Mace Bug? - Anyone else notice this?

Mace Bug? - Anyone else notice this?

in Revenant

Posted by: Kabbal.2819

Kabbal.2819

I think there may be a bug with our mace #1 skill(s) (which I’ll refer to as our auto attack or AA). The cast/attack time is off by about half a second and prevents any fluid attack options for using/weaving the #1 and #2 mace skills.

So the mace auto attack for a Revenant has 3 attacks in it’s chain.

1st Misery Swipe – 1/4 second attack time
2nd Anguish Swipe – 1/2 second attack time
3rd Manifest Toxin – 1/2 second attack time

The Mace #2 is Searing Fissure has a 3/4 second attack time and has a 3 second recharge that begins once the skill completes it’s cast.

2 full auto attack rotations for our mace is 2 1/2 seconds but it doesnt work out that way. Its more like 3 1/2 seconds. There appears to be this 1/2 second lull after Manifest toxin finishes casting.

Mace Bug? - Anyone else notice this?

in Revenant

Posted by: Orion Templar.4589

Orion Templar.4589

I’ve observed some unexpected delays in the mace auto-attack chain as well. What’s odd is that it doesn’t seem consistent. Sometimes I’ll be auto-attacking and strafing around a foe and the attack chain seems fluid. Other times it will seem to pause and my revenant just stands there. I find myself pressing #1 to try to get the attacks going again.

Mace Bug? - Anyone else notice this?

in Revenant

Posted by: Kabbal.2819

Kabbal.2819

Sad thing is, we are missing out on either our burn damage or poison damage depending on if we decide to finish the auto-attack chain, or cancelling it by casting searing fissure right away.