Hey all,
This will be mostly a WvW and PvE perspective on this new class, and it’s potential.
Let me start of by just being gratefull we get to see this class this early on and saying personally for myself i love A-Net being open with it’s community.
Now, for the class itself i will make a few points, i’ll try to keep this post structured so it’s easy to go trough as i hope to give some possible and usefull feedback.
Weapons:
Ok so let’s start of with the current weapon options, i’m not gonna discuss any possible future aditions to the class, just the ones that are in play now. But first i would like to get on something really important. The limit of having 1 weapon equiped and no weapon swapping so far. I personally think this is a bad idea in it’s current state.
There is a big problem with the revenant staff and mace and axe lines where they can’t be used if any range is required, and often this is not known up front. I’ve had a few events where i couldn’t do much if i build melee, because the ground was cluttered with aoe. And the hammer feels like it’s to ranged atm to justify 1 weapon for the spec. There is nearly no disengage. I know the whole mechanic of switching legends is supposed to be swapping things enough, but it’s not especially since you use your weapon skills more then any others.
Hammer:Before i get into the skills, can i just say, the feel of this weapon is amazing. It feels really different and awesome. As before mentioned it needs disengage, but for the rest it’s a fine weapon that cracks out some amazing skills.
Hammer Bolt: Ranged auto for hammer, yay, as i said really cool, however if it’s have to say something it’s that i’m trowing a HAMMER projectile. So if it goes trough a fire field, i think my opponent deserves a fiery hammer to the face. That’s just something that would be cool tough, i’d just imagine a projectile arrow behaves different then a hammer when flying trough fire.
Coalescence of Ruin: Visual and mechanics (3 waves, are awesome), maybe the one furthest from the revenant should cripple? Seems like skill that would do more then just do damage when you see the animation.
Phase Smash: Love it, I especially love that you get your boons from the melee range AOE fields without risk :p. Also the chill is nice. Best skill on this weapon atm.
Field of the mists: I like the idea of a mobile block wall, i just don’t know if it’s the place, but if you change skill 5 sure. One big problem with it is that it jumps with your phase smash, basicly breaking the tactical play imo and not allowing you to combo your field and blast finisher.
Drop The Hammer: This one is hard for me to get, it’s way to slow, therefor hard to aim, so easy to get out off even for npc’s… and takes the place of a knockback this class really needs on the hammer. Turn the hammer around, make it smash people away from the caster and i’m all for it. Or at least speed up the animation 3 times of what it is now.
Staff:
While i know some people are really excited to wield the scythe staff on revenant, atm i find the weapon a bit boring, and the worst on revenant in terms of look atm.
As cool as spirit hammers flying to your target is, so uncool is hitting something with a stick. When i think of melee staff combat i think of something like this: https://www.youtube.com/watch?v=dxTvDtU8VaY
Now of course the revenant is not an eastern warrior, but at this moment it feels no different then a hammer in the basic attacks, and in my opinion as an animator, that’s a bit of a problem.
Rapid Swipe-Forcefull Bash-Rejuvenating assault: A bit meh, didn’t even notice the heal or whirl till i read the skill description, bit underwhelming.
Punishing Sweep-Debilitating Slam: While i like the experimentation with the 2nd skill also having 2 parts, staff skills are imo hard to hit and i’ve often found myself missing the weakness due to it being on the second part. Especially vs players.
Warding Rift: Good skill, but pick this one or Renewing Wave, or mix em together.
Renewing Wave: Eh, bit useless. Either combine with Warding Rift or make a field we can blast of.
Surge of the Mist: The only cool skill on the staff imo. Good gapcloser, good skill overall, hard to hit but hitting it feels good.
Other then the animation of the first 2 skills i feel the staff lacks an extra skil. Renewing wave being a damaging and healing field would help.
(edited by Fox.3469)