Revenant is not bringing anything new to the game. It is like mixture of Warrior/Guardian/Elementalist and Necromancer at this moment. It is way underpowered. I know that it is unfinished profession, but still it should bring something new to the game.
Legends
Legends bring different variation of utility skills which are at this moment Jalis: meant to be DPS? Mallyx: Condition damage and Ventari: healer.
Jalis is not feeling very good DPS at all. It brings stability, what works really good, but DPS is not working as good as it should. It feels that foes are hitting me with frying pan and I am hitting foes with feather. Jali’s elite skill says under the information text: Rite of the Great Dwarf (5s): ((441252)). It should be done something, but it is hard to test is it working as intended if there is only a code in there.
Mallyx is working pretty good, but it feels too much like Necromancer with wells. Condition damage is stacking pretty good way, but still it feels that I am only spraying pepper gas to foes eyes and I lost all my powers to this action. This pepper gas makes foes to weap and more angry, while I am trying to get back my powers for next pepper gas usage.
Ventari is feeling bit too weak for healing. It is slow and even I put traits to support healing skills it didn’t worked very good. Regeneration what it gives with every pulse is too short and too weak. Condition removing is too narrow area. I really had to put that Ventari’s Tablet to stand on target’s head that condition remover was worked properly. It feels clumsy way mixture of elementalist water spells and Engineer Healing turret.
Weapons
Hammer feels way underpowered and really slow. I think it is made for DPS maker. Now the feeling is like foes are hitting me with Iron Hammer to the head and I am hitting them with knitted hammer what are filled with soft cotton balls. Yes it is only tickeling foes and I am getting beaten up with iron hammer. 2nd skill should creating cascading eruption of power to damage to foes. Now it is just creating cascading eruption of power and mild breeze is coming from the ground.
Staff is feeling underpowered too. Maybe it ment to be supporting weapon, but it’s 4th skill what should be healing, makes your knee ache go away, otherwise it is not giving aid at all. 5th skill is pretty good, but it should push foe even further.
Mace and Axe, finally weapon set what worked fine. Power was good, it was fast, it did damage and felt that I was beating up foes and giving them back what they deserve.
Summary
Revenant is totally unfinished profession and there is a lot of to do for it. It gives a feeling that there is a long way until this profession is ready. Yes, it is long and hard road to make new profession to fit with other professions. It is profession what copycat warrior, guardian, elementalist and Necromancer and their working models. Maybe there is coming more weapon sets and legends what makes it copycat all the other profession. That makes me wonder what is the new element what this profession is bringing to the game. It is not flying and poke foes eyes from above them and dazzle them, it is not using Mists powers and shifting between Mists and reality to make foes puzzled. If this profession would really shapeshifting to those Legends what they call for, that would be something new. If they could really shapeshift to Jalis Ironhammer, a stone dwarven, they would be really hard to hit. Or if they really shapeshift to Mallyx the Unyielding and using same skills what he used in DoA in GW1. Awesome. Or if they really could shapeshift to Ventari with all it’s weakness and powers. That would bring something new to the game. But now how this profession has been implemented, it makes a feeling that it is only made for because some of the playerbase have asked for new profession. It has been implemented lazy way.