More Build Diversity
Agreed each legend should have 4 utilities to choose from, like other skill types on other professions, to allow a bit more flexibility. Also a full set (heal, 4 utilities, elite) of non legend aligned skills, possibly linked to energy management, that could be slotted into either equipped legend bar would be nice.
The balance would be maintained via the energy cost and the fact that you’d still be limited to the two pools of skills, 3 if with the non-aligned set.
Edit Had a quick brain storm of possible ideas for unaligned skills, i don’t expect anything like this to happen but fun to theory craft.
Heal: *
1. Heal based on remaining energy. restore energy on heal.
The lower the energy the higher the heal, or vice versa. Similar to “To the limit!” for warrior.
Utilies:
1. Restore X energy.
Boring but useful, could be spiced up with a stun break, maybe condi cleanse etc.
2. The next X skills don’t cost energy or have a reduced energy cost.
3. Energy bubble that knocks back foes.
Similar to engineer bubble but with a stronger knock back when energy is low or high, low would be better as a last stand option.
Elite
4. Maintained skill; successfully hitting an enemy grants energy.
The numbers would make this “elite”.
(edited by Dinsy.2491)
Agreed
Signets for a neutral skill type would work. (even if Glint is speculated to be using Signets)
examples
Signet of Energy
Passive: improves Energy Regen
Acitve: Gain X Energy
Signet of the Mists
Passive: Improves movementspeed
Active: Shadowstep through the Mists to your Target
Signet of the Legends (more like a glyphe actualy)
Passive: gain Power/ConditonDamage/Thoughness/HealingPower based on current Legend
Active: Enemy gets Vulnerability/Confusion/Blind/Weakness based on current Legend
Signet of Invocation
Passive: Spending Energy heals you
Active: heals you for X
No Elite
-snip-
Some nice ideas, signets would fit perfectly like gw1 signets that had no energy cost. In particular i like your “Signet of Energy” the passive fixes the boring-ness of my suggestion for a just grant X energy skill.
I haven’t gotten to play BWE for more than a couple of hours so far (and I only played Rev), so it may be too early for me to say. But so far I do agree that Rev build diversity is limited. I don’t think it’s caused by the lack of utility skills though. I think the number of utility skills Rev has is fairly non-limiting since energy instead limits the Rev. I will give two examples:
1) For PvP I could build a Hammer Mallyx build focusing on using Unyielding Anguish to keep people off of me while I do damage. Alternatively I could make a condition tanking build using Pain Absorption with Demonic Defiance. In either case, much of my energy will be going to one utility, and the others will see much more situational use, and as a result, the two builds will play very differently despite having access to the same utilities.
2) I could use Jalis by focusing on party support through stability (Inspiring Reinforcement) and Rite of the Great Dwarf. Alernatively, I could use a build focusing on augmenting my dps with Vengeful Hammers. Just like example (1), energy limits me from being able to use all utility skills frequently, so instead a build may focus primarily on using just one or two in each stance.
So I don’t think that utility skills are currently limiting build diversity in Rev. Rather, I think weapon options are limiting. Rev has a single ranged weapon, a single condition damage weapon, and two melee dps weapons. When weapon swap was added, the number of reasonable weapon combination became incredibly small. I would much rather see another one handed / main hand weapon added to Rev. That said, extra utility skills wouldn’t hurt either.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)