[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!
Over the time I played revenant I absolutely loved it. Took a bit for me to get used to how it plays and to get a good build going but I was rolling on the corpses of my enemies in a matter of hours. That being said there are a few big things that drew my attention in a not so good way.
1) Skills aren’t activating when they are pressed. Sure it’s just a beta bug but it’s definitely something they should know about. (I have to spam certain skills like 7 or 8 times to get them to actually do what they are intended)
2) Power on the class doesn’t seem to scale too well. Yeah you can get a few decent crits on hammer but nothing else seems to be benefiting much from going for a power focused build. Seems like it wouldn’t be too hard to fix and it’d open up more options for rev builds.
3) Revenant feels… slow. I don’t mean in a mobility way (swiftness combo for mace/axe with jalis stance) I mean in combat. Everything they have is a huge wind up for something that isn’t really worth the gigantic cast time. Some of the skills would be really cool in combos if they would activate quicker than 2 seconds and some are just downright laughable with their cast and after cast times. Only reason I feel this way is the pace of combat has increased with the 23rd patch and revenant feels like it’s not exactly keeping up with the pace. Granted most of the skills are nice but some feel like you spend more time casting it than you do having it in combat (i.e. Mace #2 and Hammer #5)
4) Revenant has a serious lack of stun breakers which is not good given that they also lack invulns to deal with cc locks. I don’t think legend swaps which are so important in actual fighting should also be the revs only source of stunbreak. Just doesn’t make sense to me.
5) The sustain traits on the class feel rather underwhelming. I’m hardly noticing them really as they have so little impact on me throughout the course of a fight. A few number teaks and maybe a small redesign in these traits may be in order just to make them more impactful but not completely necessary.
So that’s pretty much my feedback for the rev. Love the class and the playstyle you get with mace/axe and I think there’s a great amount of potential for it in the future but atm these are the issues I have found with it. I will post more should I find any.
Thanks for your time,
Ario
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