in this game should be balanced around PvE and PvP (which includes SPvP and WvW whether you like it or not). Is it not ridiculous to allow imbalance in one third of the game just because it works in the other two thirds?

I am a pure PvE-er, and whilst I’m not overly happy about PvE and PvP not being balanced seperately, I acknowledge that the game is primarily balanced around sPvP (because the whining would be legendary if it wasn’t). the devs have gone on record saying that the game is not balanced around WvW or 1v1, it is impossible to balance against parties of arbitrary size and composition (too many variables), and I’m pretty sure that “balance these 9 classes against each other in 1v1” was one of the tasks of Heracles.

Looking at Revenant objectively.

in Revenant

Posted by: Inflames.8026

Inflames.8026

Like anything else in GW 2, you need a good understanding of how Unrelenting assault works. Revenant is easy to lock down, has poor condi cleanse and easy to burst down.
UA can be blocked by engineer, or warrior. It can be negated by mist form, mesmers “no pain”, warriors no pain, rangers stoneskin signet, dodges. Also dropping wells, traps, mines on your feet will also ruin the UA. You see, there is a TON of counterplay.
Kinda like watching out for guardian burn stacks. Either you cleanse that kitten right
away or dodge the burst, or you die.

Revenant is way too op atm..If you think its normal to just run around and 1 shot ppl then your not an true player. End of story.

But thats the point of beta test,we can all hope devs will see it and adjust it.
Otherwise Gw2 will be P2W game and im not gonna waste my time and money on that kind of game.

Rev nor any class cant one shot. Judging by that comment and ur posting history it’s hard to give you any credibility. And here I am weeding you out

I want to see most of the classes shake off a third cascade from the hammer for 10k damage. Loved opening with hammer 2 spam on team fights this weekend and watching the downs pile up.

The hammer skills 2-3 are high reward at low cost.

ANet won’t truly get the message though till launch. Will be comping 1-2 glass revenants into each backline group in WVW. I’d like to see the kitten storm it causes to finally get ANet to balance this kitten.

First off, you dont do 10k hammer smashes. That is numbers pulled straight out of your imagination. It did 6k on most enemies. Also its highly telegraphed with atleast 2 sec reaction time. It was like many other abilities a great way to assure a stomp or disrupt an enemy reviving an ally. There are plenty things in the game doing 6k dmg.
Some of the reaper abilities, gravedigger, mindspike, aimed shot (not the bug), grenade barrage, warrior gs 3, thiefs p/d 3, letting ranger pewpewpew, stepping into ranger trap stacks, Heck zerger ele staff auto crits for 4,6k. AUTO. It shouldnt be a problem once you get some practice

Hope it helps.

(edited by Inflames.8026)