My Revenant Review
Condi weakness is intended.
Personally, condi weakness makes sense to me. It wouldn’t make sense for the rev to have everything plus, the condi damage is lessened if you take a condi build (not by much but it is and it’s meant for copying your condis onto the enemy so makes sense to not have a lot of removal). If you’re running Glint as a legend, why the heck do you want to remove the condis? It’s more health if you use infused light. The condis will hurt and then heal you back up. I use the final fight on the nobles’ event chain as an example a lot but it works. I get low on health, use the heal, and run into the fire. The fire itself healed me and then the burning would keep healing me after I left until Infused Light wore off (then it would damage, but by then the burning duration was almost done anyway so I still got up from next to no health to just under full or even full).
The fact we have a weakness to condis is annoying in pvp but if you play right you could out heal it. And if we weren’t weak to something we would be op.
You can still do all those things….just would be nice to remove them when I dont want them or the heal is on cool down.
Ventari felt just about right in PvE. Sure, the range is very small, but I don’t think its radius can be enlarged without promoting lazy-mode.
For the most part though the small radius sufficed. I tested the legend in various dungeon and fractals, and it proved very useful. The only issues I had with it were in situations where my team was scattered throughout the place. Though, that was more or less mitigation with proper movement anticipation or a simple head-ups to the team when I was going to pop a skill.
In world boss events the legend worked wonders. It’s also very easy to trait for sizeable heals through traits alone vs having to go all out on Cleric gear.
As far as conditions are concerned the class seemed to be better at manipulating conditions (primarily through Mallyx and Glint) rather than outright removing them. The direct condi removals are limited though there are sigils, runes, and nourishment that can supplement removal if needed.
Well this depends a lot on the enemys you face if you face something that applies constantly a lot of condis and have good surviability (like engi or mesmer) you are screwed.
Let’s say it’s okay to have a hard time against those in 1v1 but if you look at teamfights it looks even worse if you have cd on your infuse light when a condi player joins the fight you just melt.
I’m okay with okay the rev has not so much condiremove but we saw how good the warrior handeld this problem before the trait changes. Jup he was less usfull then a ranger pet. I think with all the evades the rev has it’s not that bad but it’s still a problem.
+Traits
There still are some useless/weak traits such as
- Vicious Laceration (Gives you less benefit then Asssassin’s Presence gives you)
-Nefarious Momentum (10s is really short you won’t stack much might because utilitys are expenive)
-Venom Enhancement (I’m not so sure about this one the rev has nearly no posion so if you use runes and sigills for it well okay but still)
-Diabolic Inferno (10s ICD +only 4 sec burning if you use an elite skill cause elite skills are super spammable because they are so low on energy cost ;-). This skill got clearly desined before the burning patch)
-Retaliatory Evasion (2s retail after you dodge…enough said)
-Eluding Nullification (Why this 10s ICD. It’s not like most condibuilds cover their condis. So you waste a dodge on this remove something not so bad and have to wait another 10 sec to remove one, make it two or remove this ICD)
-Cleansing Channel (2 condis would be nice)
-Equilibrium (Dmg seems okay but the healing seems a bit weak you can’t spamm it so getting some heal out of it won’t hurt)
-Radiant Revival (Is nice but most rez traits have 10% rez speed so why don’t rev offer it)
-Swift Gale (Weak an additional effect is missing)
-Bolster Fortifications (Since the herald heal is infuse light this one nervs yourself and if you want to protect allies with it you could just pulse elite for a few seconds)
-Soothing Bastion (A nice selfkill button since it needs 4 seconds of chill to break it)
Roy all in all the changes to rev from last BWE were great. This BWE rev felt a lot better. I know you don’t want too much condi cleanses but you also told us there will be a few little things you could change to deal with them.
Please look at some traits, it shoud be a hard decision which one to take and not well those two are crap I take the 3rd one.
(edited by Valfaros.6908)
Ironically, Bolstering Fortification works much better with other Legends’ heal (Ventari + BF = whoa), but the traits works on both versions of the Herald heals. If you need the protection you can toggle the passive Regen Facet for a few seconds of Protection rather than toggling the Protection Facet. I agree that BF works against Infuse light, but the Herald seems to play more selflessly than selfishly. So yeah, while the Rev just nerfed his own heal, there’s four other team members that are receiving less damage at the same time.
Well it works better with Ventaris Will okay but this costs you 10 Energy for 2 seconds protection + a little heal if you hit an allie and the elite facet costs you 5 engergy for 3 1/2 seconds protection (every 3 seconds) so it’s still not worth a lot.
+Ventari seems not usable anywhere in pvp