(edited by Velarian.6290)
Mallyx #4 Unyielding Anguish (aoe displace)
Not only that, but the direction is “displaces” is completely random, which makes following up on it extremely difficult bordering on impossible.
Yes Unyielding Anguish is very trolly, but the biggest problem with it right now is that it isn’t considered a push or anything else in the game right now. It bypasses anything that’s meant to make a foe immobile and ignores defiance.
What should be done isn’t make veterens and up immune, it should be to make it like guardian shield 5, when the field is first dropped it’s knocked back or teleported to the closest point outside the field and that’s that. After the foe should be allowed to walk back in without being teleported out. This will check a lot of the craziness that this skill is causing.
i agree i was overreacting… but… but its soooo annoying
The anguish it refers to is the anguish inflicted on the players, working as intended. Mallyx is a little kittened about being farmed in GW1. This is his revenge.
:P
its meant as a Tanking tool.
It displaces the enemy to allow them to not hit allies.
It is a useful tool. But it’s situational and not meant to just be spammed like so many are doing. I try to only use it if I am alone or if it’s actually necessary. For instance, I was with 2 others fighting a husk champion and he kept downing one poor ele. This ability was useful for moving him off the downed person so we could rez him. Of course, I’m not sure it’s supposed to work with champions like that, but it was very helpful in that case.
its meant as a Tanking tool.
It displaces the enemy to allow them to not hit allies.
And yet there are other ways to pull off this same effect that are more reliable and less of a problem for yourself/your allies than Unyielding Anguish.
do you know the story about the aga frog in australia? they imported it to combat insect pests and are now a plague themselves, threatening the existence of native species.
at first it seems like a good idea, it even looks familiar. but when u get closer… BAM. monster. picture abelow
and thats what Unyielding Anguish is: a plague.
sure, there is a purpose behind it, and maybe it seems like a fun mechanic at first glance. but its dangerous dude. remember my words! (doomsday music playing in the background)
(edited by Velarian.6290)
its meant as a Tanking tool.
It displaces the enemy to allow them to not hit allies.
And yet there are other ways to pull off this same effect that are more reliable and less of a problem for yourself/your allies than Unyielding Anguish.
Also note, enemies that arent meant to move dont have Defiance period. Champions with Defiance are meant to be moved.
I agree with op, the skill is pretty much useless (unless you are trying to troll people) and needs a rework.
I suggest a change in functionality. Instead of teleporting enemies all over the place it should teleport them back to the center of the field. Consequently energy cost, damage and torment application might need to be adjusted as well.
I use it defensively instead of offensively mainly for the lifesteal. But it’s when enemies just run into the field when you didn’t want them to that annoys me. Then everyone blames the Revenant and lashes out.
and then add the same effect on top of that with the rev downed, and it goes even more bananas, SOMETHING need to be done about that effect
It’s a pvp skill that has no place on pve tbh. Went to Curshed Shore watch all the revs use it on Giant Legendary the whole fight, lol. Horrible.
Bad design for pve.
Balance:
- When a new mechanic or tech is introduced to a game a counter should be introduced as well.
- PvP – does stability keep you from being ported? Does anything?
- PvE – both this skill and the downed state version could be used to bug ‘immobile’ bosses into walls, etc.
unofficial theme song of the Nightmare Court
It’s one of the best skills revenant has for PvP. It actually allows us to heal or survive against a Marlee attacker for a second. It’s also amazing Rez security. It needs to not go through defiance, needs to be more predictable and maybe have a .5 second immobilize when it ports people (to prevent that janky shutter effect) but the skill itself is invaluable for pvp.
Warlord Sikari (80 Scrapper)
I’m thinking Unyielding Anguish needs at least three things:
First, Displacement should be a CC effect that can be stabbed, or at least won’t move things that aren’t suppose to be movable.
Second, Displaced targets are moved to the nearest edge, not randomly to any edge. This would make follow-up attacks/skills easier, less disruptive for PvE as well as make it more viable for disengaging since you don’t have to worry about the player chasing you being teleported in the direction you were running towards (unless of course they clear more that half the field before it pulses.) One Exception: If Displacement can’t be stabbed, then it also should not displace people over ledges, even if the actual closest edge is out over empty space.
Finally, some kind of soft CC effect for people who are displaced by the pulses, like crippled, just to give it a little more oomph without having to increase the radius.
I absolutely love the mechanic of this skill.
I mostly play WvW and in larger fights the theme has always been “Crowd Control”. The team that can push out the most DPS while controlling the enemy movements tend to win the most fights. Now when Unyealding Anguish enters the playing field it disrupts the zerg ball effect and throws a new mechanic into the mix. I honestly feel like its better than guardian JI+RoW. It creates chaos and makes a fight that much more unpredictable.
Secondly if your playing a support build or small team roaming it gives you the opportunity to revive a teammate before the stealth thief / mezmer can spike them. I don’t know how many times I was able to save a teammate last night using this skill. Worked beautifully!
The only thing I see wrong with it is that it still works on champs with Defiance. This should be fixed. I couldn’t tell if stability ignored its effects or not, but it should. -1 stack of stability.
PB Officer
NSP
I found this skill interesting (disclaimer: PvP and I was in the receiving end, ie. not the revenant).
I think it is very risky skill though and should definitely not be spammable and if there is even a slight chance that existing content is going to be broken because of it (and ArenaNet isn’t willing to commit into fixing these infantile problems) then it would have to go as interesting as it may be in my opinion.
I was surprised that it affects the Skritt Burglar, who otherwise has tons of immunities.
This skill is so fun in WvW. But since it messes up people’s PvE experience, it’s going to get nerfed to hell, and unusable. RIP the UA dream.
Friend Gismor – 80 Revenant
“Always outnumbered, never outgunned.”
I was surprised that it affects the Skritt Burglar, who otherwise has tons of immunities.
It also works on the 2nd to last boss in a CoE path (the husk with all the nature stuff, I forgot the name). I managed to get him out of the middle even though I’ve not seen any other ability that can do that. Correct me if I’m wrong, though. But it felt a little strange. I’m sure there are a lot of enemies that should be immune can still be affected by this.
It also led to some deaths because the boss was randomly displaced on a player. (I guess this is player responsibility, but when you have a trolly revenant in your group, or simply one who has no idea what he’s doing (like me!), it can become a very frustrating run.)
as i submited in bug report:
Any ability that displaces the enemy (for example [Unyielding Anguish]) ignores any defiance on champions, and maybe legendaries (Epic like Jungle Wurms doesnt work). That made it possible for me (the only revenant in the zerg) moving the champion around (namely kol the giant, and ulgoth, in Harathi Hinterlands) a lot, bringing kol all the way out of the cave and back in, just by myself. This alone made it extremely annoying for other players, so add more Revenants and the situation becomes chaotic, making it literaly a nightmare for meee classes to just land a hit.
It should just function like the guardian skill Sanctuary. That it can displace everything probably means it just isn’t added to the list of Stability affected CCs.
Ingame Name: Guardian Erik