This is my feedback/rework on the revenant based on BWE 2.0. My main focus will be on sPvP and WvW as I’m not so experienced with PvE. Throughout the whole beta I’ve been playing around 15h of revenant and especially with the recent changes, gameplay has been really fun. Though of course it’s still a new class that needs balancing and a lot of skills but also traits need to be in-line with all others so you don’t pick a certain legend for one specific skill. I will go across the Legends first and after that I’ll discuss some minor problems with the weapons and traits.
The main spec I have played during the beta is:
http://gw2skills.net/editor/?vlAQNAW8nn3guNSuQ7JRboVlsP0rS4IaWJ4EdsklNFSNG5oHtBoAPwOgHchA-TZBGABeXGAhHAAAHBgDuIAps/AA
Though I have also tested a condition spec which also worked out nicely in certain situations.
I’ll start off with one of the biggest issues I currently have and that is the legend Jalis:
King jalis has one of the, if not the, best healing of the class. Combined with a very nice damage reduction upkeep skill, which also heals and works perfectly with Devastation trait line, it just doesn’t really add much besides that.
- Inspiring Reinforcement, aka ‘’the road’‘, was decent, but I couldn’t believe what I saw in the BWE1 patch notes. While I found this skill was pretty terrible due the fact that it’s very slow with applying stability, it also made you very static that way. The only reason for using it was to stomp people. Now I do agree the duration of 6 seconds is a bit off the limit, while 1 second is just way too bad. My suggestion is to apply instant stability the moment you use the skill and have constant pulsing of short durations. Up the stability stacks to 3 seconds each instead of 1 and the skill should be good to go.
- Forced Engagement: Well.. What can I say? A skill that requires as much energy as the elite and also has a fairly high chance of missing? No. thank. you. This skill is so basic it just needs a few adjustments. From what I was thinking, they made it cost so much because else people would spam it. So why not just increase the cooldown to 10 seconds, decrease the energy cost to 25 and voila, you got yourself a single target stun. (something revenants don’t got a lot of.)
By the way, if you disagree with this: Think about how strong jade winds is and compare that to this skill.
I have no comments on vengeful hammers as I like how it is currently
- Rite of the Great Dwarf: Honestly.. It’s just not that great. While -50% damage reduction is nice for your whole party, 5 seconds is just fairly short. Then again it’s also pretty easy to spot someone with the buff, the casting time is long and the stunbreak could probably be either transfered to ‘’the road’’ or ‘’the hammers’’ with such long casting time. Either make it a stun break and make it instant cast, or keep the 1.25 sec CS and add stability to the skill. This way revenant have some non-static way to apply stability, while sacrificing quite a lot energy for it. Obviously the stability should last around 5 seconds and apply at least 3-5 stacks.
I’m going to ontinue with my favorite legend: Shiro:
- Enchanted Daggers: Shiro is very offensive and also has a great healing. Though this healing has some cons, as it doesnt have a big base heal. While this is totally fine, the damage part is where it is a bit too strong. The mass complaints about ‘’Unrelenting Assault’’ is probably caused by the fact that most revenants used this skill in combination with the shiro healing.
This is also why I think the healing should be increased slightly with the base healing, while slightly reducing the damage done and healing done per stack of dagger.
- Riposting Shadows: This skill is very nice but the energy cost feels slightly too high. 25 would be perfect.
- Phase Traversal: How many times this skill saved me, but also made me possible to +1 fights very fast is impossible to count. This skill is so strong for it’s cost. The only problem I have is that it bugs out sometimes and that it still cost you energy. I do, though, think this skill deserves a slight nerf. My change would be: There should be no energy loss upon failing the skill, however: There should be a small cooldown of around 5 seconds so you can’t spam it like crazy. I’ve been able to port across maps faster than anyone is possible which seems pretty wierd for a heavy armor class. The skill should need some counterplay and not just let you faceroll to the other side of the map once you got a target. A small cd can easily solve this problem. (3 seconds could also do the job maybe already?)
- Impossible Odds: Energy cost is so freaking high. Sure it gives 2 of the best buffs in the game, but -10 upkeep is gone in seconds. I’d suggest lowering this to -8.
Jade Winds is totally fine, nice elite with good enough reaction time to dodge. Might just need it’s casting time reduced slightly
Next up: Herald:
Oh my, how wonderful is this legend… right? The healing is great, the boon stacking and support is amazing, the elite not only looks sick but also does an amazing job… but what’s wrong with the reveal on Gaze of Darkness? I’m not sure if this is intended, but shouldn’t ’’reveal’’ also actually reveal people that are in stealth? It just seems like you need to predict when someone goes into stealth, you have to literally be next to them and use the skill. Either keep the mechanic as it currently is, but increase the radius to 600, or make it so people in stealth will go out of stealth when they gain the reveal debuff.
Another thing I dislike is the speed of Burst of Strength. This skill feels so slow and so skillshot based (which is a good thing cause that adds lots of counterplay to the skill) that it’s not really worth using. If you wanna use it to cleave someone out fast, it’s more useful to just spam 1 than using this skill at first. My suggestion would be to decrease the casting time to 0,5 seconds.
Though many experience this legend as the strongest right now, I think this is mainly due that people have to adapt to the healing which adds a big chunk to the strength of the legend. Apart from that the skills aren’t that impressive. Of course it can stack huge amount of boons, but hey, that’s the whole point of the legend. Though I do think the boons could be reduced to 2.75 or maybe even 2.5 seconds per boon due that you already get 15% boon duration as base, which should add up to 3 seconds. Along with this the might duration should be decreased to 12 seconds. All in all this will result in a slight nerf in the massive boon-stacking for yourself, though it keeps the boon support for your allies which I think is much more the concept of the legend.