My feedback from playing Shiro rev

My feedback from playing Shiro rev

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Posted by: KingFarout.1092

KingFarout.1092

I never used sword #2 (Prep Strike), I tried to add it into my rotations a bunch of different ways but overall it just feels useless. I think a range buff so we can open combat with it would be a good start.

Sword #3 is overall a great and cool skill. A little buff in damage would be welcome though, but the might building is great.

I thought Sword #4 would be the ability I never use, but I got to say that block is pretty handy, but the Part 2 of the ability I found to be a little too weak, and I’d rather use sword 5 then the second part of the skill since it accomplishes practically the same thing; with better synergy with sword #3.

Sword #5 is great, when it works, but I found for such a high cooldown it does so little damage.

I think a common theme for Sword is trying to justify using skills over just using auto attack for damage.

For Shiro:

Healing skill is fine, it works and I didn’t have any problems with it. I think overall its in a good position. If not needing a 50% reduction on the in skill cool-down.

Utility 1; This skill is great no question, but maybe reducing the energy cost to 25-30 would be more cost effective. I know how strong this skill is but 35 energy is gigantic.

Utility 2: Lets me start combat and chase down anyone. Awesome utility

Utility 3: Despite super speed not making me go faster then sonic, Its an amazing burst skill. (Plus its super fun to use)

Ultimate: Overall my impressions were good but it depended a lot on the situation; which is fine, it’s an amazing stun when you get it off. Just when Roy fixes the might stacking bug he does not make it use energy until the skill is cast. It gets interrupted way to often.

(edited by KingFarout.1092)

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Posted by: Kidel.2057

Kidel.2057

Sword#2 is an obstacle and a waste of energy. Aside from that it’s good. A little buff to #3 to make it worth the energy would be fine. Atm it’s weaker then AA

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Posted by: Kaizoku.1298

Kaizoku.1298

Sword#2 is an obstacle and a waste of energy. Aside from that it’s good. A little buff to #3 to make it worth the energy would be fine. Atm it’s weaker then AA

I thought I’d hate sword #2 but I actually like it so much. almost 2k extra damage every 5 seconds, still couldn’t find out if it hits stealthed units :p

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Posted by: Kidel.2057

Kidel.2057

It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

For some reason, I think sword #3 should be placed in the #2 slot. Not sure why, probably because #2 skills are damage skills for other weapons/ professions, while #3s tend to be more utility-driven.

(edited by DiogoSilva.7089)

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Posted by: Kaizoku.1298

Kaizoku.1298

It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.

Turns out it does hit stealthed foes, tells their location. And it’s good damage, it’s not like you are always close to your opponent.

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Posted by: KingFarout.1092

KingFarout.1092

I agree with Kidel, I do more damage with an auto attack for free. Sword #2 is in a bad spot right now

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Posted by: Kaizoku.1298

Kaizoku.1298

But kitten , staff autoattack + Impossible Odds or Vengeful Hammers is more than enough to kill haha

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Posted by: Operator.6523

Operator.6523

I hate the sword auto animations. The first AA is the warrior sword 3 and it looks ridiculous.

The second AA makes you stand in a tight line so you can’t strafe at all if you want the damage

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Posted by: Kidel.2057

Kidel.2057

It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.

Turns out it does hit stealthed foes, tells their location. And it’s good damage, it’s not like you are always close to your opponent.

The stealth thing is interesting (but maybe a bug).
The good damage is simply not true. Do the math, AA is much stronger and free.

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Posted by: Kaizoku.1298

Kaizoku.1298

It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.

Turns out it does hit stealthed foes, tells their location. And it’s good damage, it’s not like you are always close to your opponent.

The stealth thing is interesting (but maybe a bug).
The good damage is simply not true. Do the math, AA is much stronger and free.

I’d definitely AA if they are close enough, however I doubt #2 is a bug, it may be like guardian gs #5

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Posted by: KingFarout.1092

KingFarout.1092

If you are close enough to use #2, you can practically auto attack.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Sword #2 sure does look freaking sweet though, doesn’t it!? LOL, I’m actually going to end up using it just for the anims on it!

“Be like water” – Bruce Lee

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I don’t find it good in pve at all. It’s lacking something.

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Posted by: Laguerra.9708

Laguerra.9708

In my personal opinion the heal skill should get tweaked a little bit. The one second delay just feels too much for me.
my 2 cents on the Revenant PvE wise generally : Props to ArenaNet for improving the profession, for reals, awesome that they react to our feedback, but to be honest, anytime I do PvE content with the Revenant and switch to another profession it feels so much better just because of the DPS alone. I know it’s all new n stuff but it still does not feel as viable as the other professions.

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Posted by: Ohoni.6057

Ohoni.6057

If you are close enough to use #2, you can practically auto attack.

Maybe if they increased range a bit then? S/S could use some ranged options, a bit like Dancing Dagger on Thief.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Valfaros.6908

Valfaros.6908

Sword 3 is a lot of fun against burn guards. They just have to put down purging flames and see the rev go down.

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Posted by: Sonickeyblade.8415

Sonickeyblade.8415

I agree mostly with opening post.

I don’t like the healing skill though. I feel it doesn’t heal enough personally. Or something is off. Sword 1 and 3 are best. Sword 4 Part 1 is amazing but Part 2 needs a buff. Sword 2 needs a buff. Sword 5 is good but you have to know to use 5 first and then 3 to get back to the enemy.

The Utility skills are very much utility. That said, they are all passable.

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Posted by: KingFarout.1092

KingFarout.1092

I agree mostly with opening post.

I don’t like the healing skill though. I feel it doesn’t heal enough personally. Or something is off. Sword 1 and 3 are best. Sword 4 Part 1 is amazing but Part 2 needs a buff. Sword 2 needs a buff. Sword 5 is good but you have to know to use 5 first and then 3 to get back to the enemy.

The Utility skills are very much utility. That said, they are all passable.

Yeah playing a bit more, I think a little bit more to healing would help a lot.

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Posted by: Ziggurat.8261

Ziggurat.8261

Sword 3 is definitely low on damage. I feel like I do nothing compared to mace/axe, which is what I use for damage most of the time.

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Posted by: Jekkt.6045

Jekkt.6045

sword 3 needs an invul, anybody familiar with heroes of the storm might have seen the new monk with his 7 sided strike that looks similar, you become untargetable while using this skill. should also apply for the revenant’s skill.

the overall healing of the class is still bad and needs improving and so does the dps. giving the class a toggle quickness doesn’t make up for the low damage. if a necro attacks with a dagger he crits for 3-4k, if a revenant attacks he crits for 1,5k.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Ohoni.6057

Ohoni.6057

Sword 3 is definitely low on damage. I feel like I do nothing compared to mace/axe, which is what I use for damage most of the time.

Here’s the questions I have:

  • If you are attacking a single target, how much damage does it do when compared to other “big hit” single target melee attacks?
  • If you are attacking five guys, how much damage does it do when compared to a single circular AoE attack?

My thinking is that it should be comparable to other big melee attacks if all the hits land on a single target, and that it should be comparable to an AoE attack against five. It could be balanced to a little less than that, given that it is more flexible than a traditional AoE, but it shouldn’t be significantly less than that.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: KingFarout.1092

KingFarout.1092

I think part of the low damage on rev is because they see overwhelming odds are efficiently X2 your dps.

However thats not dps, that’s burst damage.

Compared to thief’s its even less burst damage, and right now I feel even squishier then a theif when playing revenant.

So we have less DPS, Burst, and sustainability then Theif?

(edited by KingFarout.1092)

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Posted by: KingFarout.1092

KingFarout.1092

I’d like to add that an idea I came up with, playing with the Rev a bit more. I think we could gain a fair amount of sustainability be lowering the cost of utility 1, as right now jumping in and out of battle with utility’s almost costs as much as an ultimate. I think reducing the endurance gained would also help keep it balanced.

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Posted by: Kidel.2057

Kidel.2057

IO however only gives +50% damage, not 2×.

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Posted by: Nemesis.6938

Nemesis.6938

i really enjoy assassin stance with sword main hand and axe offhand… i think its quite a good duelist

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Posted by: Kidel.2057

Kidel.2057

that 2s block on sword #4 is sweet. Olso works while moving.

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Posted by: KingFarout.1092

KingFarout.1092

I edited my OP to add a little changes. But overall my feelings stayed consistent throughout the beta weekend.

I still think Revenant is an awesome class though!