Misconception: Legends & Weapons?

Misconception: Legends & Weapons?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I keep reading some posters that state the Legends and Weapons are supposed to be intertwined and aren’t designed to work with other Legends, independant of each other. For example, Staff is designed to work only with Ventari and if you use any other weapon, you’re gimping yourself.

But why think this way?

When I tested the Revenant during the beta trial, I didn’t get that feeling. I don’t understand why people keep saying this. Is it because each weapon is release along with the Legend? I’d think that’s more lore-based history on how a Revenant learns to use the weaponry they are able to use rather than how they are supposed to function mechanically with Legends. Maybe I’m wrong?

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

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Posted by: phokus.8934

phokus.8934

Some people want Revenant to be different just to be different. They call it lazy, boring, or whatever other name they want to come up with but the fact is that weapon swapping not tied to a legend provides overall freedom.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: savacli.8172

savacli.8172

I agree that the connection that Legends and weapons have to one another is that they were released at the same time. Ventari and Staff about as closely tied as they get, but there’s no hard requirement to take a particular weapon because you already slotted a particular Legend.

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Posted by: Black Box.9312

Black Box.9312

I think more people are suggesting that this is already alluded to by the weapon and legend mechanics we are going to be receiving, as opposed to suggesting that that’s what they want. I know I personally would actually prefer the opposite. I’d like to have a greater degree of freedom between what weapons I choose and what legends I bring.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Well I agree completely. I want the freedom to camp Sword/Sword and use any Legend if I want for example.

Heck, I’m even acquiring some new Sword skins for a dual Sword/ dual Sword swap, mimicking that I’m carrying four swords on me. (PvE only mind you).

“Be like water” – Bruce Lee

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Posted by: Roy Cronacher

Roy Cronacher

Game Designer

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Misconception: Legends & Weapons?

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Posted by: Kidel.2057

Kidel.2057

When I tested the Revenant during the beta trial, I didn’t get that feeling. I don’t understand why people keep saying this. Is it because each weapon is release along with the Legend? I’d think that’s more lore-based history on how a Revenant learns to use the weaponry they are able to use rather than how they are supposed to function mechanically with Legends. Maybe I’m wrong?

You are completely right. I keep saying that in every thread that brings up this subject.

Hammer has great sinergy with Shiro skills, more then Jalis.
6 is great because is less risky, you can used without a 99% death. 7, 9 and and 0 are great to keep distance. 9 also compensates for the slow hammer.
Staff is better with Jalis then with Ventari, while hammer is the best option given the tablet managing imo. The staff provides some healing that actually seems pretty nice with a tanking legend, also Jalis upkeep is better close range.
Already mentioned Ventari and hammer.
Staff + shiro, jallis & evocation traits will have insane sustain from the looks of it thanks to all the healing, stability, retaliation, life siphons and projectile deflects.

They pared Ventari and staff because Ventari is a healer legend and staff is a healing oriented weapon. I personally think that staff is not as good as hammer with Ventari.

(edited by Kidel.2057)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

i think the main issue with the weapons is there isn’t much in term of condi options. mace/axe is literally the only weapon combo that inflicts damaging conditions, and mace can really only be used in condi setups.

LegendaryMythril/Zihark Darshell

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Posted by: Black Box.9312

Black Box.9312

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

i think the main issue with the weapons is there isn’t much in term of condi options. mace/axe is literally the only weapon combo that inflicts damaging conditions, and mace can really only be used in condi setups.

Yeah, I think I kind of have to agree at least in the sense of Mallyx and mace/axe. Loading all of the DPS conditions onto a single weapon set kind of limits the potential for condi builds to excel with anything else. Every other class with weapon swap has at least two weapon sets that feature damaging conditions (other than Guardian, who instead has access to burning passively through its profession mechanic). I don’t think it’d really be too much of a stretch to add some sort of bleeding or poison to one of the swords, at least.

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Posted by: Blackarps.1974

Blackarps.1974

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

i think the main issue with the weapons is there isn’t much in term of condi options. mace/axe is literally the only weapon combo that inflicts damaging conditions, and mace can really only be used in condi setups.

I felt the same way with staff last time we got to try Revenants. The staff felt purely like a healing weapon with mild damage or really any fun skills. It was great at healing and the 4 skill was much like that of a guardian but it was healing instead of might + some healing. I don’t see something like staff working for condition builds but that’s kind of the same with some current weapons in the game, its just this is more obvious with the Revenant.

Maguuma Guardian

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Posted by: Kidel.2057

Kidel.2057

Revevant as a class doesn’t have a wide weapon selection. 1 weaponset for condi (mace+axe) feels enough to me.
You can increase condi output with a fixed Mallyx (not the current one of course) and with traits.

There is no need to make another weapon a condi one, reducing the raw damage.
You solve this issue and then threads will start with “where is my power weapon?”

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Posted by: draxynnic.3719

draxynnic.3719

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

i think the main issue with the weapons is there isn’t much in term of condi options. mace/axe is literally the only weapon combo that inflicts damaging conditions, and mace can really only be used in condi setups.

Yeah, I think I kind of have to agree at least in the sense of Mallyx and mace/axe. Loading all of the DPS conditions onto a single weapon set kind of limits the potential for condi builds to excel with anything else. Every other class with weapon swap has at least two weapon sets that feature damaging conditions (other than Guardian, who instead has access to burning passively through its profession mechanic). I don’t think it’d really be too much of a stretch to add some sort of bleeding or poison to one of the swords, at least.

Yeah, I think there’s also room (and need) for a second ranged weapon as part of the core profession. Even the most melee-oriented professions at present have at least two ranged options so they can have some variety (and an alternative if one proves to be nonviable for whatever reason), but the revenant only has the hammer. A second ranged weapon could fill both gaps – an alternative ranged weapon and a second condition option.

I expect it’d be a royal pain in the juvenile feline to get a second ranged weapon up and running at this stage, but if there isn’t the opportunity to be put in at release, possibly it could be added as a content update later.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

Thank you Roy for clearing up the confusion for everyone. Keep up the good work.

“Be like water” – Bruce Lee

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Posted by: Zev.3407

Zev.3407

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

when i was playing i didn’t feel like certain weapons worked better for the legends they were announced with minus maybe mace.

hammer is the best weapon for ventari, and staff with jalis is really nice. swords will also be nice on all the legends

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Posted by: Xenon.4537

Xenon.4537

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

Could you provide examples? Because let’s say I wanted to do a condi build… Mace/Axe + Mallyx. Um… What else? None of the other legends really benefit condi, and the weapons are even less useful to such a build. Is Revenant simply not meant to be a condi class? If so why did you even bother to develop Mallyx as such?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

By no means are weapons tied to a specific legend. Revenant weapons are usually themed in feel and playstyle with a legend to create a comprehensive package if you want to play a certain way, such as sword, shiro, and the devastation line for physical damage. But that doesn’t mean that they aren’t meant to be mixed and matched as well to create unique and interesting builds. There are a lot of really cool builds you can make by trying out different combinations.

Could you provide examples? Because let’s say I wanted to do a condi build… Mace/Axe + Mallyx. Um… What else? None of the other legends really benefit condi, and the weapons are even less useful to such a build. Is Revenant simply not meant to be a condi class? If so why did you even bother to develop Mallyx as such?

I’m under the impression that Mallyx Legend is more about taking condis from your target and then punishing them for giving you said condis by copying them back.

“Be like water” – Bruce Lee

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Posted by: Kidel.2057

Kidel.2057

If you want to make good use of condis, weaponswap does not benefit you a lot.
Revenant’s weaponswap is not made so you can spam more cooldowns, because you still have energy. You want energy back? You have to legendswap and give up to Mallyx for a bit.

So there is no need for a second condi weapon unless they add a second condi legend.

Revenant will be made for hybrid sets (like condi+power), since you are always forced to swap Mallyx many times during a fight.
We’ll have power+tank, power+condi, tank+heal, and so on.

If you’re looking for a second weapon set, sword mh puts a lot of vulnerability and might, increasing condi damage, so it’s a good combo with a mace set (not to mention that sword+Mallyx is probably the best power dps combination for a Revenant).
Another good second set in Mallyx builds is probably staff, since you’r going to get a lot of unwanted conditions like cripple, or multiple stacks that are currently useless (you get benefit only from the first stack), so the extra healing and condi cleanse provided by staff is actually useful.

Personally I’m not going to weaponswap a lot, except when I need range. I’ll probably use S/S+Hammer all the time in PvE and WvW, not yet sure about PvP.

(edited by Kidel.2057)