My thoughts on BWE 1 Revenant

My thoughts on BWE 1 Revenant

in Revenant

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, here’s my thoughts on the current Revenant.

Staff
Staff is close to ideal at this point. It does good damage and has great utility, though could still use some fixes.

  • Reduce energy cost of Debilitating Slam to 5 and increase weakness duration to 5 seconds.
  • Warding Rift appears to be able to hit single targets with three hits now, but these need to be spaced out a bit more so that it can inflict multiple blinds against single targets rather than an effective one blind plus weak damage.

MH Sword
Sword is a good concept with poor execution.

  • Precision Strike is a weak skill that needs something more. One second of chill is laughable. It needs to be 2 seconds or to be reworked into a different effect entirely. Consider bringing this in the opposite direction and granting the Revenant Swiftness.
  • Unrelenting Assault is too much risk for its reward. Add evasion, increase the might duration to 10 seconds, and increase the cooldown to 17-18 seconds to compensate.

OH Sword
I like OH sword quite a lot, but it does need some reliability fixes.

  • Increase damage of Shackling Wave. It’s lower than a Preparation Thrust.
  • Work on the bugs holding Grasping Shadows back. These have been discussed in other threads.

Shiro
Shiro is probably the best legend so far because of quality of life fixes needed by the other legends.

  • Remove the interval delay between siphons. It doesn’t work with Shiro or Sword as a legend, and it seriously holds this skill back.

Jalis
Jalis still feels like a three-skill legend. Forced Engagement and Rite of the Great Dwarf just don’t see play.

  • Forced Engagement needs a lower cost. Bring it down to 35 energy.
  • Rite of the Great Dwarf needs something. If it is going to take an eternity to cast, it needs to improve your survivability while casting. We already have stability on this legend, so just add Protection and Retaliation to the channeling of this skill.

Ventari
Too one dimensional.

  • Protective Solace should be a Light field.
  • Energy Expulsion should be a Blast finisher.