Prior to getting into this post I want to openly state that this is my personal opinion of the Revenant and is not meant to target anyone or any ideal the current player base has.
Being a solid player from the 3-day head start after beta testing Gw2 I can easily say that I’ve seen this game develop from the beginning. That said – I am aware that what I’m about to get into may have no relevance to the final product when HoT launches.
TL:WR
The Revenant isn’t ready for the real Gw2 world.
NOTE:
Before getting into the details I want to make sure that the I explain the gear I used. I will list them in the order I felt turn out to be most effective.
Celestial: Balanced – Moderate sustain – Slightly lower than average DPS/CDPS
Berserker: Respectable DPS under Jalis, but otherwise worthless
Cavalier: Rather poor sustain compared to DPS output
Apothecary: Used to test Ventari + Mallyx – no major sustain – very low DPS/CDPS.
Breakdown:
The current version of the Revenant has…
3 Legendary Stances
4 Weapons
4 Core Specializations
1 Downed State
Starting off with the Legends:
Jalis:
Focused on DPS – this Legend is your standard combat go-to option. You get condi-cleanse wrapped up in your heal, stability for a control fight, the only Taunt skill of the Revenant, a vortex of swirling hammers, and a defensive elite skill.
Bugs/Issues:
The heal skill has too long of a recharge to be a main source of condi-cleanse.
The heal skill’s total healing gets affected by poison (even though it cleanses it).
Vengeful Hammers will cancel out if persistent collision detection is met.
The Elite Skill takes too long to cast and lasts for too short of time.
Mallyx:
Focused on CDPS – this Legend is your go-to option for playing condi. You heal for more per each condition on you, can absorb conditions from allies and gain Resistance, can remove boons and confuse your target, leap towards your target and displace them while applying torment, and can copy your conditions to nearby foes every 3 seconds.
Bugs/Issues:
Playing condi-control is very risky with the latest change to conditions.
Traited resistance doesn’t last long enough to help control the condi.
Unyielding Anguish displaces foes with defiance that would otherwise be “immune” to control skills and doesn’t decrease the defiance counter or interrupt the target.
Embrace the Darkness places too much strain on your energy bar to maintain resistance during fights.
Ventari:
Focused on healing – this legend is your go-to support option. You get a skill set that is initially fully disabled until you conjure Ventari’s tablet. Then you get a heal skill that must pass through its targets to heal them, a shield that drains your energy, a delayed heal, a condi-cleanse that heals based on conditions removed, and an elite that destroys your tablet while knocking back foes and creating healing fragments for you to pick up.
Bugs/Issues:
Being as this is a healing legend it is horrid at healing (even when traited).
You have to conjure the tablet to use the skills which means further delay on healing during combat.
The primary heal skill has the most pathetic healing in the game.
The primary heal skill demands the tablet pass through you to work.
The skill set requires focus during combat which means you will suffer a major DPS cut.
(edited by Dragon Ruler X.8512)