After getting a little bit of time to play around with the new Revenant changes, I wanted to document my thoughts here. Note that I will discuss the changes from a PvP and WvW perspective – I do not play enough endgame PvE to give valuable commentary on it. Overall, my impression of these changes is favorable. Condition damage of the Revenant has been increased substantially. Attacks that were ignored by other players (like Echoing Eruption and Unyielding Anguish) are now taken seriously, and this is a good thing. Some of Rev’s weaknesses in condition builds (e.g. easily kited, susceptibility to focus fire) still exist, but with increased damage you can build around them a bit more. Overall I think the changes may have done a lot to make condi Rev more viable without making it OP, though a few of the redesigns are unusual and perhaps a step backwards.
Weapon Skills
Mace auto-attack: The condition damage of all sequences of the mace auto-attack have been increased. This is a good change, since the auto-attack was previously a bit weak.
Echoing Eruption: The damage of Echoing Eruption has been increased A LOT. I am okay with this. It’s kind of hard to hit, and the condition is long-lasting (10-20 seconds depending on expertise) which renders it vulnerable to cleansing. The change to the targeting method does make it a little harder to hit, and I’m not sure why it was changed. I view this skill as being similar now to Warrior’s Eviscerate. It should be hard to hit, enemies should be able to see it coming, and if you do hit, you are rewarded generously. Finally, increasing the damage on the mace main hand weapon skills permits more freedom to choose an offhand weapon. Previously the bulk of condi damage you could deal was on Axe #5, meaning that you would always use Mace/Axe. Now that Mace#3 potentially out-damages Axe#5, you have more freedom to pick other offhand weapons without losing as much damage.
Frigid Blitz: Revenant was originally supposed to be all about short weapon cooldowns, and this is the first time in a while that a weapon skill cooldown has been decreased rather than increased. I applaud this change. They also added a slow effect, which provides great utility as well.
Temporal Rift: This now applies confusion when it interrupts. I am not sure this change was needed. Temporal Rift was already a good CC skill and did decent (condi) damage. As I said above, moving most of the condi damage from Mace/X onto the Mace is a good move IMO, so boosting Temporal Rift’s damage runs counter to that idea. The delay on the rift is also too long to really use it as an intentional interrupt, so triggering the extra damage is more RNG than skill-based.
Invocation Traits
Ferocious Aggression: This now increases condition damage and direct damage when you have fury. This is a good change. Invocation should not be just about direct damage, since it’s a sort of utility specialization that should be able to fit within any type of build. Critical chance already benefits condi damage through the first Corruption minor trait (torment on crit), so adding condi damage when you have fury here makes sense.
Incensed Response: This now grants might when you get fury. The previous version of this trait was very situational, now it might be more universally applicable. Still, it’s strong with Glint and a mediocre without, which does limit it a bit. I’m not sure this change is better or worse than the previous version.
Fierce Infusion: The icd and fury duration granted by this trait have been reduced. I have no problem with this change.
Rapid Flow: This now gives swiftness when it triggers. This is a pretty significant change that I’m surprised that no one has mentioned on the forums. Rev now has access to a permanent runspeed boost outside of Glint! Yes, this trait triggers while out of combat.Yes, it’s a little clunky to use, since you need to refresh it every 5 seconds. In the future it could perhaps be revised, just as Engineer’s Speedy Kits trait was historically, to have a longer duration and cooldown to improve QoL. I would recommend changing Rapid Flow to: When you use a skill that costs energy, you gain swiftness (20s) and Regeneration (8s). ICD = 20 seconds. But overall, this is a great addition that has been overlooked.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)