My [big] Revenant Rework

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Posted by: Jai.3058

Jai.3058

NEED MOAAARRR DAMAGE!!!!

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Posted by: MaxRage.5072

MaxRage.5072

I agree with many stuff in this topic. It is true that Revenant feels… off. And the damage is dreadful, no matter how you build it. I look forward to trying the changes Anet

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Posted by: Kidel.2057

Kidel.2057

Please Roy, give us weaponswap.

Revenant is the only class who can’t change (and reset cooldowns) to skills from 1 to 5.
Being unable to weaponswap not only forces you in some situations where you have to say “oh well, guess I’ll just wait”, but makes your damage output inferior to other classes who can swap or summon weapons and get more cooldowns to use. And we also have energy consumption shared with skills from 6-0, so if we use too many of them (or just a toggle one) we can’t even use weaponskills.
And weaponskills can’t even be spammed with energy like thief does, because they also have cooldowns.

(and swiftness with no combo or 25% permanent speed buff please)

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Revenant must gain weapon swapping. The current situation of being locked into a single weapon feels SO incredibly restrictive and limiting.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Revenant doesn’t need weapon swap.

“Be like water” – Bruce Lee

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Revenant does need weapon swap, badly. It seems completely senseless that it doesn’t have it, especially as you can invoke two legends. Allowing to take two sets that each synergized with a legend would, you’d think, be plain common sense. It feels as if this was a pure “concept” decision with no roots in the actual mechanics or playability of the profession.

At the moment, no other profession is as limited in their actions as the Revenant. Their 1 through 5 is locked down completely, their 6 through 10 is an uncustomizable block of two presets. They are completely enslaved to a single set of choices, with no regard for their position in the fight or the needs of the situation. Think about everything that Colin recently said on PoI, about the hallmark of GW2’s combat being the ability to shift roles in the middle of combat as needed. Right now, the Revenant cannot do that.

I was incredibly excited for the Revenant at first, but after having experienced the strait-jacket of its current gameplay, I have no more desire to even make one if it remains the way it is. It has to change.

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Posted by: skowcia.8257

skowcia.8257

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

But it doesnt matter as revenant wont get weapon swap either way. And let it stay this way.

obey me

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Posted by: Loex.5104

Loex.5104

Revenant doesn’t need weapon swap.

Exact – no weapon swap is needed

Give us sth like Conjured Weapons or Engi Kits

I’ll still vote vor Mist Weapons that cost upkeep to hold

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

But it doesnt matter as revenant wont get weapon swap either way. And let it stay this way.

Ele has Conjures Engis have Kits – Revenants deserve something similar

!!! MistWeapons4Win !!!

(edited by Loex.5104)

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

Eles have four attunements. Engis have kits. Revenants have nothing equivalent to that, and to pretend there is equivalency is a willful misrepresentation.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

Eles have four attunements. Engis have kits. Revenants have nothing equivalent to that, and to pretend there is equivalency is a willful misrepresentation.

You and half the posters arguing for weapon swap are also willfully misrep’ing Eles and Engi’s.

“Be like water” – Bruce Lee

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Posted by: skowcia.8257

skowcia.8257

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

Eles have four attunements. Engis have kits. Revenants have nothing equivalent to that, and to pretend there is equivalency is a willful misrepresentation.

You said it yourself. A good reason why revenant dont need weapon swap. So can we end this pointless discussion? I vote for f2 key to not pigeon hole us into utilities like engi kits. Weapon swap wont happen.

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Posted by: Genesis.8572

Genesis.8572

Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?

But it doesnt matter as revenant wont get weapon swap either way. And let it stay this way.

Stop using elementalists and engineers! It’s not the same! And their “melee” weapons have more range than the revenant’s melee weapons.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: skowcia.8257

skowcia.8257

How so? Ele has no real melee option that why people are upset about the fact tempest getting warhorn instead of datamined sword. I mean..ele deamns full melee option, yet tis a problem on a brawler type profession revenant? You know you dont have to play it right? There are 8 other classes. You have guardian, there you can equip melee+range option.

They are definitely the same, they just use different mechanic to swap 1-5 skills from other classes. Nothing holds revenant to do the same, weapon swap is not needed.

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Posted by: Kidel.2057

Kidel.2057

Dagger ele is pretty good and basically melee.
And all you’re saying is 100% opposite to the GW2 philosophy that Colin also refreshed last week.

“Every class in GW2 must be able to fit every role”

There should be no “Revenant can’t do it, call a Guardian”.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

…..and what role can’t they fit?

“Be like water” – Bruce Lee

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Posted by: Kidel.2057

Kidel.2057

Oh, Rev can fit almost every role if it’s fixed. At the moment way less efficiently and with no “gear change” (did you notice it’s the only class that can’t change skill 1-5 while in combat?)

I was just replying to “There are 8 other classes”

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Posted by: skowcia.8257

skowcia.8257

Dagger ele is pretty good and basically melee.
And all you’re saying is 100% opposite to the GW2 philosophy that Colin also refreshed last week.

“Every class in GW2 must be able to fit every role”

There should be no “Revenant can’t do it, call a Guardian”.

And revenant does that. You pick up 2 legends and a weapon which fits a role of your destinated build

Are you asking for 6/6/6/6/6/6 build with 5 weapons at once? Everyone choose a role they want to specialize in and stick to it. You dont have a lot of support if you choose stances over shouts on warrior, you cant bunker well by going offensive meditation guardian that is focused on damage and so on. The new trait system is called “specializations” for a good reason.

ps. My necro cant reflect projectiles. Call guardian/mesmer.

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Posted by: Genesis.8572

Genesis.8572

Being locked in range is less of an issue than being locked in melee, as per the Revenant apart from the hammer.

An Elementalist may be locked into range in staff, but their staff’s damage is not dependent on distance with the target. The Revenant hammer is. But the Elementalist also has their 1-5 skills affected and altered by their four attunements. An Elementalist “range-locked” into D/D still has more range on their skills than a Revenant locked into staff, mace/axe, and likely sword/sword.

An Engineer does not have weapon swap, but their unswappable weapons are ranged. Rifle provides a ranged autoattack, but they also have general skills on that weapon that allow them to fight in semi-melee range or kite at range: a melee-ranged bleed, a leap, a knockback, and a immobilizing net. Apart from that, the engineer’s unswappable weapon is not the end of the discussion, because they have kits of various ranges that replace their 1-5 skills. Tool Kit and Bombs give them melee. Flamethrower provides semi-melee range. Grenade and Elixir Gun give 900 range. And now the Mortar gives them 1500 range.

The Elementalist and Engineer do not have weapon swap, but they have means to alter their #1-5 skills to address those range deficiencies. They don’t get weapon swap because their #1-5 weapon skills are not limited to the usual ten skills, as per weapon swap, but often have somewhere along the magnitude of TWENTY weapon skills.

The justification for the Revenant’s lack of weapon swap seems to awkwardly glued to the fact the Revenant changes its #6-10 skills and not its #1-5 weapon skills. But those skills – as I am sure you are quick to notice – are not weapon skills, which are what the Elementalist and Engineer change, but utility skills. And utility skills are not meant for addressing issues of weapon-swapping, but in a profession’s general utility. Ergo, the issue of weapon swapping does not affect Engineers and Elementalists in the same manner as it does the Revenant. The lack of weapon-swapping adversely affects the Revenant far more than it does either the Engineer or Elementalist.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Oh, Rev can fit almost every role if it’s fixed. At the moment way less efficiently and with no “gear change” (did you notice it’s the only class that can’t change skill 1-5 while in combat?)

I was just replying to “There are 8 other classes”

And I think you misunderstood what he was trying to get at which is if the class doesn’t suit your style, there are 8 others. That’s a bit different than saying they can’t fit a role so change it.

“Be like water” – Bruce Lee

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Posted by: Kidel.2057

Kidel.2057

cut

I agree. Both ranger and Engineer have kits/conjured weapons. A dagger ele can summon a bow, and a staff ele can summon a greatsword or a hammer. Similar stuff for engineer.

This also provides 5 new skills with no cooldown. Spam skill from 1 to 5, then swap/summon weapon and spam 5 skills again.

Revenant can’t do it (and even weaponswap wouldn’t allow that because of energy cost on weaponskills, that also have cooldown… but that’s a different flaw)

And I think you misunderstood what he was trying to get at which is if the class doesn’t suit your style, there are 8 others. That’s a bit different than saying they can’t fit a role so change it.

It’s not so different. I won’t play another class and abandon Revenant talk or stop addressing issues because there are 8 more classes so I should not care.
And it is not about liking the playstyle either, I pretty much like some mechanics. I don’t like flaws in design and I want to address them.

(edited by Kidel.2057)