My take on Revenant
Okay now for the suggestions to fix my issues.
Cast times
- Mace 2 should be 0.5 sec cast time, increase the energy cost to 10 so it’s not too spammable and maybe increase burning to 2 stacks.
- Rite of the Great Dwarf’s cast time is far too long for a stun break, how about treating it like the other stun breaks with a cast time, give stability while casting and reducing the cast time to say 1 second, you’re not going to spam it since the energy cost is quite high.
Heal skills
- up the base heal on Empowering misery to 4320 and reduce the per condition to around 700. This would provide a better heal in situation where you don’t have condi’s and keep it similar when you do.
- how about removing retaliation per condition removed and give protection per condition removed with the same duration 2 seconds per condi. This would make jalis a bit more tanky and burst resistant right after a heal.
Mobility
- Make Echoing Eruption a longer “leap” or a faster animation so when you blast it won’t slow you down.
- increase the projectile speed of Frigid Blitz by 20% that should make it land more reliably when trying to chase someone.
- remove the self cripple and random teleport bit from Unyeilding Anguish then make it pulse torment for the duration inside the AoE. energy cost and range are good, maybe up it to 40 energy so it’s not spammable for easy escape.
Damage
- just increase everything right now
Crowd control
- the cast time on Forced engagement is very long, how about an instant cast but keep the projectile speed and reduce the energy cost to 35-40. This will still be dodge-able but not spammable.
- How about making Temporal Rift ground targeted, seems to me that would fix the spawning at my feet and would let you use it more skillfully.