My take on Revenant

My take on Revenant

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

I have to say it is fun playing the revenant, the flavor of it is super unique (in a good way) and interesting. Despite the fun there are major glaring issues that should be looked at. First off I mainly played Mace / Axe hybrid power/condi with Jalis and Mallyx build with a bit of hammer during fights where I needed long range in WvW.

Cast times

  • mace 2 is way the heck too slow of a cast time. the only way it worked was to taunt an enemy into the fire field and only if the taunt landed.
  • where are my stun breaks? Untraited you get one in Legendary Dwarf Stance, your elite that is a 2 and 3/4 second channel, interrupt much? it also costs 50 energy, good luck using that twice.

Heal skills

  • In 2 words lack luster. Empowering Misery is weak and Soothing Stone is really only useful for condi removal, the problem is that you have to use both heals back to back to even try to get to max hp from half health (19k unbuffed 24k with guard stacks)

Mobility, what’s that?

  • the Road and mace 3 do give you “perma” swiftness my problem with is is that when you hit the blast you actually lose out on movement speed, meaning you go slower than swiftness every time you blast.
  • Axe 4 is a targeted, projectile, teleport, you cast it, the projectile goes out and if your target is moving away from you it gives you an “out of range” pretty much all the time when at 800-900 units away.
  • Unyeilding Anguish is counter intuitive, it’s a mobility skill that cripples you and teleports your target all over the place so you can’t hit them, wow I’m helping them escape by trying to catch up.

Damage

  • is really low power wise though we have yet to see Shiro and Glint specs that I’m hoping will fix this.
  • Condition wise it’s descent, but all you really end up doing is auto attacks for the best condi damage.
  • Hybrid power/condi is actually pretty good with mace/axe and yet some classes auto attacks do more damage than a full rotation of abilities on a revenant.

Crowd Control

  • Forced Engagement is easily dodged or strafed (almost as bad as guardian scepter auto)
  • Temporal rift is 900 range? really? every time I used it, it was right in front of me, not 900 units away where my target was. This maybe a bug.

My take on Revenant

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

Okay now for the suggestions to fix my issues.

Cast times

  • Mace 2 should be 0.5 sec cast time, increase the energy cost to 10 so it’s not too spammable and maybe increase burning to 2 stacks.
  • Rite of the Great Dwarf’s cast time is far too long for a stun break, how about treating it like the other stun breaks with a cast time, give stability while casting and reducing the cast time to say 1 second, you’re not going to spam it since the energy cost is quite high.

Heal skills

  • up the base heal on Empowering misery to 4320 and reduce the per condition to around 700. This would provide a better heal in situation where you don’t have condi’s and keep it similar when you do.
  • how about removing retaliation per condition removed and give protection per condition removed with the same duration 2 seconds per condi. This would make jalis a bit more tanky and burst resistant right after a heal.

Mobility

  • Make Echoing Eruption a longer “leap” or a faster animation so when you blast it won’t slow you down.
  • increase the projectile speed of Frigid Blitz by 20% that should make it land more reliably when trying to chase someone.
  • remove the self cripple and random teleport bit from Unyeilding Anguish then make it pulse torment for the duration inside the AoE. energy cost and range are good, maybe up it to 40 energy so it’s not spammable for easy escape.

Damage

  • just increase everything right now

Crowd control

  • the cast time on Forced engagement is very long, how about an instant cast but keep the projectile speed and reduce the energy cost to 35-40. This will still be dodge-able but not spammable.
  • How about making Temporal Rift ground targeted, seems to me that would fix the spawning at my feet and would let you use it more skillfully.